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Goodaltgamer: Who was watching something while typing ;)
Guilty, zombies, sorry :)

What srhill says about subt+android can happen in theory, exactly because androids don't reproduce. It can happen when tolerant habitability is greater than subt habitability (as far as I know it's not the case in classic mod, but can happen in ICE mod on tinies). So imagine tiny radiated 1 pop, say subt max is 3 pop, tol (android) max is 4 pop. And 3 pop is already reached. Then the game will mark all races with max pop 3 or less as exempt from growth, leaving only droids, which don't grow, so no growth at all, while planet is still 3/4.

Shouldn't happen in classic tho, if it did please provide the save.
Post edited September 30, 2017 by Alex.150
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Goodaltgamer: Who was watching something while typing ;)
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Alex.150: Guilty, zombies, sorry :)
No prob ;)

Not happening in classic, are you sure?

One reason why on let;s call it original MoO2 I never build Androids was because of this. Wasted space. UNfortunate no save from those games anymore as I gave up on Androids after this :D

Actually a side question: I was never able to get rid of Androids or is there any way to how to say it friendly ;) recycle them back into the economy? (another reason for me why I never used them anymore)

Mainly talking about the old CD-Version 1.2 and 1.3 (first in English, second in German). Haven't tried with the new(er) version of GOG or the unofficial patch though (old habits die hard :D )
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Goodaltgamer: Not happening in classic, are you sure?
I am sure, that android + subt couldn't cause that. Android + non-subt non-tol race could cause that easily. EDIT: i speak of 1.31, 1.40 or 1.50, should be the same in 1.2, but don't know for sure.

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Goodaltgamer: Actually a side question: I was never able to get rid of Androids or is there any way to how to say it friendly ;) recycle them back into the economy?
Not that i know of. They can be moved to fully populated planet, where they will die on arrival (best used on gaia). But that's a waste, not recycling.
Post edited October 01, 2017 by Alex.150
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Alex.150: I am sure, that android + subt couldn't cause that. Android + non-subt non-tol race could cause that easily.

Not that i know of. They can be moved to fully populated planet, where they will die on arrival (best used on gaia). But that's a waste, not recycling.
hmmm....I always liked to play as subt....I try to find my old 1.2 Version, maybe it had to do with another attribute (the English version gave you one more race pick, hence why I liked to play this version most of the time :D )
Was it maybe tolerant? Hard to say and no more saves from this time anymore :D

Sorry Alex, my recycling was meant ironical, sorry if it was getting lost ;)
I think I tried what you suggested, but never worked, might give it a new try. I only remember being stuck with them forever.....
Colony Berel II is a terran world that contains a mixed population of androids and Meklar. Current population is 21, but planetary max is 22, with no growth being shown.

SAVE1.GAM
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srhill: .
"Shouldnt be a case with subterranean tho, if it happens - a save would be really useful as usual. "
Anyway it actually happens now with subt too, and it could prevent a proper grow in case of mixed population (note, what you should still get some grow in this case). With androids it will still be able even after a fix to get a colony with pop less max, but without growth, as androids do not grow on their own.
If you repeat build androids on a planet that has no more room, then cancel when notified that you have no more room, the androids will disappear from the build queue, but "Repeat" will remain, all by itself.

Antares does not appear on the mini-map in battle.
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srhill: If you repeat build androids on a planet that has no more room, then cancel when notified that you have no more room, the androids will disappear from the build queue, but "Repeat" will remain, all by itself.

Antares does not appear on the mini-map in battle.
Thanks, androids + repeat fix will be included into next release.

Antares problem is known, but no fix yet.