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Hi! I tried searching the forums and couldn't find a topic about this (If there is one, link me) but I was wondering if there is any kind of HD or High Resolution mods for Mask of Eternity. The textures don't bother me too much, but it is kind of ugly at times. As a side note, is the a way to access the 800x600 resolution?
This question / problem has been solved by envisaged0neimage
There are no hi def mods for KQ8. You can use the zeckensack glide wrapper to enable 3dfx and use the 800x600 resolution. I think the 3dfx does look considerably better IMO

http://www.zeckensack.de/glide/
3d FX does look considerably better. You get access to transparencies on some of the water, windows, fire, etc. Some of the special game effects have better lighting and shadows as well.
Hey.

I would really love to acces the 800x600 mode, but the glide wrapper does not support my graphics card :( it is too new. Does anyone know of any other solution?
Which wrapper are you trying to use?
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Fyrendos: I would really love to acces the 800x600 mode, but the glide wrapper does not support my graphics card :( it is too new. Does anyone know of any other solution?
http://dege.freeweb.hu/

Try dgvoodoo 2, the game actually looks pretty good in 640x480 with a forced 1280x960 resolution in the glide settings. The only downside is there's some flickering on the interface and it won't use the high res mouse cursor; 800x600 will warp the loading screen artwork. If you have any problems with the glide wrapper Dege is pretty good about fixing them if you send him an email. He actually added support for Mask of eternity after I had reached out to him last year.
SO it seems Chrome counts that dege wrapper as "Malicious" Any other options, I assume my card is too new for the Zeke glide as well.
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Danridar: SO it seems Chrome counts that dege wrapper as "Malicious" Any other options, I assume my card is too new for the Zeke glide as well.
What card do you have? Plenty of people with brand new cards have no issues.
I have the Nvidia GTX 650
Thanks that's similar to what I have in my upcoming laptop. Just have to wait until I get ahold of it. It's currently halfway across the world with my family.

Anyways, I'll see if I can test it and get similar results that you are getting.

I will note that IIRC, my smaller laptop M11x has a Nvidia GT 450M, and I do get strange results in the game when trying to use the 800x600 mode, in that it shrinks the screen, and puts letterboxing around each sides. Even though I was trying to use the video cards 'stretch to screen' modes with the game, it won't do it automatically.

But I was able to overcome this by manually forcing it with CTRL+ALT+F11 for screen scaling.

Also it should be noted that Zekes just uses windows systems OpenGL protocols or so IIRC. So it should be technically compatible with any video card that supports OpenGL. Assuming that a video card can handle all the OpenGL protocols.

Newer versions of windows however might make it ultimately obsolete (I don't know how well it works if any with Windows 8.).
Post edited April 12, 2014 by Baggins
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Baggins: ....
Newer versions of windows however might make it ultimately obsolete (I don't know how well it works if any with Windows 8.).
As we discussed yesterday, Zeckensack's works extremely well with Win8.1.1x64 (8.1 & recent spring update = 8.1.1)...as you note Zeck's wrapper is OpenGL, and I verified yesterday that the "try hiRes" option works @ 800x600, which gives me 1600x1200--which really looks nice...;) (Of course your monitor's native max resolution has got to equal or exceed the maximum you set in the Zeck configurator--my native res is 1920x1200, so I have no problem with 1600x1200 being full screen & the correct aspect.) Any Glide wrapper is going to use either OpenGL or D3d because there's nothing else...;) So, compatibility with a particular wrapper will depend on how compatible the wrapper is with your gpu's current drivers. I've tested Zeckensack's with both the AMD Catalyst 13.12 WHQL's & the 14.3b's, and the wrapper works great with either one for KQ8.

(My gpu is a 2GB HD 7850, cpu is a 4.5GHz AMD FX-6300 six-core, 8GB's 1600Mhz DDR3 running at 1800Mhz.) The added advantage of this kind of wrapper is being able to force driver FSAA and the like from driver control panel as you would with any other 3d game you might run.

