It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Changelog for Patch 0.8.0 (18 May 2020):

Features:
- Modding is now available! Use the in game tool to make your own monsters!
- Masters’ Promotions have been reworked! Enchantress has now access to new spells for the 2nd spell room and Slaveholder can now choose between 3 interns minibosses replacing the 3rd monster room!
- New hero class: the Monk!
- New champion: the Dwarf! Thorgrim is joining the fight ;)
- New rare monster: the Ancestral Elemental! Available only for the Enchantress.
- New speed button in dungeon! Choose between 3 different game speed!

Improvements:
- The main menu background is now super badass!
- Added an animation at the end of a run or after a game over to display experience gained by the master.
- Ritual task added during year 2 for the Enchantress to learn new spells or amplify spells of the 2nd spell room.
- Interview task added during year 2 for the Slaveholder to improve the intern miniboss.
- Improved Slaveholder’s Burning Whip spell animation to allow it to be visually played on mid or back heroes.

Balancing:
- Masters now have access to 1 talent point at level 1, for a total of 20 at max level.
- Stunned is now considered as a Status and is no longer taken in count for gameplay mechanics implying Penalties.
- Satyre’s stats have been completely rebalanced. Base price has been reduced from 200 to 150.
- Vampire’s base Power has been reduced from 60 to 50. Power gained at level 3 has been increased from 10 to 20 accordingly.
- Gnoll will now start with her first attack and her passive. She will now gain her second attack at level 2 instead of her passive.
- Treants in the starting monsters from Enchantress talent are no longer immune to Enchanted Seed.
- Stacks of Enraged from Knight’s elite passive have been reduced from 10 to 5.
- Stacks of Slowed from Ice Wizard’s attack have been reduced from 2 to 1.
- Ice Wizard’s base Power has been reduced from 60 to 45.
- Archmage’s attack now applies Frostbite (2).
- Stacks of Ignited Shield gained by the Archmage from his passive have been increased from 1 to 2.
- Damage reflected by the Ignited Shield effect has been increased from 20% to 35%.
- Archmage’s AoE damage ratio from passive when he kills a monster has been increased from 0.3 to 0.5.
- Enchantress talent granting Flamboyant Lightning a chance to apply Burn has been increased from 10/20% to 20/40% chance.
- Hero’s Passive heal at the beginning of each turn has been removed from the available passives pool temporarily.
- Herbalist and Shaman can no longer come with healing Passives. Added the Demoralized immunity passive to their pool accordingly.
- Imahdjagan and Mamluk can longer come with Morale regeneration Passives. Added the damage increase on monsters affected by Enraged passive to their pool accordingly.
- Added the Poison immunity passive to Berserker and Knight’s pool.
- Damage and Morale increase from the Troll Beer artefact has been reduced from 15/35/55% to 15/25/35%.
- Fountain of Youth heal has been reduced from 30% to 20%.
- Blood and Tears gained from heroes during 2nd year have been reduced by ~30%.

Bug fixing:
- Fixed all the additional room issues.
- Fixed an issue where the Druidess champion was using her passive even when Stunned.
- Fixed an issue where the Troll Beer artefact was not increasing Morale correctly.
- Fixed an issue where monsters killed by Ignited Shield after a melee attack were changing the monsters position on screen for the next group of monsters and were not correctly showing their death animation.
- Fixed an issue where the Enchantress talent increasing Treants Life bonus was not applied correctly.
- Fixed an issue where monsters and traps tooltips were not showing correctly on the room minimap.
- Fixed an issue where the Ring of Wrath artefact was applying to the Goblin’s Drummer team buff attack.
- Fixed an issue with the Siege task when the player had only a few traps or none available. The trap duplication issue is resolved as well with this fix.
- Fixed an issue where the game was saved when going back to main menu during a task, allowing players to abuse it during their runs.
- Fixed an issue with monsters displayed in the Black Market task that were incorrectly going out of the parchment scroll.
- Fixed an issue where Treants had a price of 0 in the Black Market.
- Fixed an issue where tasks couldn’t be clicked when switching language on the Schedule scene.
- Fixed an issue where Sacred Altar and Fountain of Youth room icons were inverted.
- Fixed an issue where effects in talents tooltips were not loaded with the correct amount of stacks when a talent was upgraded.
- Texts in tooltips are now correctly refreshed in Dungeon when changing language.
- Many typos fixed.

