Posted November 23, 2014
I just finished the game this morning, and condensing my thoughts on the game down to one word came out to be "Tedious". After finishing most of the puzzles, instead of feeling a sense of accomplishment I felt a relief that it was over. Up until I started the next puzzle, and after taking a look at it, I would just groan.
The mechanics of this game are complex with little depth. With so many interactions and physics within a room, it becomes very difficult to visualize a solution to many of the puzzles. You simply have to tinker with everything endlessly until you end up where you need to go. After reaching an exit to a room, I sometimes ask myself, "Was that how I was supposed to do it?"
I didn't have a problem with how the magnetism works different in this game than it does in real life. In the game, opposites repel instead of attract. What does bother me, however, is that the theme of magnetism and puzzles have nothing to do with the story. A crazy cultist is trying to summon Cthulu, and I have to solve a series of carefully laid out puzzles to stop him. It doesn't make much sense.
All in all, I don't think this is a very bad game; but I don't think it's a very good one either. I'm sure some people will be happy just to solve some puzzles, and others might like the Cthulu elements. Although, if you're looking for good puzzles and maybe a story driven reason to do them, I'd give Magrunner a pass.
The mechanics of this game are complex with little depth. With so many interactions and physics within a room, it becomes very difficult to visualize a solution to many of the puzzles. You simply have to tinker with everything endlessly until you end up where you need to go. After reaching an exit to a room, I sometimes ask myself, "Was that how I was supposed to do it?"
I didn't have a problem with how the magnetism works different in this game than it does in real life. In the game, opposites repel instead of attract. What does bother me, however, is that the theme of magnetism and puzzles have nothing to do with the story. A crazy cultist is trying to summon Cthulu, and I have to solve a series of carefully laid out puzzles to stop him. It doesn't make much sense.
All in all, I don't think this is a very bad game; but I don't think it's a very good one either. I'm sure some people will be happy just to solve some puzzles, and others might like the Cthulu elements. Although, if you're looking for good puzzles and maybe a story driven reason to do them, I'd give Magrunner a pass.
Post edited November 23, 2014 by evanfolman