It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
So, anyone got any idea what that update was? Just got notified that it updated, could not find patchnotes/changelog entries for this one in galaxy or here
avatar
JJRmed: So, anyone got any idea what that update was? Just got notified that it updated, could not find patchnotes/changelog entries for this one in galaxy or here
I noticed last update 2 or 3 hours ago, same time as on Steam as far as I can tell. Devs seem to be very good at keeping all stores equal.

link to patch notes. I'm sure someone will copypaste them here in time, but they are worth reading in their original form I think.
Post edited March 20, 2019 by huan
high rated
Changelog for Patch 0.1.12.2057 (added 20 March 2019):

Blacksmith Ownership
* Open and close shop
* Fulfill customer orders
* Create, sell, and recycle blacksmith goods
* Hiring staff
* First pass of the business ledger
* Staff opening the shop
* Existing village customers coming by and ordering

New Fairweather Items
* Home Sweet Home (keeps your farm close)
* Trough (to assist with pig-related chores)
* Rootways (a magical way to get around)
* Updated art for growables
* New and replaced book text
* Put a new common fish in
* Snow in winter
* Alternative loading asset method to speed up the game screen appearing.
* Makes the screen appear earlier but then requires waiting for assets to load. Should roughly take the same time as before.
* Dandelions pickupable for later use!
* Highlight around majority of gatherables
* Box appears when player can interact with objects
* Blacksmith crafting UI refinements
* NPC chat/favours fixes based on feedback
* Likes/Dislikes for Summerdown villagers
* Saves show and are ordered by last saved date
* Friendship down on loading save fixed
* Market stall interact point improved
* Disabled decay behaviour for items
* Flickering scrolling down item box in task create fixed
* Status UI screen scrolling should loop back to start correctly
* Capturing more info from crashes
* Pigs should show up in the right place after buying from auction
* Fix for bluefish appearance in the market stand
* Some first steps taken on localisation
* Preferability setup for pathfinding
* Preparation to provide a pixel font that stops the antialias blurring in the current setup
high rated
Howdy everyone!

A quick thanks for posting the recent changelog above in the meantime. We're on a buncha platforms so it sometimes takes me a full day or two to make all the rounds, haha. Think I'll still do a 'formal' changelog in the next post though, if only for due diligence and all.

I also wanted to quickly let you all know that if you're keen to follow development progress on more of a week by week scale, you should definitely peruse some of the lovely links over in this thread.

Normally I make it a point to cross-post all our updates and major announcements across all our platforms, but sadly the GOG forums don't support things like headers, inline image embedding, or GIF's. All of which are huge parts of pretty much every community announcement I make, such as our latest one. Don't get me wrong, I love the good folks at GOG, but their forum software could certainly do with some extra features. :P

Sadly they can't give us the ability to sticky threads or edit locked threads either (I have to personally email a GOG staff member to request it each time), otherwise I was thinking that maybe worst case I could just have a main thread on these forums where I'd link to all our announcements as I release them? Just don't wanna seem like I'm trying to simply usher folks over to our own forums, but it's the only middle ground I can think of to make sure all you lovely folks here get kept up to speed on development progress. Thoughts?