Good slaughter!


Standalone installers updated 18 & 19 May 2020: 0.7.0.4 ⇒ 0.8.0 ⇒ 0.8.0.1
high rated
Update 0.9.3.2 (26 February 2021)

Bugs fixing:

- Fixed an issue with the amount of shield given by the Revealing Lense artefact.
- Fixed an issue with advanced traps scaling in Endless mode not applied correctly.
- Fixed an issue with heroes and minibosses scaling in Endless mode that could lead to decimal values.
- Fixed several issues preventing the Life bar of monsters being transformed into Trees or being swapped by the Wizard skill from being correctly refreshed if damage was taken just before.
- Fixed an issue with the upgrades of the Ironclad Mantis’ first attack not giving the percent of shield displayed in the description.
- Fixed an issue preventing players from selecting traps past the third column in the team edition panel for Ascension and Endless modes.
- Fixed an issue forcing players to select another monster or trap then reselect the monster or trap they wanted to add several times in the team edition panel for Ascension and Endless modes.
- Fixed an issue where defeating a hero with a trap could cause the Enchanted Cogs to trigger again as well as effects being triggered on heroes in specific situations.
- Fixed an infinite loop involving the first trap of a dungeon, Multi-action, Enchanted Cogs and the Hunter’s skill.
- Fixed an issue allowing players to grind for experience in missions 3, 4 and 5 of each master as well as in Ascension by giving up early.
- Fixed an issue where buffing attacks from allies would trigger the new Orc’s passive.
- Fixed an issue with the priority of Orc Sorcerer’s and Skeleton Lord’s passives preventing the Skeleton Lord from transforming when defeated while an Orc Sorcerer was in the group.
- Fixed an issue when a monster dies from a DoT while an Orc Sorcerer was in the group that would make the next fighter turn to trigger twice.

Improvements and balancing:

- A V-Sync option has been added in the video settings. Pixel perfect option has been removed to fix several specific display issues.
- An unlock animation has been added on the map after finishing a mission. The last or highest available mission will now be selected by default instead of the first mission.
- Morale preview on heroes before using an attack has been made more visible.
- A feedback has been added to the minimap rooms when a monster or trap room is locked by an artefact.
- Traps will now require some Tears to be upgraded to level 4 and above.
high rated
Update 1.0 (29 April 2021)

Features:

- Ascension and Endless game modes are now available for everyone!
- 5 new monsters: Skeleton Cultist, Skeleton Executioner, Skeleton Bull, Possessed Armor and Time Watcher!
- 3 new traps: Monstrous Altar, Modified Fan and Trained Rats!
- New class of hero: the Bard! We’re sure you’ll enjoy crushing some dodgy, singing humans!
- 2 new champions: the Innkeeper and the Samurai!
- New intro when launching the game!
- 10 new Events!
- Supporter Pack owners can now activate the special event theme they want in the settings!
- Full controller support!

Improvements:

- Performances in dungeons and transition to or from dungeons have been significantly improved.
- Elements unlocked during a run are now displayed at the end of a run after the experience animation.
- A button to automatically swap monsters from room 1 to room 2 has been added in the team management window.
- Enchantress’ arcane spells now have their level displayed during the Ritual task.
- A reminder message has been added in the team management window to remind players that monsters or traps can’t be moved around during a task.
- Effects from plunders are now displayed in the Plunder task UI and can be hovered for more details.
- Damage and Morale attacks preview is now taking the Dodge effect and hero’s passive into account.

Balancing:

- Magic Purse artefact costs reduction has been reduced from 50% to 30%.
- Ballista trap damage upgrades have been reduced from 40/50/70 to 30/40/55.
- Furnace trap base damage has been increased from 5 to 15. Damage from upgrades have been increased from 20/40 to 35/55.
- Dodge and hero’s passive allowing to avoid attacks are no longer triggered by monsters’ passives triggered and launched at the start of the turn like the Gargoyle’s one.

