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This is my first time playing LOTR 2, so I'm not sure if its normal or not, but whenever I highlight troops and left click on the ground to order them there they seem to ignore it and sometimes go in opposite direction or wander haphazardly. Any insight would be appreciated.
This question / problem has been solved by wpeggimage
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dhaos7: This is my first time playing LOTR 2, so I'm not sure if its normal or not, but whenever I highlight troops and left click on the ground to order them there they seem to ignore it and sometimes go in opposite direction or wander haphazardly. Any insight would be appreciated.

The path finding can be a little off at times in the game, so sometimes it will send half your army one way, and half the other, but I've never had my troops just ignore me. Are you trying with just a simple case of move a few units to the right a few squares, or is it something more complicated.
If you select multiple units I've noticed they tend to move towards each other, sometimes overriding a previous order.
Do you get the red X appearing and the "yes sir" sound?
Are you trying to move them when the game is paused? I'm not sure you can do that, pause really does mean "freeze my controls", instead I tend to plan out when paused, then drop the game speed down to 1 and order people.
Found that selecting a small group of units seemed to work a lot better than grabbing two or three. I think my main problem was I tried skirmish on the 3 bridge map in the beginning, that's when I noticed the sporadic behavior the most.
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dhaos7: This is my first time playing LOTR 2, so I'm not sure if its normal or not, but whenever I highlight troops and left click on the ground to order them there they seem to ignore it and sometimes go in opposite direction or wander haphazardly. Any insight would be appreciated.
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wpegg: The path finding can be a little off at times in the game, so sometimes it will send half your army one way, and half the other, but I've never had my troops just ignore me. Are you trying with just a simple case of move a few units to the right a few squares, or is it something more complicated.
If you select multiple units I've noticed they tend to move towards each other, sometimes overriding a previous order.
Do you get the red X appearing and the "yes sir" sound?
Are you trying to move them when the game is paused? I'm not sure you can do that, pause really does mean "freeze my controls", instead I tend to plan out when paused, then drop the game speed down to 1 and order people.
Yeah, the bridge ones are where the path finding gets confused. If you try to send a lot of melee troops at the enemy then some will go over the bridge, others will go around to one of the others.
That's why the golden rule with the combat is not to go to the enemy unless you absolutely have to (i.e a seige, but even then you can take out most of them). Instead I always use a lot of ranged troops with enough melee just to hold the enemy off, then I block off the bridge at my end, so that they have to go through the bottleneck while being shot at, rather than me.
I would strongly recommend moving troops as groups rather than individually, which is what it sounds like you might have been doing.
My usual combat routine (outside of sieges):
Assuming the enemy doesn't just barrel right towards me (usually they spend a few moments organizing), I split my troops up into groups, usually by unit type or speed/purpose (macemen can work well with knights, swordsmen with pikes, etc). Then I take the groups and assign them numbers using the RTS convention of ctrl + 1-9, so that I can easily recall a group with a number key.
Then, if the enemy is likely to attack (usually when they outnumber you or are relatively equal), find a bottleneck or several and hold there.
If the enemy stays where they are in a more defensive position, then I move my groups into position around them, and when everyone is in position, then I attack. Usually I try to arrange that my slower troops hit them first, backed up by my archers/crossbows, and while the enemy deals with that, hit their archers with your faster units like macemen/knights. I wouldn't recommend just clumping your units together at the beginning and charging the enemy...like wpegg said, the pathfinding isn't that great and you'll reach them in small groups that can be easily overwhelmed.