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Custom Carnage

Custom Battles are here! Choose a location, a fleet and an enemy and set up whichever fleet battles you want (controlling whichever faction you want!)

Achievements!

Gamepad support!

UI update and visual polish!

Optimisation!
(we do a bit of optimisation work every patch but this time we've focused some extra time on getting the game running smoother)

Localisation!
We're still working on our localisations but we have test versions of two languages (French and Hungarian - no slight intended to other languages, these are just the files we had ready quickest!). French and Hungarian players - we would love to hear your feedback on those.
UPDATE: German translation now added!

Full list of changes:

- Updated UI
- Added achievements
- Enabled custom battle menu
- Enabled localisation menu
- Added french and hungarian translations (work in progress)
- Using spyglass and gun aim are now toggles.
- Rebalanced The Orc's Head Quest
- Adjusted trigger areas in ports so it's easier to access shops
- Lowered the sailing position on the Galleon so sails don't block view
- Fixed sartosan shorefort positions
- Sea monsters no longer put you in combat from extreme range
- Dietershafen Doomdivers Quest should no longer continue to fire doomdivers at you from extreme range
- Lantern light should no longer wobble and shine behind the mast casting weird shadows
- Updated terrain textures
- Enabled gamepad support
- Fixed some issues with player wielded longbows
- Fixed some character AI navigation issues
- Fixed a number of ship AI issues
- Fixed LOD issues at erengrad and marienburg
- Adjusted character walk animation
- Improved AI for Sea Dragons
- Improved animation for Megalodon
- Improved Black Leviathan death animation
- Character shields now match the livery of their home vessel
- Adjusted pushback from ramming
- Behemoth attack now hits multiple locations
- Fixed a number of quests with undocking issues (including They Stole My Sword and Espionage)
- Fixed a bug where Quest enemy AI would follow the player endlessly
- Flyers now bank when turning
- Icon of Power fires more accurately
- Ironshark Icon of Power positions correctly
- Added Kislev Soldier character
- Hired wizards now show up in ally section of journal
- Accidents Happen quest tweaks
- Destroy Fleet missions are much less likely to have the fleet destroyed en route
- Higher level enemy captains spawn with better cargo
- Newly purchased ships have their water barrels filled
- Can cancel/refund an anti-flyer weapon upgrade
- Added a load of extra entries to the journal
- Spyglass can now be used while controlling a character and while aiming ship weapons
- Added a number of new ship and captain names
- Player hat/armour no longer vanish when loading a save game in port
- Spyglass info will list if a ship has a wizard on board
- Added gamepad controls diagrams to the controls options screen

Known issues:
- Custom battle menu does not currently support gamepad controls

0.9.1:
- Time scale acceleration now goes up to x8
- Changed Icon of Power sound
- Achievements for kills no longer awarded in custom battle
- Bane Tower/Winged terror can now modify their energy track
- Player wizard-captain on Bane Tower will not auto-cast spells by default
- turning off the UI will now turn off ship icons, portal icons, etc.
- fixed a ship navigation bug
- fixed a bug with quitting from custom battle and starting a new game
- fixed some game-hang bugs on leaving port
- increased size of quest text at top of screen
- UI now scales up at higher resolutions
- Updated map graphics
- Updated map icons
- Fixed some crew navigation errors
- More ship names
- Dark Elf Deathfortress reaper is destroyed when the tower location is destroyed
- Dark Elf reaper damage adjusted
- Made interacting with doors less irritating/"flickery"
- Fixes for Davy Jones's Locker and Radiance of Slaanesh
- Increased max units to 6 per side in custom battle, even for 4 sides. Warning: Your frame rate will probably suffer :)
Post edited March 17, 2017 by evilfraser
thank you.Very thank you for a french version. The best warhammer naval game.
0.9.2:
- Added german translation files
- Fixed a bug with dpad controls on windows
- Fixed a bug with crew being stranded on the fighting tops
- Improved Doomdiver anti-air weapon
Update 0.9.3:
- Can now abandon non-unique quests.
- Fixed an issue with quest popups appearing too soon after docking and being unclickable
- Fixed an issue that could cause physics to go out of sync with visuals in port
- Fixed a bug with weapon UI not showing selected weapon
- Fixed brace for impact icon
- Ability refresh timer made more obvious, selected active skill is now more obvious
- Hostile (ex-)ally crew now have red health bars
- Fixed an issue that could cause ships to reposition themselves incorrectly
- Fixed the initial direction of the galleon sailing camera
- Burning Skulls and Inferno Shot effects optimised
- Longbow automatically aims and draws an arrow when wielded (don't have to zoom in)
- Team-mates in custom battles can no longer become hostile
- Region control will immediately switch to neutral when the defending force has been wiped out
- Archer regiment should animate once more
- Hellblaster scope fixed
- Cutscenes no longer show 'lower spyglass' hint
- Fixed a bug with petition ships not responding to commands
- Made turning easier at x4/x8 speed
- Fixed an error with character movement in ports
0.9.4:
- Updated hungarian translation
- Custom battle screen now works with Gamepad
- Fixed bug with dpad oversensitivity in menus on windows
- Fixed a bug with sliding in melee combat
- Added icon for great bell
- Fog of war quest bug fixed
- Allied captains once again will fight rather than admire the scenery in port battles
- Ship AI navigation improvements
- UI scaling updated
Update 0.9.5:
- Added spanish translation
- Hired crew no longer bring weapons with them, instead equipping any available weapons from the player's inventory (or fighting unarmed)
- Crew weapons can now be sold for 1/5th of their purchase price
- Fixed a bug with Destroy Fleet missions (were showing as "Lost Treasure of Neue Emskrank")
- Treasure map hints are now localised
- Subtitles will now show on the intro video for non-english language settings
- English subtitles can be turned on for the intro video in Gameplay options
- Pressing escape whilst selecting from the command menu now cancels the command menu, rather than opening the pause menu
- Infamy is no longer increased by knocking your First Mate unconscious
- Infamy now affects crew initial hire prices - normal human crew will require a larger upfront payment to join your crew as your Infamy increases. Alternatively, pirate crew will require more payment to join your crew if your infamy is low.
- Fixed some interface issues with skaven doombringer bell, ironshark bite
- Skaven Doombringer bell now shows the volume level
- Made adding a custom language file easier
Update 0.9.6:
- Made shields more effective against enemy guns
- Increased the supply levels of the human forces later in the game
- Fixed a number of issues with Bane Towers and boarding
- Fixed an issue with language folders which prevented some users changing language
- Fixed a number of quest issues
- Fixed some problems with firing positions in custom battle ships
- Warehouse fixed for gamepad use
- Fixed a bug with ordering the wizard to stop casting
- Fixed a bug which caused some in-town game saves to load in an invalid state
- Fixed an issue with getting more than one piece of news in tavern when using gamepad