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Changelog for Version 1.13.3 (25 February 2020):

From the dev's site:

Small fixes:
– [fix] Option speed buttons always greyed out regardless of selection (bug introduced in v1.13.2).
– [fix] Sometimes damage of monsters being incorrect after loading a save file.


Standalone installer updated (1.13.2 ⇒ 1.13.3): 26 February 2020.
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@HypersomniacLive thanks for reposting the change log! A good idea!
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Changelog for Version 1.14 (15 April 2020):

From the dev's site:

This version has some nice features like keyboard support for spells selection, which was requested a lot, and autosaves upon entering a new location. There was one dialogue line added to Sir Thercion since it was confusing to some players and all text was spellchecked. There was also one more thing, a rebalance. Typically, at this stage of a game’s life I refrain from balance changes. Since the game is complete and I do not want to interfere with games already in progress. But I decided two changes were needed. First was a rebalance of healing spells. I was watching some playthroughs and I concluded that mid and late game spells simply do not provide enough healing since at that stage characters can have like 500 HPs, so I have increased these spells efficiency and decreased arcane requirements. Second was Insane difficulty rebalance. The common feedback was that Insane difficulty was not fun due to the amount of damage monsters deal. So, I tried to rebalance it without changing difficulty too much. Now monsters on Insane deal less damage but have higher HPs, also their power is more evenly spread (in v1.3x branch the monsters on Insane were relatively easy at the beginning and then became too powerful at the end). Hard difficult got some adjustments as well, but much more minor in comparison. All those changes are properly propagated using your old saves, so you can continue your playthrough with the new version rules without any problems.

– [feature] Autosave upon entering a new location (creates an autosave.sav file).

– [balance] On Hard slightly lowered monsters damage and slightly increased monsters HPs.
– [balance] Heavy rebalance of Insane difficulty. Overall, monsters now deal significantly less damage but have more HPs (to avoid situation when the whole party was wiped out in one area attack). In addition, difficulty starts to scale earlier, so (it’s harder at the beginning and not that deadly at the very end).
– [balance] Elven Song/Elven Touch spells rebalanced (higher mastery levels increased Arcane requirements and amount of HPs restored).
– [balance] Power Heal/Mass Power Heal spells rebalanced (significantly reduced Arcane requirements and increased amount of HPs restored).

– [misc] Move to new engine (technical upgrade).
– [misc] Sir Thercion got a dialogue line reacting to slaying the Red Dragon (purely cosmetic, not changing the gameplay in any way, no additional reward or anything). It was a bit confusing to some players that he has not noticed the feat you did, some even reported it as a bug, so I have added a line where he acknowledges it.
– [misc] Spellcheck (all story & content related, not UI).

– [interface] Spells can be selected using keyboard.
– [interface] New check boxes.

– [fix] Monster HPs were not increased properly by the game difficulty level.
– [fix] Griffin/teleport effect position adjusted (visual glitch).


Standalone installer updated: 1.13.3 ⇒ 1.14.
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Changelog for Version 1.15 (18 May 2020):

From the dev's site:

This version is the first attempt on localization. Switching languages is very limited (only two languages for now, more to come) and is considered an experimental feature. It also contains fixes and small rebalance.

– [misc] Experimental option: localization (partially working, possible missing untranslated texts, possibly not fitting on the screen, etc, etc). For now only PL and FR.

– [balance] Spells minor rebalance. Cure Petrification MP cost reduced (it’s still a very expensive one as it’s supposed to be).

– [interface] Wider Options screen and caching selected changed (some localized text would not fit otherwise).
– [interface] Added quest names to the quest tooltip (above the quest description).

– [fix] All shop prices were from Insane difficulty, regardless of selected difficulty (ouch!) This fix affects both new and in progress games (it auto updates shop prices, your saves are not affected).
– [fix] Encumbrance being calculated incorectly if playing for very long without changing equipment.
– [fix] Default animation speed not showing properly on Options screen until you change it the first time.


