It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I'm not sure where to start with this game, the menus dont indicate anything so i have been clicking through trying to figure stuff out, but what are some first vital steps to get the ball rolling? I have no clue what i am doing here.
LOTR1 has a few quirks, have you played LOTR2? It may seem strange to play the sequel first, but it would help you to get to grips with the concepts, with a slightly more intuitive interface.

Perhaps you could explain what aspect of the game is troubling you. Is it simply that you don't know how to use it, or that the strategy is hard? Have you read the manual?
Wpegg is right. LOTR 2 has a better interface. Also Google some game strategies to get a better grip on the mechanics. I played the sequel and had fun doing that. Haven't got around to the first one yet, don't know if I will either. The second one is fun enough and I'm not sure if there is much.of a difference between the games.

Also, remember grain is better than cheese long term
Playing LotR2 first is probably for the best. LotR1 is significantly more complex and LotR2 has in-game help boxes. LotR1 is the more interesting game in my opinion (excluding combat, which is kinda bleh) but starting it when used to the 21st century luxury of games explaining the basics for you can be hard. You can download the game manual on GoG for reference which is definitely helpful.

Probably the biggest thing to understand in both LotR1 and LotR2 that the games don't do a good job of explaining is the work efficiency system. Assigning your peasants to tasks--farming crops, tending animals, gathering resources, making weapons--is probably the most fundamental part of Lords of the Realm. What the games don't explicitly mention (in-game, at least) is that when you initially assign peasants to a task they're really bad at it. The more consecutive seasons you keep the same peasants on that task, the better they'll get and the faster they'll do it. In LotR1 you'll see a percentage amount appear over tasks that shows how efficient your peasants are being, with 100% being the max. As far as I know efficiency percentage isn't labeled anywhere in LotR2 but you can definitely notice it if you pay attention over several seasons.

This creates some interesting choices--farming wheat will give huge amounts of food that can be stockpiled over the long-term, but because of the cyclical nature of farming you have to assign nearly all your peasants to the wheat fields in the fall to get a decent harvest, which wrecks any efficiency you've built up in resource gathering.
avatar
Celton88: Wpegg is right. LOTR 2 has a better interface. Also Google some game strategies to get a better grip on the mechanics. I played the sequel and had fun doing that. Haven't got around to the first one yet, don't know if I will either. The second one is fun enough and I'm not sure if there is much.of a difference between the games.

Also, remember grain is better than cheese long term
I have played several games over the last week or so and I have to say that in some cases yes, some cases, no. I find that reassigning trained workers to harvest grain wreaks havoc on their materials production efficiency. Sadly, or maybe because I am such a good ruler, my productive counties are like the U.S. southern border. I am always being swamped with immigrants who suck down my grain surplus. I keep having to buy extra or plant even more fields. On the other hand, cattle take a constant labour load and I hate having to tickle the cow fields up and down each season to balance growth and labour for materials production.

I guess it depends on certain counties and their status at moment of capture. The best time to take a county is in winter when a merchant is in the county and you have a treasury fat enough to absorb the startup costs for whichever food production system you will use.

I remember I used to use sheep a lot when I first played this game many years ago, but now I don't seem to use them as much. They can be good for making some fast cash, especially when they have just been shorn and you can sell both them and their wool for some quick funds.
avatar
Tloya: Playing LotR2 first is probably for the best. LotR1 is significantly more complex and LotR2 has in-game help boxes. LotR1 is the more interesting game in my opinion (excluding combat, which is kinda bleh) but starting it when used to the 21st century luxury of games explaining the basics for you can be hard. You can download the game manual on GoG for reference which is definitely helpful.

Probably the biggest thing to understand in both LotR1 and LotR2 that the games don't do a good job of explaining is the work efficiency system. Assigning your peasants to tasks--farming crops, tending animals, gathering resources, making weapons--is probably the most fundamental part of Lords of the Realm. What the games don't explicitly mention (in-game, at least) is that when you initially assign peasants to a task they're really bad at it. The more consecutive seasons you keep the same peasants on that task, the better they'll get and the faster they'll do it. In LotR1 you'll see a percentage amount appear over tasks that shows how efficient your peasants are being, with 100% being the max. As far as I know efficiency percentage isn't labeled anywhere in LotR2 but you can definitely notice it if you pay attention over several seasons.

This creates some interesting choices--farming wheat will give huge amounts of food that can be stockpiled over the long-term, but because of the cyclical nature of farming you have to assign nearly all your peasants to the wheat fields in the fall to get a decent harvest, which wrecks any efficiency you've built up in resource gathering.
In Lords2 you can determine labour efficiency by clicking on the relevant window, ie. weapons or wood, etc. I leave just enough workers in a vital industry to maintain efficiency. Unfortunately, in Lords1 this does not work. You can have a handful of workers at 100% but as soon as you add new recruits, the efficiency declines.
Post edited May 10, 2013 by Imperialist
I am trying to play lotr1 also but i dont understand how i can even raise an army or take over neighboring land. It seems any attempt to make troops or take people away from other resource gathering work just makes everyone unhappy and puts me right at the bottom. then it seems like my only option is to buy alcohol from passing merchants to ply the people with.

