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Hi klei1984, I'm running your port version 0.72. I've received this error message during AI turn ; If I choose debug or abort the program ends and I receive the same message the following time. Am I in trouble?
It seems I can't attach the file, the initial words are "Assertion Failure at SaveLoadMenu_Save"
Post edited June 14, 2026 by dawdbc
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dawdbc: Hi klei1984, I'm running your port version 0.72. I've received this error message during AI turn ; If I choose debug or abort the program ends and I receive the same message the following time. Am I in trouble?
It seems I can't attach the file, the initial words are "Assertion Failure at SaveLoadMenu_Save"
You could:
- try to press ignore and hope for the best. Most game state corruptions are not fatal.
- try to restore the auto backup save save10.bak -> save10.dta and hope the corruption is not present in the backup yet.
- use the project documentation to build the game in debug mode on your computer in which case the game gets powerful debug tools to e.g. delete the offending unit which causes the assertion failure.
- register a free GitHub account and download the latest unreleased version from the GitHub Actions build page which probably already fixes the issue you face.
- go to the project's discord server where you could attach your saved file and a power user may fix the corrupted save file for you.

Hope this helps. Project documentations are here: https://klei1984.github.io/max/
Thanks for the reply. Can you post a link to the Discord community?
Post edited June 14, 2026 by dawdbc
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dawdbc: Thanks for the reply. Can you post a link to the Discord community?
discord
Thanks! an update: that error occurred in Custom Scenario num.2, whose stated goal is "Have the most points by turn 150". As I just discovered, to my dismal, this is false: The Green (AI) team has just won having amassed 150 points at turn 90, so it seems the real objective is to be the first to reach 150 points (or, maybe, having the most points by turn 90?). If possible, you should check this and change the stated goal accordingly
Post edited June 17, 2026 by dawdbc
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dawdbc: Thanks! an update: that error occurred in Custom Scenario num.2, whose stated goal is "Have the most points by turn 150". As I just discovered, to my dismal, this is false: The Green (AI) team has just won having amassed 150 points at turn 90, so it seems the real objective is to be the first to reach 150 points (or, maybe, having the most points by turn 90?). If possible, you should check this and change the stated goal accordingly
Port version 0.7.2 has a defect. Both turns and points based victory conditions accept the other category as valid.

Goal is 150 eco-sphere points? Game ends after 150 turns.
Goal is to reach 300 game turns? Game ends after amassing 300 eco-spehere points.