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Ok, I just started this game on normal with a Thief and a Mage. I had my fundament handed to me on a silver platter. Can someone please give me some good strategies for starting out? It seems like everywhere I go I encounter level 5 or level 11 encounters which contain creatures far above my own level.
Basically what are some good tips for a beginner ??
Thanks.
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JudasIscariot: Ok, I just started this game on normal with a Thief and a Mage. I had my fundament handed to me on a silver platter. Can someone please give me some good strategies for starting out? It seems like everywhere I go I encounter level 5 or level 11 encounters which contain creatures far above my own level.
Basically what are some good tips for a beginner ??
Thanks.

First off: start on Easy. Indeed, this game isn't as forgiving as some other titles when it comes to new players. When you know your way around it, you can go to Normal.
You should first get rid of scum in the outposts and such in the vicinity of your capitol. That will give some much needed resources and experience.
Then (and, if you come across them, meanwhile), go for the mines and breweries to be able to fund an army later (don't spend much on mercs; they're just too expensive to keep up for their efficiency.)
When you're ready, liberate your Great Temple, as that's when the real fun begins.
(And here's a trick which I don't know if works or not in SE (haven't played a Thief yet), but I used it with great success in the vanilla game: if you start with a Thief and encounter an enemy lord, you can shamelessly steal a large amount of resources from them.)
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JudasIscariot: Ok, I just started this game on normal with a Thief and a Mage. I had my fundament handed to me on a silver platter. Can someone please give me some good strategies for starting out? It seems like everywhere I go I encounter level 5 or level 11 encounters which contain creatures far above my own level.
Basically what are some good tips for a beginner ??
Thanks.

The way I play the game is to not leave all my eggs in one basket. In other words, step one is to get as many heirs as you can. To do this, just defeat the bad guys in the temples of other nations BEFORE they are conquered by an actual player. If that nation likes you enough, they'll be so indebted that they'll give all they're buildings and most of their units to you. It's a lot like completely defeating a player, but you do it in a single move.
Benefits to this method:
- You can do it fast. When I play as Order, I can get Water, Air, Life, and Earth on my side within 20 turns.
- It's a hell of a lot harder to die. If you're Order (since I used that example last time), and you've got Water, Air, Life, and Earth as heirs, all five of your champions have to be killed before you are eliminated. Pretty cool, huh?
- Money! This is the fastest way to get a ton of strongholds to mine resources, and fame to let followers pour in.
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JudasIscariot: Ok, I just started this game on normal with a Thief and a Mage. I had my fundament handed to me on a silver platter. Can someone please give me some good strategies for starting out? It seems like everywhere I go I encounter level 5 or level 11 encounters which contain creatures far above my own level.
Basically what are some good tips for a beginner ??
Thanks.
avatar
hamden14: The way I play the game is to not leave all my eggs in one basket. In other words, step one is to get as many heirs as you can. To do this, just defeat the bad guys in the temples of other nations BEFORE they are conquered by an actual player. If that nation likes you enough, they'll be so indebted that they'll give all they're buildings and most of their units to you. It's a lot like completely defeating a player, but you do it in a single move.
Benefits to this method:
- You can do it fast. When I play as Order, I can get Water, Air, Life, and Earth on my side within 20 turns.
- It's a hell of a lot harder to die. If you're Order (since I used that example last time), and you've got Water, Air, Life, and Earth as heirs, all five of your champions have to be killed before you are eliminated. Pretty cool, huh?
- Money! This is the fastest way to get a ton of strongholds to mine resources, and fame to let followers pour in.

There's so much more you can do here. For starters, you aren't limited to 4 heirs. I played it through using an air thief, and managed to get all 6 other heirs. Basically you need to make sure that they like you. This can be easily achieved by giving them spells as a gift. As you get each new Heir, you get all their spells, and a few useless units. Give them to someone that hates you (not death, I think if you were able to make Balkoth one of your heirs the game would complete). Once their view of you is favourable, head on up and liberate them.
An air thief is nearly invincible (except against Balkoth or several mages). basically, go stealth, move, un-stealth (important to do this before you attack), then shoot, then re-stealth. Repeat until all missile and flying units are out of the picture. Then fly to somewhere innaccessible to land creatures, and slowly kill them.
I haven't checked in this version, but when I originally played it, it was possible through such solo missions to get your XP up so high that within 3 turns you could make a fully upgraded theives guild churn out lvl 5 units by default. At this point you're nearly unbeatable.
I could go on, suffice to say that with the right tactics, this game is really easy. With the wrong / expected tactics, it's hard.
Make sure you conquer the other sides temples before they liberate it themselves. This makes the game orders of magnitude easier, by defeating a puny lvl 3 encounter you essentially get another side to surrender to you, giving you control of their stronghold, mines, breweries, etc. as well as a handful of units (although the number you inherit is usually pitiful). And, of course, extra "heir" heroes, which are generally high level.
Now, something to keep in mind is that the different sides have VERY different units and are generally stronger in certain aspects and much weaker in others. Life infantry, for instance, sucks balls, but their archers are the best in the game and they can use some powerful healing spells. Fire units typically have low armour but very high attack (and their ranged unit is an absolute joke) so they're good in the offensive, while Earth units are very slow but get insane amount of armour as they level up so they're excellent for garrison duty. The key in this game is to combine units from different races in order to get the best from both worlds.
The Order Knights, for instance, have high armour, attack, and speed and can be upgraded for free from lvl 5 to 6 (at which point they become nigh invincible!). The Life archers have the longest range of any land unit, and I think they have the second highest ranged attack value (not counting temple or tower units). Put those archers behind some mid-level knights and you've got the makings of an unstoppable army.
So yeah, basically, liberate as many temples as you can (especially from sides that would complement you army) and then use composite armies to become nigh invincible. Also remember that if you control more that one capital, you can get access to more than one line of spells, so you could have a Life mage (to heal your army) plus an Order wizard (to get some nice buffs, and possibly mind control the enemy) to really start steam-rolling over your enemy.
Oh, and one last thing: Water ships can give your army insane mobility even early on in the game, they're the fastest units (I think) in the entire friggin' game and they're transports. You can practically cross half the map in one turn with these, they're expensive (of course) but very worth it.
Post edited May 15, 2010 by Pakkal