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Hi all,

We've uploaded a new patch for LoG 2 that will update your game to version 2.1.13. PLease download this patch at your earliest convenience in order to have the latest and greatest version of the game :)

Changelog for version 2.1.13:

– fixed typo in a potion description
– improved precision of dual wielding damage calculations
– zarchtons no longer drop harpoons (this was not intended behavior)
– added missing embalmer’s pants to the game
– fixed jeweled scepter’s 3D model to fit inside chests
– fixed errors and clarified attribute tooltips
– clarified battle mage description (a magical staff is needed to get
the +10 bonus to resistance or protection)
– changed resistance bonuses: strength now affects resist fire,
dexterity affects resist shock, vitality affects resist poison and
willpower affects resist cold
– added hit sound to pushable blocks (does not apply to old save games)
– optimized opening of automap
– fixed “odd behavior of certain rock piles” when throwing items at them
– renamed trait: Weapon Specialization -> Martial Training
– tweaked stun effect to be less subtle
– tweaked chest map icon so that an exclamation mark icon on top of a
chest is more visible
– improved precision of boss fight progress bar
– nerfed poison cloud’s poison effect
– bug fix: items can’t be thrown from mouse cursor when standing in
front of a open secret door
– bug fix: a spell that was cut from the game during development can be
cast by fiddling with the rune panel
– bug fix: loading certain save games can sometimes crash with “could
not resolve monster group member with id XXXXX” error
– bug fix: buckler’s evasion bonus does not work (does not apply to old
save games)
– bug fix: knight’s shield bonus does not work
– bug fix: max epic items statistics is wrong (should be 17, not 16)
– bug fix: viper roots can spawn under water and die immediately
– bug fix: healing potion effect is played on the wrong portrait if
party formation is changed
– bug fix: fireburst and similar spells can be cast inside pushable
blocks (does not apply to old save games)
– bug fix: automap is not updated when falling down a level
– bug fix: game crashes when alt-tabbing during loading screen
– bug fix: item auto pickup logic does not take elevations into account
(causes problems at the Skyway puzzle)
– bug fix: some map graphics are not shown on the automap after loading
a save game
– bug fix: loading certain save games can sometimes crash with “inflate
failed – ran out of available bytes” error
– bug fix: moving monster leave behind invisible blockers (very rarely)
when the party is asleep
– bug fix: sleep darts put monsters to sleep even if the attack misses
– bug fix: armor set is considered to be equipped when shield is in
inactive quick slot
– bug fix: monsters can fall down from ledges when they are leap
attacking and party is standing on ladders
– bug fix: thrown items collide with marble statues behind the party
when throwing items at the Shipwreck Beach
– bug fix: venom edge icon has a black smudge
– bug fix: rope can be used to climb down to a pit which has a
teleporter over it
– bug fix: spell casting panel and potion crafting panels stay open when
champion’s hand is injured
– bug fix: if the healing crystal is on a platform, the healing crystal
is not shown on the map
– bug fix: player can climb ladders while overloaded

Thanks and jhave a nice day :)
Post edited October 25, 2014 by JudasIscariot
Arborist: Looks great, just installed it now.

This is the first time I've installed a patch from GOG, I don't need to run the patch executable from any particular folder right? It auto-installs to Grimrock 2's folder?

Also I'm seeing my Grimrock 2 version as 2.1.13 on the main menu, not 2.2.13.
Typo on my part, sorry :)

Fixed :)