I suppose I am currently leaning towards setting up a link depository thread for announcements and such, if that's cool with you all. Though for now I'll go ahead and get that changelog posted below. Thanks so much everyone!
Post edited March 21, 2019 by PixelCountMatt
high rated
CHANGELOG - ᴠ0.1.12.2057
ᅠᅠ• Blacksmith Ownership
ᅠᅠᅠᅠ◦ Open and close shop
ᅠᅠᅠᅠ◦ Fulfill customer orders
ᅠᅠᅠᅠ◦ Create, sell, and recycle blacksmith goods
ᅠᅠᅠᅠ◦ Hiring staff
ᅠᅠᅠᅠ◦ First pass of the business ledger
ᅠᅠᅠᅠ◦ Staff opening the shop
ᅠᅠᅠᅠ◦ Existing village customers coming by and ordering
ᅠᅠ• New Fairweather Items
ᅠᅠᅠᅠ◦ Home Sweet Home (keeps your farm close)
ᅠᅠᅠᅠ◦ Trough (to assist with pig-related chores)
ᅠᅠᅠᅠ◦ Rootways (a magical way to get around)
ᅠᅠ• Updated art for growables
ᅠᅠ• New and replaced book text
ᅠᅠ• Put a new common fish in
ᅠᅠ• Snow in winter
ᅠᅠ• Alternative loading asset method to speed up the game screen appearing.
ᅠᅠᅠᅠ◦ Makes the screen appear earlier but then requires waiting for assets to load.
ᅠᅠᅠᅠ◦ Should roughly take the same time as before.
ᅠᅠ• Dandelions pickupable for later use!
ᅠᅠ• Highlight around majority of gatherables
ᅠᅠ• Box appears when player can interact with objects
ᅠᅠ• Blacksmith crafting UI refinements
ᅠᅠ• NPC chat/favours fixes based on feedback
ᅠᅠ• Likes/Dislikes for Summerdown villagers
ᅠᅠ• Saves show and are ordered by last saved date
ᅠᅠ• Friendship down on loading save fixed
ᅠᅠ• Market stall interact point improved
ᅠᅠ• Disabled decay behaviour for items
ᅠᅠ• Flickering scrolling down item box in task create fixed
ᅠᅠ• Status UI screen scrolling should loop back to start correctly
ᅠᅠ• Capturing more info from crashes
ᅠᅠ• Pigs should show up in the right place after buying from auction
ᅠᅠ• Fix for bluefish appearance in the market stand
ᅠᅠ• Some first steps taken on localisation
ᅠᅠ• Preferability setup for pathfinding
ᅠᅠ• Preparation to provide a pixel font that stops the antialias blurring in the current setup

ᅠᅠ
Are the steam updates the same as the gog version, it was all the way in march that we got any updates...
high rated
CHANGELOG - v0.1.15.2286


Additions
• Noticeboard setup
ᅠᅠ◦ Three types of tasks to start with "Cook wanted", "Lost item" and "Item Wanted" that generate each day
ᅠᅠ◦ Cook wanted has a limited time limit of the current day and then will run out of time
ᅠᅠ◦ Each haven has their own board with tasks relating to the residents of that location

• Adjustments to prologue that will add some extra content to it and include near daily 'autodad' messages to help guide the player.

• Each house for families should have a delivery box where you can deliver requested items and leave gifts.

• NPCs waiting for gifts (relating to the noticeboard and favour tasks) have an exclamation mark for them.

• Going into the gift option for an NPC has any items that fulfil gift requirements appear first in the list and with sparkles to highlight them.

• A task can be set as the active task. Where applicable this will mark it on the world map with a location to go to. Pressing F1 or clicking in the left stick will briefly trigger a trail from the player in the direction of the exit towards where you need to go (this might not always be the shortest route with shortcuts available to the player!).
ᅠᅠ◦ There's a 'Add New Task' option at the top of the task list after the prologue now due to the Active Task using the A button to set it.

• Wottyzit highlighting some interactables when the player has not used them.

• Pet whistle via Dismount mapping (default Tab/LB on gamepad). This allows you to summon, send home and get your pets to stay where they are (until you leave the level). Their status also lets you know whereabouts they might currently be!

• Goddess statues upgraded experience underway. Gift to each of the 6 Goddesses during the week and on the last day of the week assign grace that could offer boons. Failing to offer will incur a negative grace that leads to curses if not countered. Not all boons/curses are effective as yet and are marked TBD if not setup.

• Mailbox UI first pass to include archive and new mails that can be from npcs along with dev updates.

Improvements
• Music for blacksmith extended in both regions
• New item popup improved
• The first slot for setting an item in the shop is blank so you can remove items already placed without having to replace them
• Nav fix for house in Candlewych West
• Minigame score screen minor polish
• Various minor level updates
• When apples go rotten from not providing an offering it makes a visible change to the apples on the trees
• Various minor level improvements and fixes made
• Market stalls now have more seeds available for sale
• Chat boxes have different colours for NPCs to highlight their friendship rating with the player
• Chickens can now lay eggs on a daily basis through a more friendly manner.
• Tasks no longer clear on sandbox but their reward may have changed.
• Improvements for proverb/recipe popup
• Improvements around mailbox
• Improvements with noticeboard event and cooking task presentation
• Interact on items that you don't have permission should show red
• Sped up the continue button appearing for the new day box
• Equip and close has a keyboard shortcut
• Some extra chats in a few situations

