Well, I continued until the statue with fireballs boss led by the twins and came to the conclusion this game sucks. Between normal-difficulty game segments, when the boss battles appear, they seem like "well, you gotta mess with the tedious crafting system now, our you'll die a lot". Why not bind 1-9 keys to be able to select all different elements, and have just all 9 different effect-deliverypattern combinations bindable? (effect=destruction,control,mastery x deliverypattern=aoe,targeted,ray,homing (i do not cound lob as extra)).
This way, you are not constrained to a boss battle you have to lose, because you have the wrong skillset applied, and also can try different stuff with, again, not having the TEDIOUS crafting system involved.
The enemies are way too bullet-spongy, I find myself just running through them without bothering with them, so the next level segment is revealed. This also sucks for immersion.
Post edited April 06, 2015 by AlienMind