It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Congratulations on finishing your first campaign. I've never played on the easy setting, so I don't know if they really made it a walkthrough or if it's just a little easier, but the normal setting provides a reasonable, but likely winnable challenge (unless you get really unlucky with events).

Let us know how you get on with the German campaign.
Post edited December 03, 2014 by wpegg
avatar
ZFR: When I try to sally forth or escape from my castle I get a message that it's not possible due to its design.
But it does have a gatehouse. Is it because it's surrounded by moat? But then so do the pre-made ones. Or does a moat always prevent escape?

By the way, I love the sieges here. So much better than the ones in LotR2, where it's just a battle.
That's because your moat is two units wide. Gatehouse can only bridge a single unit moat, so removing a unit of moat in front of the gatehouse should fix the problem for you.
avatar
ZFR: ^It seems that the weaker weapons have the advantage of requiring less support. Nothing else.

Another question: can anyone tell me what's the best number of cattle/sheep in a field? The tutorial manual says that it's best "when there are neither too few nor too many of them" and that the optimal number is 3. However I noticed that you get more births if you decrease the number of animals per field as much as possible (with 1 animal giving best results). Can anyone confirm?
3 isn't the optimal number. Overcrowding become an issue for cow after 3, and for sheep 5.

The maximum growth rate for cows are around 1 per field, but it doesn't to have a formula. Here're the numbers I found ingames for the minimum cows/worker/fields needed for additional cows per season. Use these figures as a guide, but it might vary slightly for your game due to season and other factors.

Growth | Fields | Workers | Cows Needed
12 | 13 | 778 | 189
11 | 12 | 703 | 174
10 | 11 | 552 | 138
9 | 10 | 502 | 123
8 | 9 | 452 | 108
7 | 8 | 376 | 93
6 | 7 | 301 | 75
5 | 6 | 251 | 61
4 | 5 | 200 | 47
3 | 4 | 150 | 33
2 | 2 | 75 | 19
1 | 1 | 25 | 1
avatar
wpegg: I found that I was best off keeping the crowding to a minimum. The only thing I noticed was that if I put cattle in all my fields, 1 would go bad every so often. For this reason I always kept 3 or 4 fallow even when farming dairy and wool.
There's a trick to this one. If you have all 16 workable fields and work all of them, then low fertility would no longer cause fields to go bad. You can run full cow/sheep economy with all 16 fields once you have them all fixed up. In my experience, max cows are actually the ideal end game economy.
Post edited December 04, 2014 by primadog
avatar
primadog: In my experience, max cows are actually the ideal end game economy.
Absolutely. Max cows= all dairy is the best economy you should strive for as the game progresses. I also keep a few hundred grain, so that in unforseen events when dairy won't suffice (cow disease or population boom), they can eat grain instead of cows.
Post edited December 04, 2014 by ZFR
There is another reason to keep some grain around. Passing (or standing/garrisoning) armies and raiders do not eat cheese, only grain/sheep/cow.
How do you setup a direct LAN connection multiplayer game on LOTR1 or is this not possible?

The Royal Edition has a launch multiplayer shortcut but I can't figure out how to setup the COM ports and work the modem game start menu etc. A step by step guide would be much appreciated if anyone else knows how this works.

Thanks,

banoare
I have an enemy army stuck/hiding behind one of my castles. I cannot demolish the castle or even remove the garrison. What are my options?
Nevermind. I ended up starving them out (and lost the county, which also removed the castle). However, thinking about it more, this was probably a self-correcting problem. As I encroach upon the enemy's territories, the harder it would have been for them to pay army upkeep. Eventually, the army would have defected.