Bugs fixing:

- Fixed an issue where tears cost of traps upgrades for level 4 and above was not removed from the player’s tears pool.
- Fixed an issue with the Ancestral Elemental’s third attack upgrade.
- Fixed an issue where only one of the available game over dialogs was displayed when losing or giving a run up.
- Fixed an issue where right clicking on a monster or in the team management window was not working anymore to move monsters around.
- Fixed an issue preventing the kills from Thorns effect to be counted correctly for the artefact unlocked at the Archivist.
- Fixed an issue where the Electrical Coil was not working as intended at level 4 and above.
- Fixed an issue with effects consumed from attacks that would generate unwanted turns skipping.
- Fixed an issue where Artefacts giving additional attacks were not triggered correctly for attacks with a conditional additional attack.
- Fixed an issue where heroes were going to the next room even if the last monster of the group was resurrected by the Crystal Skull artefact.
- Fixed an issue where the Elementalist attack could bounce even if the Pocket Mirror artefact was preventing the death of the targeted monster.
- Fixed an issue where the Unstable Elemental’s second attack was not giving shield if the target was killed from the damage.
- Fixed an issue where the Revealing Lense artefact was not triggering if the attack would lower the target’s life under the threshold.
- Fixed an issue where the Fang of Melinda artefact was triggered by attacks applying Burn even if the target was not already affected by Burn.
- Fixed an issue with the Advanced traps tooltips not showing the correct number of upgrades in their tooltip.
- Fixed an issue where modded monsters were randomly losing their attacks unlocked from level 2 to 4.
- Fixed several cases of possible interactions with the interface just before or when the motivation recap window after a dungeon was displayed.
- Fixed several issues where the fights could hang when killing or scaring one or several heroes at the same time that would lower the other heroes Morale to 0.
- Fixed several issues with the Orc Sorcerer’s resurrection passive when a monster would die from damage over time at the start of their turn.
- Fixed an issue where effects stacks were not correctly decreasing at the end of a hero’s turn if the hero killed the last monster of the group.
- Fixed heroes called “John Doe” in Endless mode past a specific amount of years.
- Fixed typos in different languages.


Hotfix 1.0.1 (30 April 2021)

Bugs fixing:

- Bard’s base Power has been reduced from 70 to 50 for Concertist and Virtuoso.
- Experience gained in Endless mode has been increased by around 30%.
- Removed the Early Access panel when launching the game for the first time. (oops!)
- Fixed an issue with Thorns causing several major issues with heroes attacks and dungeon progression.
- Fixed an issue where changing the Special Event Themes in the settings would make them overlap on the menu screen.
- Fixed an issue allowing players to click the Sponsor button during the Secret Ingredient event without having enough tears.
- Fixed an incorrect amount of Life displayed during the Slimy Yet Satisfying event.
- Fixed an issue where the first artefact at the Archivist was not selected by default.
- Fixed an issue where monsters were not correctly displayed at level 2 for the Ascension mode team interface and in the team editor.
- Fixed an issue where monsters and traps tooltips in the Endless mode team interface were not showing up when hovering them.
- Fixed an issue where the Master’s stats in the info window after a run was still affected by the previous run upgrades.
- Fixed an issue where the Enchantress’ arcane spells during the Ritual task were not showing the correct visual when upgraded twice.
- Fixed an issue where giving up during Preparation Phase was softlocking the game.


Hotfix 1.0.2 (30 April 2021)

Bugs fixing:

- Fixed an issue for saves created prior to the release update with a run in progress that would result in a softlock when losing or giving up during a dungeon.
- Fixed an issue with Slaveholder’s mission Return of the Vampire not having Skeleton monsters available during the run.


Hotfix 1.0.3 (3 May 2021)

Bugs fixing:

- Fixed an issue with Bards attack when killing a monster benefitting from Thorns that could lead to unwanted game behaviors afterwards.
- Fixed an issue where modded monsters were shown in the team edition for Endless and Ascension modes.
- Fixed an issue causing the game to softlock if an Orc Sorcerer was killed by a hero’s skill while trying to revive a monster with his passive.
- Fixed an issue with modded heroes considered incorrectly as monsters in the modding tool.
- Add missing characters for Czech.
- Fixed an incorrect description for Gnoll’s passive in Russian.


