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Update 0.5 Winds of Chaos

Campaign and Faction Diplomacy

The campaign system is in - factions will fight for control of ocean regions and ports. Engage in diplomatic missions for the human factions to either break or to keep the peace. Defend against small chaos raids and larger invasions. More information available here:
https://www.gog.com/forum/man_o_war_corsair/campaign_and_faction_diplomacy_05

Nurgle
The hideous Plaguecrushers and Plagueships of Nurgle spread disease and rot in their wake.

Slaanesh
Between the Hellrammer’s fanatical crews, the Hellslicer’s sharp blades cutting your sails to ribbons and the siren calls of the Hellship turning even your own crew against you, the minions of the Prince of Pleasure are not to be trifled with.

Tzeentch
Sailing on wings of magic the Great Winged Terror descends at lightning speed, while Chaos Sorcerers unleash hellish magics from their Bane Towers.

High Elves
The Elves are the greatest seafarers in the Old World. No other nation can match their deep knowledge of the sea and all its mysteries. No other race can match the speed of Elf warships, the skill of the Elf sailors or the long range of their devastating weapons.

Allies
Recruit allies to sail with you across the ocean. NB: Some captains will only sail with famous or infamous captains, you may have to build up your reputation (not to mention your coffers) first.

More wizards
Wizards from all eight colleges of magic are available to hire, Bright and Grey were there previously, but we’ve added Amber, Amethyst, Celestial, Golden, Light and Jade.


Full list of changes:
- Removed old encounter/bubble system
- Added new system for faction campaign
- Added faction diplomacy, factions will change their hostility towards each other.
- Added Hellrammer, Hellslicer, Hellship, Plaguecrusher, Plagueship, Bane Tower of Tzeentch, Winged Terror, Hawkship, Eagleship, Dragonship
- Port menu background now changes based on nation that owns port
- Allies can now be hired from ports.
- New wizards available for hire: Amber, Amethyst, Celestial, Golden, Light and Jade
- Enabled Chaos Sorcerers for enemy fleets
- Added a faction relations section to the world information/journal.
- Killing enemy ships now rewards a pennant - can take to the military building in port to claim a bounty
- Added port menu military building with option for collecting bounties and taking diplomatic missions
- Added diplomatic quests which affect the diplomatic status between two factions and increase a player’s faction loyalty level (faction loyalty will have more effect in later updates)
- Added skull markers on ship information panel, as well as on details when clicking on ships, fleets and ports on the map to show strength.
- Two new pieces of music added to the score.
- Orc ports are now dynamically created as part of the faction system
- Adjusted ship collision physics to reduce chance of ships passing through each other
- Can access map screen whilst docked.
- Added regions to map, discovered by sailing through them.
- Fixed a bug with fog of war quest
- Added a search tutorial, will trigger on next leaving Norden post-tutorial
- Adjusted boarding balance: crew will be more active, player attacks will only hit the first target hit (rather than hitting everything in range). Enemy crew less biased towards hunting the player.
- Made AA more accurate on firing, particularly whilst ship is moving.


To get this update you'll need to switch to the Beta channel in your GOG galaxy client.

Open up GOG galaxy and click on Man O' War: Corsair.

Click "More>" next to Play and choose "Configure"

Change the Beta Channels selector to ON.
Choose "Public Beta" from the Channel dropdown.

Your game will now patch to the latest beta update.
Post edited September 30, 2016 by evilfraser
Update 0.5.1 now on beta:

- Added smaller ally health indicators above player ship health display
- Allies can now be ordered as a group as well as individually
- Allies can be ordered to just “attack” rather than requiring a specific tactic
- Naval Defence mission no longer lingers if the fleet is destroyed by other means
- Restarting a game no longer keeps discovered regions
- Wizard AI will not try to cast spells further than they can reach
- Crew on fighting tops should come down to fight if they’re the last ones remaining
- Player’s Flyer and crew should no longer attack each other.
- Wizards will take the nearest door to get below decks in boarding
- Port production no longer vanishes on saving (and will be restored on existing save games)
- Fixed an issue with Merton that caused fleets to beach themselves nearby
- Tweaked ship collision avoidance AI
- Sharpshooter now reloads while zooming
- Fixed a bug with sharpshooter recoil while zoomed
- Wizards will no longer try to kill the crew of towers
- Fixed some terrain issues near Hargendorf and Lyonesse
avatar
evilfraser: Update 0.5.1 now on beta:

- Added smaller ally health indicators above player ship health display
- Allies can now be ordered as a group as well as individually
- Allies can be ordered to just “attack” rather than requiring a specific tactic
- Naval Defence mission no longer lingers if the fleet is destroyed by other means
- Restarting a game no longer keeps discovered regions
- Wizard AI will not try to cast spells further than they can reach
- Crew on fighting tops should come down to fight if they’re the last ones remaining
- Player’s Flyer and crew should no longer attack each other.
- Wizards will take the nearest door to get below decks in boarding
- Port production no longer vanishes on saving (and will be restored on existing save games)
- Fixed an issue with Merton that caused fleets to beach themselves nearby
- Tweaked ship collision avoidance AI
- Sharpshooter now reloads while zooming
- Fixed a bug with sharpshooter recoil while zoomed
- Wizards will no longer try to kill the crew of towers
- Fixed some terrain issues near Hargendorf and Lyonesse
thank you very much. Of my internet connection running again I dl update. The devellopement advance quickly in this moment I am happy.
update 0.5.2:

- Fixed a crash bug involving iceberg spell
- Fixed a bug in the port captain weapon shop

And with that - we're putting 0.5 live for everyone.