Standalone installer updated (1.14 ⇒ 1.15): 19 May 2020.
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Changelog for Version 1.16 (17 June 2020):

From the dev's site:

This version introduces a proper localization to 7 languages! It’s still a bit flawed but 99.5% of the game should be translated. In addition there are tons of small interface improvements. Some of those were inspired by the localization needs (like change of some text to icons, which BTW looks cuter) and some for the plans of full keyboard support (we are not here yet, but if possible I would like to make the game 100% playable by keyboard alone). Note that keybindings will revert to default one upon first launching (you need to rebind those if you want custom ones).

– [misc] Localization to DE, FR, ES, PT, RU, PL (language can be changed via Options). Note that it is still considered an experimental feature and you might experience some parts of the game untranslated (but 99.5% of the game is translated so it’s about a few that are missing at most).
– [misc] Removed gold cost from Magic Shop, now only crystals are used (this is a funny change, I could not decide if to categorize it as a feature or a bug


Standalone installer updated ( 1.15 ⇒ 1.16): 19 June 2020.
Post edited June 21, 2020 by HypersomniacLive
They should have changed it the other way round: Remove crystals and let me buy magic with money. i`m about ten hours in the game and still didn`t get a single one of those mysterious crystals, so I can`t buy things in the magic shop. Now I`m asking myself, if there are really crystals to find in the game, since I didn`t find a single one.
It`s a somehow embarrasing situation: I see all those shiny things in the magic shop, but I can`t buy a single one!
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Maxvorstadt: They should have changed it the other way round: Remove crystals and let me buy magic with money. i`m about ten hours in the game and still didn`t get a single one of those mysterious crystals, so I can`t buy things in the magic shop. Now I`m asking myself, if there are really crystals to find in the game, since I didn`t find a single one.
It`s a somehow embarrasing situation: I see all those shiny things in the magic shop, but I can`t buy a single one!
Those can be found mostly in magic towers.
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Maxvorstadt: They should have changed it the other way round: Remove crystals and let me buy magic with money. i`m about ten hours in the game and still didn`t get a single one of those mysterious crystals, so I can`t buy things in the magic shop. Now I`m asking myself, if there are really crystals to find in the game, since I didn`t find a single one.
It`s a somehow embarrasing situation: I see all those shiny things in the magic shop, but I can`t buy a single one!
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SilverLemurGames: Those can be found mostly in magic towers.
Thanks again for your help. :-)
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Changelog for Version 1.20 (28 July 2020):

From the dev's site:

A big update. First, the assets were changed from 32px to 64px. Basically, everything is more detailed now, which is especially handy if you play on a big screen. I was considering for a while the option to choose between 32/64px versions, but decided against it, since the overall look and feel was retained and on the mood & aesthetic level it still feels the same, just a bit less pixelated if you have a big screen. Second, there are 4 new hero portraits to choose from. Third, the game is now fully playable by keyboard only if one so desires (except options which still require mouse) or you can use both keyboard and mouse at the same time (I designed and tested it for mouse only, keyboard only and mouse+keyboard simultaneously).

– [misc] All 3D view graphics assets (monsters, landscape, dungeons, etc) changed from 32px to 64px!
– [misc] Additional heroes portraits to choose from (2 male and 2 female).
– [misc] Updated localization files.