What exactly can i do to grow the realm i start within the game?
avatar
untermenschen: I am trying to play lotr1 also but i dont understand how i can even raise an army or take over neighboring land. It seems any attempt to make troops or take people away from other resource gathering work just makes everyone unhappy and puts me right at the bottom. then it seems like my only option is to buy alcohol from passing merchants to ply the people with.

What exactly can i do to grow the realm i start within the game?
So, a good way to start is to go for some cattle and sheep farming. Don't worry about getting resources, just build up your herd and flock, and gather up some wool. Sell that when the next trader comes by and you should quickly build up enough to hire some mercenaries. Hopefully some swordsmen, perhaps 100 knights. Either way these guys should be able to grab you 3 or 4 counties before running out. The trick is to buff them up with about 100 peasants. When you attack a county, send the peasants head on, then charge your mercs in after. Your peasants will absorb the losses, but your mercs will cut up the enemy.

You only really start raising your own trained army later on in the game. As you gather some counties, perhaps buy a couple of portions of iron, and set one county to producing weapons rather than sheep. These then let you build up a few extra home troops that you can link in with some mercs.

NEVER build up a massive army of peasants. trained troops cut them up for breakfast, and you're far better off buying mercs with the money they can make you. Then there is the obvious difficulty that you've encountered that your happiness just plummets. So to start with, just a few peasants to draw the fire from your mercs.

It's worth noting that as you abuse the gains you can get from wool, the price will gradually drop to the point it's almost not worth it. So later in the game be prepared to rebalance your production to actually directly mining resources.

Hope that helps, let me know if you want a few more tips.
thankyou that is very helpful. just a question - how do i make an army of just peasants to send before the mercenaries. i dont understand yet all the sliders and what they do
avatar
untermenschen: thankyou that is very helpful. just a question - how do i make an army of just peasants to send before the mercenaries. i dont understand yet all the sliders and what they do
When you have a county selected there's a button on the right that looks like a man holding a sword. I think it's the fifth one down. When you select that then sometimes you'll get a quick popup indicating there are mercenaries available. The screen itself is a list of different troop types, and a left and right arrows to assign a number of that type to an army. When mercenaries are available then you get an extra set of arrows at the bottom to select to hire them (by clicking the right arrow as many times as it lets you). When you hire them, also hire 100 peasants by clicking the right arrow of the first row in the list twice.

EDIT: To clarify. I wasn't advising you to make 2 armies, make one army consisting of 100 peasants, and some mercenaries such as 100 knights. Then in the actual battle screen, send the peasants to fight head on, and send your knights in from the back.
Post edited June 02, 2013 by wpegg
avatar
Catlin11: I'm not sure where to start with this game, the menus dont indicate anything so i have been clicking through trying to figure stuff out, but what are some first vital steps to get the ball rolling? I have no clue what i am doing here.
First step is to send a message to each of the other 'players' with a compliment.
Second turn ask whichever one that you want to 'ally' with you. The knight is a poor option here since he rarely
does not doublecross you later.
Get your food situation set up. Always clear your land for crops.
Crops are much better than cows 99% of the time.
If you have iron you can produce knight armour and sell them for 44 gold each.
Keep an eye out for traders. In some games it is worthwhile to stop whatever you are doing and 'build' trade
goods just before they arrive so you can sell them and get whatever it is that you need.

As far as armies go, most of the time I get my county to 100% health and draft at the 93% rate.
If you need lots of troops in a hurry and have money and grain, you can draft at 70% and 'triple feed your
county and also set the tax rate at +5 growth so that your county gets back to 100% within one year. :)

Robert
avatar
Catlin11: I'm not sure where to start with this game, the menus dont indicate anything so i have been clicking through trying to figure stuff out, but what are some first vital steps to get the ball rolling? I have no clue what i am doing here.
avatar
RobertBarrow: First step is to send a message to each of the other 'players' with a compliment.
Second turn ask whichever one that you want to 'ally' with you. The knight is a poor option here since he rarely
does not doublecross you later.
Get your food situation set up. Always clear your land for crops.
Crops are much better than cows 99% of the time.
If you have iron you can produce knight armour and sell them for 44 gold each.
Keep an eye out for traders. In some games it is worthwhile to stop whatever you are doing and 'build' trade
goods just before they arrive so you can sell them and get whatever it is that you need.

As far as armies go, most of the time I get my county to 100% health and draft at the 93% rate.
If you need lots of troops in a hurry and have money and grain, you can draft at 70% and 'triple feed your
county and also set the tax rate at +5 growth so that your county gets back to 100% within one year. :)

Robert
Your advise is about LotR 2. You wrong with topic.