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- Setting a waypoint on a port will now have the first mate dock there on reaching it.
- Performance improvements in a variety of game systems.
- Target practice enabled in the Captain menu on the map screen.
- Boarding tutorial hulk captain made less difficult to kill.
- Inactive pirate ports no longer have port defences
- Adjusted navigation around Chantillon to prevent ships becoming stuck
- Fixed a bug which could make a destroyed port defence tower respawn
- Fixed a bug which caused orc ports to stick in the black leviathan’s mouth
- Fixed a bug with the game autosaving on death
- Fixed a bug with autosaves during the boarding looting phase
- Fixed a bug which prevented some movement types being disabled by damage
- Fixed a bug which caused disabled weapons to reactivate
- Fixed a bug preventing save game completing
- Fixed bugs with AI ships tacking


To get this update you'll need to switch to the Beta channel in your GOG galaxy client.

Open up GOG galaxy and click on Man O' War: Corsair.

Click "More>" next to Play and choose "Configure"

Change the Beta Channels selector to ON.
Choose "Public Beta" from the Channel dropdown.

Your game will now patch to the latest beta update.
Post edited May 17, 2016 by evilfraser
sorry for the delay. Thank you for this patch.J'ai also a suggestion for the game. In the skirmish .How would be proposed for a historic battle mode with legendary naval battles.
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Lukin86: sorry for the delay. Thank you for this patch.J'ai also a suggestion for the game. In the skirmish .How would be proposed for a historic battle mode with legendary naval battles.
It's a nice idea, I will suggest it to the team :)
Any sneak peak for or general talk about character generation / modification? :)

The current ones are okay..ish to for occasinal testing but really do not motivate for serious play.
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anothername: Any sneak peak for or general talk about character generation / modification? :)

The current ones are okay..ish to for occasinal testing but really do not motivate for serious play.
We are having more captain's coming in soon as well as more individual crew coming soon with traits, and captain levelling. Allowing for a more customisable crew overall
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anothername: Any sneak peak for or general talk about character generation / modification? :)

The current ones are okay..ish to for occasinal testing but really do not motivate for serious play.
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eviltwinartworks: We are having more captain's coming in soon as well as more individual crew coming soon with traits, and captain levelling. Allowing for a more customisable crew overall
I was more thinking along the lines of changing face/hair/body size/outfit and stuff. But that sounds cool too :)
We've updated the beta channel with some performance improvements and bug fixes:

Update 0.2.2:

- Made Black Leviathan encounter a little more challenging.
- Added options to disable snow/rain particles as well as fog.
- Added options to disable Depth of Field and Vignette camera effects
- Ocean rendering now less GPU intensive at lower quality levels.
- Disabling fog particles removes AI aiming penalties from fog.
- Fixed a rare bug that left Erengrad in constant plague.
- Improvements to grounding whilst moving at high speed.
- Fixed some Bloodship navigation issues that caused crew to get stuck inside geometry.
- Fixed bug that caused spyglass blur to remain when not looking through spyglass
- Fixed bug with log book and port defences
- Particle effect recycling improved to reduce performance hitches.
- Fixed a bug that caused dialogue to skip
- Fixed an issue with saving on docking at the edge of a game node
- Performance improvements when showing/hiding minimap.
- Cleanup fix for old saves with multiple sea monsters
- Grounded sunk ships should now be removed sooner.
- Grounded sunk ships have a chance of leaving cargo behind.
- Engine update to allow new features in a future update.
Thank you. I test the patch today or tomorrow (low connection actualy)
And this is now live on the main channel!