I cannot, however, get *any* version of Dege's dgV2 to work at all in KQ8. Or nGlide (while nGlide 2 works very well in Lands of Lore 2, but not well at all for Kq8.)
Glad to have your information added to the this discussion.
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Baggins: Glad to have your information added to the this discussion.
One other tidbit I didn't mention...I found that when running KQ8 (Gog) under Win8.1x64, the best results for me come about by either selecting the Win7 compatibility mode or else no OS compatibility mode at all. I think that Win7/8 both allow the program & emulator to use whatever amount of ram is required to produce the best results, whereas when I tried the Win98/Me mode with KQ8 the game ran but with noticeably inferior visual image quality--as in, the Win9x compatibility modes don't give the emulator what it needs in system resources to run at the higher resolutions, etc.

Although I think Gog is doing a great job supporting their games under Win7/8 these days (I've installed the 2.x installer versions of all my Gog games and most of them/all of them come with new launch files which enable Win7/8 compatibility where it was just iffy under the original 1.x installers.) But, especially for games like these that require Glide emulators/wrappers, Gog needs to do just as much comprehensive work assembling this kind of information in sticky threads in every game forum. Others have mentioned it many times already, so I'll just add my vote: the choice of nGlide for KQ8 is a poor choice for them to include for compatibility with Win7/8. From where I'm sitting, Zeckensack's really the only one that works reliably and well enough to allow a win8.1x64 user like myself to actually play the game. [The only thing that slows Z's wrapper down in the game is selecting the first graphics option, a Glide lighting option, in the KQ8 graphics-options screen--so that one should be turned off. You won't miss it.]

This doesn't get a support ticket because it's an issue already solved....;) Gog should take note. What confuses them about nGlide is probably that it does indeed work to load the game and then run the game. But after a few minutes the game begins to slow down rapidly and then locks up completely. This is the only game in my collection for which the 2.x installer hasn't materially improved compatibility with Win7/8 over the 1.x installer. I guess all we can do is to make these statements in the forums and hope that someone will read them and apply them.

I'm thankful to these forums for putting me on to the Zeckensack wrapper--wouldn't have known of it otherwise.
I honestly never had any issues with everything turned on with zeckensecks and the lighting affects some atmospheric lighting around candles, and maybe some particle effects as well on certain spells, it actually makes things look a bit more dynamic. I actually recommend using it, if you can.

THe only thing that made a hit to my framerates was if I tried to use the resolution doubling.

Also once one figures out how to get DGVoodoo 2 to work, it actually has the resolution doubling plus all features turned on and almost no hit to framerate. But its a pain to configure. I forget what I did get it to work, I think I had found a specific discussion talking about how to set it up.
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Baggins: I honestly never had any issues with everything turned on with zeckensecks and the lighting affects some atmospheric lighting around candles, and maybe some particle effects as well on certain spells, it actually makes things look a bit more dynamic. I actually recommend using it, if you can.

THe only thing that made a hit to my framerates was if I tried to use the resolution doubling.
I simply can't get dgV2, either 2.31, 2.3, or 2.2, to open an in-game screen in KQ8. I've got it opening the initial main menu and options/loading screens, and I've got it configuring Glide, finally, at least in the options screen--it runs the two loading screens--and then, bam, I go to a black screen & can hear the game sound track running in the background. The game is running--it just refuses to open a screen! It's exactly as if the game is trying to open a screen at the wrong horizontal or vertical frequency for my monitor and so the gpu is losing sync. That used to happen frequently back in the day of the ubiquitous CRT...and the fix was easy--just change the refresh rates. In this case, though, as a user I cannot alter what dgV2 is setting in the way of Hz/kHz--the vertical could be fine at 60Hz, and the horizontal skewed to some kHz frequency beyond my monitor. That's the way it behaves, but as to whether or not that's actually what's happening, only Dege could answer that one...;) It could just as well be some kind of bug his code generates in Win8. May never know, unfortunately. I do know that my efforts to get it to run have been heroic...;) But, enough is enough. I'm done with dgV2 for now.

As for Zeckensack's wrapper, we've the opposite situation, evidently. I can turn on dynamic lighting but it kills the framerate; but as far as running the game at 1600x1200--that's a piece of cake...;) Unless I turn on dynamic lighting. Heh...;) I'm just pleased to get the game running--and at such a high resolution, no less! I haven't done 1600x1200 in Glide since my ancient V3 and V5.5k days!

It sure seems as if since Zeck's runs so well in Kq8 it should also run Lol2....ah, well, more mysteries to work out...eventually. Thanks for all the info!