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badunius: Can anyone please share a config for a windowed mode?
The DxWnd config for playing Lionheart on Windows 10 that works for me ("fullscreen", high res)

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::: keep all DxWnd settings default except for the parameters listed below :::

1) Main category
- tick No banner (removes the DxWnd splash screen at the game startup)
- tick Run in Window (force window)
- untick Fullscreen only ("unforce" fullscreen)
- tick Keep aspect ratio (respects the intended window size in "fullscreen window" mode)
- set desired resolution (in pixels) in the fields W (width) and H (height) if you do not want to run the the game in
"fullscreen window" OR select one of the two radio buttons below if you intend to run the game in "fullscreen
window"
i) Desktop work area (the game window fits your desktop area above the taskbar) or
ii) Desktop ("fullscreen emulation")

2) DirectX category (IMPORTANT)
- select gdi in the Renderer drop down menu (works best for Lionheart in order to achieve fast framerates at high resolutions)
- tick Full bilinear filter if you have a high spec machine (smoothens the jagged edges and reduces pixelation, very computationally intensive hence the frame rate may drop significantly)

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to assess the performance of your settings in terms of frame rate, select the overlay radio button in the FPS counter field under the Video category (displays the rectangle showing the in-game FPS rate)

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Hope that helps, enjoy the game. If you have any additional questions or issues, happy to answer those.
Cheers, Petr
I tried your method, but it doesn't do anything. Could you upload your config file for DxWnd, please?
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GawainBS: I tried your method, but it doesn't do anything. Could you upload your config file for DxWnd, please?
Could you please elaborate on the "doesn't do anything"? What actually happened? You can download my Lionheart DxWnd config file on the link below. Hope that will work.

https://www.dropbox.com/s/jiuw662wvz4ibox/Lionheart.dxw?dl=1
Well, apart from being stretched and the pixels being bigger, this doesn't really add a widescreen mode, or higher resolutions. I no point using this program.
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GawainBS: Well, apart from being stretched and the pixels being bigger, this doesn't really add a widescreen mode, or higher resolutions. I no point using this program.
Yes, you are absolutely correct! The software stretches the image. To limit this issue, one can force the resolution to lets say 1280x960 or 1600x900. The screen is larger but the pixels will be larger as you correctly pointed out. The visual impact of altered pixel size and stretched image is entirely subjective.

For those of us who cannot make the Lionheart Widescreen Patch to work after hours and hours of experiments, DxWnd offers an alternative.
I really want to get this to work, since the Widescreen patch doesn't seem to work with mods and playing it out of the box gives a laggy cursor.

I don't see the point, however, of having the game in bigger, stretched pixels. Please note that I did select 1600*900 and also tried 1600*1200. The first give a stretched result, the second did nothing.
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GawainBS: I really want to get this to work, since the Widescreen patch doesn't seem to work with mods and playing it out of the box gives a laggy cursor.

I don't see the point, however, of having the game in bigger, stretched pixels. Please note that I did select 1600*900 and also tried 1600*1200. The first give a stretched result, the second did nothing.
I bear with you GawainBS. I also want to get this game to run in HD but the Widescreen Patch always gives me a nonsense error. I cannot get around that and I have no idea what causes this error.

DxWnd at least sorts the laggy cursor.

One potential caveat of having the game at lets say a 1920x1080 resolution is that everything becomes super tiny including fonts (inference only). I ended up playing the game at 1280x960 in DxWnd and I cannot complain. I have poor eyesight so I actually prefer slightly bigger pixels so I am perhaps a bit biased in this regard :) hahaaa

Ultimately, in my humble opinion, it is the game and the story that matters, not the resolution.
I fully agree, but it bugs me that if I run it "out of the box", the resolution is decent. If I use DxWnd, I get a smooth game, but it looks really choppy. Even worse than it did originally.

No matter which resolution I fill out in DxWnd, the game looks the same.
Heureka! I have finally managed to successfully apply the Widescreen patch. The problem was the f*****g Windows Defender Antivirus protection. I turned the Defender off and all went smoothly.

The cursor lags when I use a 1920x1080 resolution but when I run the game at 1600x900 or lower, the lag gets progressively shorter and shorter but does not seem to disappear even at 1280x960. The degree of the cursor lag appears to be directly proportional to the game resolution. Perhaps its my low-end office laptop with 1.6 Ghz Celeron, 4GB RAM and Integrated Graphic Chip that cannot handle the high res (though I doubt that). I tried turning of antialiasing with no avail, the lag persists.

Please note that I was running the game outside DxWnd and I have not set any compatibility mode. If I set the compatibility mode to Win XP SP2, in addition to the cursor lag, the cursor leaves trails. Not that useful.

Moreover, I also experience the strange graphical glitch in the Eduardo's (a blacksmith in the Barcelona Gate district) shop when playing the Widescreen Patch version of the game. When I enter Eduardo's shop, the screen becomes composed of a multiple randomly blinking rectangles and there is no way to do anything other than load. This issue has been known for some time on the internet forums.

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To sum it up, I will need to stick with DxWnd because I am super sensitive to the input (cursor) lag; the lag drives me nuts.

However, if anybody has a solution to this lag problem of the Widescreen patch, I am all ears.