Fixes
• Fix for exploit in fishing where leaving and returning to the area immediately spawned in new fish when they had been caught
• Shop owners should appear in their shops when you enter the level after they have already started work
• End of year tax setup now puts the player back at Day 1 of Spring
• Fix for autosave happening prior to being placed in bed leading to offset positions on reloading a save
• Fix for mapping to slot not working when the hover highlight was over a unmappable item even tho the dragged item was
• Can use shortcuts to go between the skill/NPC status and the other 3 UI screens for consistency
• Fix for lantern not being detected correctly due to the second lantern taking over the active slot
• Shoppers should appear with correct exclamation and question marks when they are for existing NPCs
• Shoppers should retain opinion of actions carried out while they are shoppers
• Book pauses NPC's in the background as intended
• Fix for escape not working correctly on backing out of creating tasks
• Fix for infrequent crash on teleporting between levels due to NPC's trying to pick a new navigation spot while the new level is partly loaded
• Fix for trader not appearing in Candlewych Village
• Fix for farm monument map not being completable
• Fix for nightly object updates not always happening
• Fix for stall exploit where you could sell a new item by changing it while a customer waited for a higher price
• Brounie offering works from any offering bowl by a house as intended
• Player must have sufficient friend rating to use a bed/oven/stove from another household similar to their trees
• While riding a pig you can't target them
• Crash fix on changing certain levels
• Fixed situation where Twig wouldn't do his intro correctly
• Fixed sibling not showing up as expected to progress the story
• Fixed case where task might be deleted mistakenly and limited the ability to delete tasks to after prologue
• Navigation fixes for a few levels
• Fixed some delivery boxes that were the wrong way round

Edit: Formatting
Post edited November 10, 2019 by EarthNine
high rated
CHANGELOG - v0.1.15.2296

Improvements
• Goddess point offerings now correctly matched to the Goddess.
• Some further Goddess boons/jinxes/blessings/curses setup.
• Offering on Goddess day counts as a top up for that day only, with it resetting the following day.
• Adjusted pig riding speed down a bit

Fixes
• Fix for animated tile collision occasionally not working as expected, allowing the player out of bounds in several places.
• Fixed a crash between certain levels when the player has a follower.
• Fixed a crash with pig racing when the player's ride competes.
• Fixed a crash when riding a pig and trying to interact with the Goods Store animal stall.
• Object shadows should no longer pop in when moving upwards.
• Throwing minigame costs 1 Brass to replay and you can't play if you don't have enough Brass.
• Adjusted the shop buying UI controls to be more consistent (though this UI is still due to change).
• Fixed an issue where gifts for tasks wouldn't work because they were in the midst of shopping.
• Adjusted position of holding object while riding a pig.
• Adjusted position of player riding pig while selling at a stand.
• Improved riding pig player position while next to characters.
Post edited November 10, 2019 by EarthNine
high rated
Changelog - v0.1.15.2326

Additions
• Adult player change at 20
• Life mirror
• Dating first pass work including locations to discover
• Can create some extra custom task types (Goddess/Brounie Offering/Feed Pet)

Improvements
• Animal food likes and dislikes improved on
• Some improvements around following navigation (though more to be done)
• Improvements to offering statue 'worship' state
• New SFX for several player actions
• Monument stone UI update (in progress)
• Glow for home offering shrines gifted
• World map background scrolls with movement
• Updates for some of the level maps to a higher resolution version
• Some task tidyup after the first season
• NPC status now shows friendship level and an indicator of how far the level is from going up
• Adjustment of shadow offset for NPC's
• Adjusted frequency of illnesses from lack of food to be a bit slower

Fixes
• Fixed the screen judder when hitting collisions, particularly noticeable while riding the pig
• Speculative change to allow large address aware memory. This allows the game to use some more memory (3gb/4gb cap based on availability and a 32/64 bit OS respectively) which may be helpful in reducing instances of out of memory issues.
• Fix for Druida Cross lost item tasks having nowhere to place the item
• Can assign swords to combat hotbar using number keys
• Friendship point consequence for not completing a task with an expiry time
• Cleared NPC quest markers if a task is removed
• Fix for NPC's wandering off from playing the lute (they should fall asleep if not immune to it!)
Post edited November 10, 2019 by EarthNine
high rated
Changelog - v0.1.16.2360