– [interface] GUI buttons now show a reddish highlight depending on which button is selected by keyboard (if you play via mouse only you can ignore this).
– [interface] Added “[” / “]” keys to toggle between heroes (rebindable). Works also for selecting a friendly spell target.
– [interface] OK key (“Enter” by default) can be used to accept selected friendly spell target.
– [interface] Integrated mouse and keyboard character selection (now you can confirm the character selection by pressing OK key or mouse click regardless of you selection method, can it be it by mouse or by keyboard).
– [interface] ESC key in “select friendly party member for a spell target” mode will work as Cancel instead of opening a quick menu.
– [interface] Blocked movement & rotate in “select friendly party member for a spell target” mode (it made no sense and was confusing).
– [interface] Removed UP/DOWN keyboard toggling between Character screens (Stats/Inventory/Quests/Titles), those keys are now used for toggling between equipment/inventory boxes when using keyboard, besides you can access those via U/I/O/P hotkeys anyway.
– [interface] Keyboard support for Inventory screen (mouse and keyboard can be used simultaneously).
– [interface] Clicking on an empty equipment slot (mouse or keyboard) switches to an appropriate item filter.
– [interface] Keyboard support for Shop and Item Deposit screens.
– [interface] Added TOGGLE key (“TAB” and “y” by default) which can be used on Create Party screen and Shop screen (useful when using keyboard only).
– [interface] Shop improvement (shop and shop used buttons, both react to toggle hotkey; craftsmen count relocated).
– [interface] Keyboard support for Town (and all subscreens).
– [interface] Keyboard support for Main Menu and Quick Menu.
– [interface] Keyboard support for How To Play (only additional keys added since it was supported already but with the assumption that mouse is the primary controller, now it’s more intuitive to use by keyboard alone).
– [interface] Keyboard support for Change party member position (hotkey).
– [interface] Keyboard support for Create Party screen.
– [interface] Keyboard support for Load/Save screen (except Delete file which require mouse).
– [interface] Rest screen can be closed by ESC/BACKSPACE now.
– [interface] Confirmation box displays the filename of the file to be deleted/overwritten.
– [interface] Adjusted trainer screen description (added “Training for…”, consistent with Healer screen).
– [interface] Create Party screen added mini help section (keyboard hints).
– [interface] Hide save file version from the Load/Save screen unless in tester mode (this information is not needed for regular players since all saves are compatible anyway).
– [interface] Holding CTRL key show tooltip of the currently highlighted (selected) button. Useful if you play via keyboard alone.
– [interface] Clicking on the mini map opens/closes map screen.

– [fix] Calling a griffin while on Town screen made Town screen still open after transport. Now griffin use always trigger exit town.
– [fix] Removed debug tracking mode which was a leftover from me trying to track one bug in v1.16.
– [fix] Removed moving when in How To Play (not really harmful but it made no sense).

Standalone installer updated (1.16 ⇒ 1.20): 29 July 2020.
Post edited August 04, 2020 by HypersomniacLive
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Infos on v 1.21 a here
http://www.silverlemurgames.com/2020/10/19/legends-of-amberland-version-1-21/

Version 1.21 released

This version introduces what some of you waited for a very long time. Yes, the long promised Steam/GOG achievements have finally arrived! Total 13 of those. Also, I think that from now on all my games would come with online achievements implemented on day 1 (full release, not Early Access), not guaranteed by very likely.

- [misc] Added 13 online achievements. One can be unlocked on Hard or Insane difficulty only. Two are more hardcore and require more effort to unlock. The remaining ten are pretty casual. Note that some of the achievements can be unlocked retroactively using your old save (but not all of them), check the “Steam achievements” topic for fro more details.
- [misc] Updated localization files.
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Standalone installer updated (1.20 ⇒ 1.21 ⇒ 1.21a): 20 & 22 October 2020.
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Changelog for Version 1.21.1 (28 October 2020):

From the dev's site:

This is a boring version containing mostly fixes and… well, the missing 5th Master! The thing is I simply forgotten to put him in the game and since he was non critical to the storyline no one noticed until I implemented achievements which required finding all masters. Then I faced a decision if I should simply change the achievement or add the missing Master. The consensus among players I enquired was that they would rather see him added. So, here it it, the missing Master of Willpower! Note that he can be found using any old save and it does not interfere in your gameplay in progress in any way, you can also simply ignore him if you wish.

One more thing, some of you were complaining about Wizards balance. So, after a long deliberation I decided to tackle the issue since the concerns raised by you seemed reasonable. But it requires testing. There is a secret way (listed below) to enable this test rebalance if you wish (preferably if you hop on our Discord and share your opinion on the rebalance afterwards) but it’s not recommended for regular players. Most likely those changes will go live in the next version.

– [misc] Added missing Master of Willpower (the 5th Master). Fully compatible with your older saves, you can just find him now. Check forum for the exact location if you just want to complete the online achievement.
– [misc] Started Wizards rebalance, it will be an official feature in the next version. Now you can enable the experimental version of it by going to Options then clicking “Wizards rebalance 122”. Check “Wizards rebalance” topic for details.

– [interface] Tooltip CTRL support for selected magic and item (on all screens). Useful for people who play using keyboard alone.