Hotfix 1.0.4 (6 May 2021)

Bugs fixing:

- Fixed an issue with Kamigoblins when their Kamikaze attack would soft lock the game if it kills all the units in the fight.
- Fixed an issue where the wrong Enchantress level to unlock the Engineer was displayed in the master selection window.
- Added another security during drag and drop in the team management window to prevent monsters or traps from ending in a floating spot in specific situations. Feel free to tell us if it still happens.
- Fixed an issue with modded heroes skills using the template animation sprites instead of the one from the modding folder.
- Empty attacks 2 and 3 folders for heroes have been removed from the mod files to avoid confusing modders.
- Fixed an issue where masters voice lines could be cut when launching a run during the transition to the Schedule scene.


Hotfix 1.0.5 (11 May 2021)


Bugs fixing:

- Intro skip button has been moved to the bottom left of the screen to prevent any overlay from overlapping it visually.
- Intro can now be skipped with the escape key.
- Prevent events requiring monsters from being picked if no non rare monsters are available.
- Fixed an issue with Kamigoblins when dying after using the Kamikaze attack with the Berserker’s Manual Artefact equipped soft locking the game.
- Fixed an issue with specific monster attacks that could result in a soft lock when dying from the Archmage Ignited Shield damage reflect.
- Fixed an issue with the Bat Mask when having only 1 monster available in the Garrison that would be spawned several times when several monsters were killed simultaneously in the first monsters room.
- Fixed an issue with the hero’s passive preventing monsters from coming back to life that could result in a soft lock in specific situations.
- Fixed an issue in endless mode where the Motivation window after a dungeon was not displayed when beating the last champion group of a year. Additionally, it was preventing players from opening the Team Management window.
- Fixed an issue allowing monsters usually not available for a master to be picked for Event task choices regardless.
high rated
Update 1.0.6 (25 June 2021)

Features:

- Monsters and traps unlocked can now be checked at the Archivist!
- 3 new tier 3 heroes: the Valkyrie, the Dragon Knight and the Amazon!
- 2 new tier 2 heroes: the Onna-musha and the Harpooner!
- These new heroes will only be able to be encountered when choosing dungeons to defend against Veterans and Champion!

Improvements:

- Black market will now be available more often during runs. In addition, you can now choose to sell any monster you have, including active monsters.
- Tiers of heroes composing the group of adventurers are now displayed in dungeons tooltips during the Schedule phase.
- Heroes tier are now displayed in their tooltip.

Balancing:

- Devouring Whip artefact has been reworked from 8 Power when killing a hero to 5% Life healed when a hero is killed during the dungeon.
- Flame Eater’s Spontaneous Combustion have been changed from an AoE to a Front attack. Base Power scaling has been increased from 0.3 to 0.7. Power scaling from attack upgrade has been increased accordingly from 0.4 to 1.
- Dodge (1) gained from the Virtuoso elite passive has been changed for Shell (2).
- Mechanical Spider trap has been increased from 10 Morale to 25 Morale. Upgrades have been increased accordingly.
- Starting monsters, traps and artefact from Engineer’s Goose Bumps 4th mission have been changed to make it a bit easier to finish.
- Innkeeper’s base Life has been reduced from 600 to 550, his Life per level has been reduced from 100 to 90 and his Power has been reduced from 60 to 50.
- Samurai’s base Power has been increased from 40 to 50.
- Enchantress’ base Life has been increased from 750 to 900.
- Time Watcher’s Waste of Time Power scaling has been increased from 0.5 to 0.7 for damage. Morale has been removed from the attack.
- Hybrid attacks dealing damage and Morale have been tone up a bit for the Grief Weaver, Possessed Armor, Tank, Skeleton Scientist, Skeleton Dog, Ice Skeleton and Skeleton Drake.

Bugs fixing:

- Fixed an issue coming from an interaction between the Orc Sorcerer and the Bat Mask artefact that could result in a soft lock.
- Fixed an issue allowing critical effects to trigger on monsters' passive attacks.
- Fixed an issue with the Skeleton Executioner’s passive description.
- Fixed an issue in Endless Mode preventing players from going further once getting to a high number of weeks.


Hotfix 1.0.6.1 (5 July 2021)


- Fixed an issue causing the game to hang if a tier 2 or 3 Bard would die from Thorns.
- Simplified and traditional chinese localization has been updated.