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On Windows 8.1 Professional, 64-bit. I had quite a bit of trouble getting the game to work (it finally did with little to no issues with dgVoodoo2, using the graphic mode Glide), and I managed to play through most of the game. But here I am, in Paradise Lost, trying to load the last region, and the game crashes before it can.

I put the crystal pyramid in the designated pedestal, hear the spirit's sermon, and then press Yes to the question about loading a new region. Then the screen goes black, and the next thing I know is that "Mask of Eternity has stopped working."

I do not reach any loading screen for this problem, contrary to the issue I originally had, where the game would crash right when the "Loading Kingdom of Daventry" screen was to disappear, before I tried the glide wrapper.

What should I do?
This question / problem has been solved by arablizzard2413image
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Azma: On Windows 8.1 Professional, 64-bit. I had quite a bit of trouble getting the game to work (it finally did with little to no issues with dgVoodoo2, using the graphic mode Glide), and I managed to play through most of the game. But here I am, in Paradise Lost, trying to load the last region, and the game crashes before it can.

I put the crystal pyramid in the designated pedestal, hear the spirit's sermon, and then press Yes to the question about loading a new region. Then the screen goes black, and the next thing I know is that "Mask of Eternity has stopped working."

I do not reach any loading screen for this problem, contrary to the issue I originally had, where the game would crash right when the "Loading Kingdom of Daventry" screen was to disappear, before I tried the glide wrapper.

What should I do?
Two things to try:

Create Snowexit\Patch\portal4.cs with contents:

echo $1 $2 $3 $4 $5
if test $2 == Decline
# Connor did not go to the new world
else if test $2 == Accept
#playAvi w32mdl_1.dll
endif
endif
Or from an elevated command prompt:

cd /d %windir%\syswow64
regsvr32 ir50_32.dll
Adding portal4.cs worked! But wait, does that mean there was simply no code for the portal? That's so odd.
The game once again crashes when I defeat Lucreto though. Could there be another file missing for the final cutscene?
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Azma: The game once again crashes when I defeat Lucreto though. Could there be another file missing for the final cutscene?
It's crashing when it tries to play the videos, probably because the video codec isn't registered. (it has a security vulnerability which would require a total rewrite, which is why it's not registered and why it hasn't been updated in years)
Asking for help-not very good with computers. Is there a more "step by step" approach to creating this Patch\portal4.cs? I tried creating a new folder sin the Snowexit directory and named it Patch, then went to notepad and tried in the text, but this did not work. I also noticed there already was a "PORTAL4" file with the exact same text already in my directory-help!!
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poopoo22: I also noticed there already was a "PORTAL4" file with the exact same text already in my directory-help!!
This difference is the # right before the playAvi w32mdl_1.dll.
The number sign comments this line out and the code is no longer executed.
Thank you for the help-this still did not work for me. But I found something that did work. I wen to the current Sierra On-line site and they have a number of programs to get older games to run on newer computers. The download works, but is a little slower, but when I transferred my saved game and placed the pyramid, the movie played. Likewise, when the final battle was complete, I used my save game and again the final movie played.
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poopoo22: But I found something that did work.
One of the solutions is using the re-encoded videos and kq8fix, see http://kqmoe.nicode.net/
With kq8fix the well-known TalkComplete bug is also avoided :)
The next kq8fix version with better Windows 10 support is in development, but due to the required testing effort, it will take a while :)