– [fix] Keyboard remapping was sometimes crashing the game.
– [fix] Magic shop was incorrectly applying a gold cost to some items (the bug was introduced by a price difficulty fix in v1.15).


Standalone installer updated: 1.21a ⇒ 1.21.1.
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changes in v. 1.22 (16th of November 2020)

http://www.silverlemurgames.com/2020/11/16/legends-of-amberland-version-1-22/

Some of you were raising a concern regarding wizards usefulness compared to other classes. I was deliberating on it for quite a while and evaluated this as a valid concern. So, here it is a Wizards rebalance! Basically, all offensive spells for all classes were boosted in efficiency, but in a non linear way, since, according to your feedback, the early gameplay spells balance is fine and only the mid-late gameplay needed adjustments. In addition friendly houses were adjusted to be less powerful (but still useful). This version also contains fixes, small interface improvements and experimental gamepad support (as an optional, disabled by default, experimental feature). Of yes, one more thing, sound effects are handled slightly different now. Previously when all party members were hit by a fireball the sound was played 7 times (once per hit party member), which was grand, epic and loud… well, too loud maybe, especially when on headphones. Now when the party is hit by a fireball the sound is played only once, which should be much gentler on your eardrums.

– [feature] Experimental option to enable gamepad support. It’s crude and might be incomplete but should be usable. Go to Options to enable it.

– [balance] Offensive spells boosted. Depending on the spell level, early spells work the same, then got boosted by +10%, +25%, +50% and +100%. So, early spells are more or less the same while late spells get massive boost in damage output.
– [balance] Due to a popular concern that friendly houses are too powerful, those now function like fountains and restore only HPs.
– [balance] I was brooding for a while if that’s a bug or a feature and decided to change it. Now when you remove any MP granting item it immediately reduces your MP to the new maximum amount. So, now it works like in most RPGs which also should be more intuitive.

– [misc] Spells & effects vs all characters/enemies now trigger a single sound instead of multiple sound effects. This prevents “sound clutter” especially noticeable when using headphones.

– [interface] Party coordinate display is hidden when minihelp is active (looks nicer).
– [interface] Small beautification of Magic screen.

– [fix] Hotkey keybindings not saving after selecting Restore Default.
– [fix] Keybinding was still waiting for key input after closing the keybinding screen before finishing entering new keybinding.
– [fix] End game button (Game Over/Victory screen) can now be activated via keyboard (like rest of the GUI).
– [fix] Other small fixes.
Still no fix for the flickering map?
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Standalone installer updated: [Windows] 1.22 ⇒ 1.23.

Version 1.23 released

This version focuses on gamepad and keyboard support improvements. Also, several spelling/localization fixes. In addition, one small adjustment, now flags for castles and forts on the minimap are identical to those shown on the 3D view.

• [gfx] Minimap shows proper flags colors for all castles and forts.

• [interface] Added gamepad section to Options/Controls (now there are separate Keyboard and Gamepad controls screens).
• [interface] Option/Controls an option to swap strafe and left/right movement gamepad mappings.
• [interface] Scroller can now also be operated via all up/down movement keys (not just up/down arrows but all remapped movement keys whatever your current mapping might be).
• [interface] Scrolling on Quests screen available via gamepad.
• [interface] Hint Cursor: Tooltips on Quest screen now available by holding CTRL (keyboard) or RT (gamepad).
• [interface] Hint Cursor: Tooltips on Achievements screen now available by holding CTRL (keyboard) or RT (gamepad).
• [interface] Gamepad hints for Stats/Inventory/Quests/Achievements buttons (displayed when holding RT button).
• [interface] Notification popup if you play with a gamepad connected (only if gamepad is enabled via experimental features).
• [interface] Map now properly shows names of locations when using gamepad.

• [fix] Localization not displayed for Teleport events.
• [fix] Localization missing in one part of the Magic efficiency tooltip.
• [fix] Localization DE (two tiny fixes).
• [fix] Fixed spelling of Necklace of Paralysis and Brothers of the Knife plaque missing one word.

Note: Nintendo Switch version will be updated to v1.23 within a few hours.