Additions
• Road to marriage setup in place where the player has a seven step tradition in proposing to eligible characters
• Wedding cutscene placeholder draft
• After marriage spouse should live on the player's farm (first pass)
• A new region is accessible via Rivermoor (first pass)
• Larder added next to stove in player's home
ᅠ - Can store up to 10 items usable by the player's family
• Scheduler for spouse activities with some additional behaviours to start helping out around the farm
• Digging has a minigame and is no longer luck based to get a reward (first pass)

Improvements
• Many region adjustments including:
ᅠ - Mine/cave lighting
ᅠ - Navigation
ᅠ - Dressing the regions
ᅠ - Vistas (near region exit areas)
ᅠ - Layering fixes, and more
• The above adjustments also include the Loverwood region, which got sneakily added a few updates back
• Added additional books covering marriage and some tweaks to existing ones
• Tweaks to goddess offering UI
• Status info tweaks to not overlap icons with text and to show current activity for spouse

Fixes
• Fix for crash on going to region with date where time has run out
• Fix for holding object positions for the adult player
• Fix for grouped objects not drawing based on a collision location
• Correct navigation in Loverwood near Roger's house
• Fix for error in old gifting screen which results in unintended purchase from shopkeepers
• Improved alignment of Cowpat Farm player mapping
• Prevented create task for monuments for homes that don't have monuments
• Fix to prevent setting wedding day to the current day
• Fix to shop closing every hour if you have workers but there is nobody working in the opening hours for that day
Post edited December 09, 2019 by EarthNine
high rated
Changelog for Patch 0.1.19.2595 (13 June 2020 / added 15 June 2020):

- Player skin tone options now available on the intro screen
- Proverbs reworked as information on their location and use to uncover for the inventory and many have been spread across the levels to find
- Fish setup has undergone a reworking to match their proverbs and split them up into appearing in rivers/pools/ponds.
- Seasons and timings for growables and fish rebalanced according to proverbs
- F1 help key now remappable for keybindings
- Added in a all star item filter as default for various screens
- Altered equip via inventory for gamepad to initiate via A to equip and accept like on pickup, so B isn't treated as both assignment and closing the menu
- Various minor tweaks to presentation across the UIs
- Various level changes
- Some price data balance adjusted
- Home/End keys as shortcut for transaction log if not otherwise used as a keybinding
- Can gift multiple of the same rating item at once for the delivery box
- Gossip now can tell other npc birthdays and the rate of mentioning their age is reduced
- Fix for Hazel interact when no cats to buy softlock
- Fix for crash on trying to gift when no item is selected with an active noticeboard cooking task for the same npc
- Prevent double yield from fishing rod by picking it up while it is on the line
- Fix for new rootway to be a both way teleport
- Prevent certain UI elements sticking when forced to sleep
- Shrunk animal shadows and layering adjusted
- Fix for hair color not completely changing on player due to customisation changes
- Lantern offset on pig fixed
- Rain shouldn't cause funflower animation to stutter
- Should be able to buy up to 3 animals for the farm of each type as intended


Standalone installer updated (0.1.18.2561 ⇒ 0.1.19.2595): 15 June 2020.
You guys even working on this thing anymore?
avatar
Cologno: You guys even working on this thing anymore?
They do, they just don't post the update logs here anymore, unfortunately. The game is currently at 0.3.0.4646 version, and they update it on a monthly basis - at least according to the Steam Update Log.

Edit: link
Post edited July 15, 2021 by Atoru1
Is GOG getting all of the same updates as Steam? The listing doesn't show when the game was last updated.
high rated
avatar
jt4703: Is GOG getting all of the same updates as Steam? The listing doesn't show when the game was last updated.
It does, but the developer can't be bothered to write update logs here. I mean: they already got the money of the GOG customers, so why even bother to at least inform the people here?
Always the same ... buying a game on GOG and you get subpar support from most of the publishers/devs.
Post edited February 03, 2022 by wintermute.