punkboyleech: I couldn't figure out a way to get it to work through the GOG Galaxy launcher, but I did use the ScummVM launcher to change the audio options and was able to get audio close to what I remembered it being, it just meant I had to use the ScummVM launcher to launch the game and not GOG..
OK so apparently you're satisfied, but just in case you see this late reply, could you please share the details of your solution?
I saw this thread and since my issue is similar I thought it unnecessary to open a new thread: ever since I became aware of GM devices such as FluidSynth and soundfonts for making old (past century) games sound better, I try to set up my audio adequately (particularly relevant for games running in ScummVM).
I mean, the difference can be "game changing":
Sam and Max Hit the Road is literally deserving of a higher rating if you can get it to play with the audio at its best (FluidSynth with the GeneralUser GS v1.471 soundfont is such an upgrade from default).
I kicked myself for not checking the audio with Ultima VII Part 1, only realising after finishing my playthrough that you could get the MUNT MT-32 emulator to significantly improve sound. I will make sure to set things up properly for Ultima VII Part 2!
And now King's Quest VII: I always use FluidSynth as the GM device, and I tried
- GeneralUser GS v1.471,
- the massive FatBoy-v0.790 soundfont and
- the SC-55.SoundFont.v1.2b reportedly the most accurate SC-55 soundfont:
https://www.doomworld.com/forum/topic/118828-updates-in-progress-the-most-accurate-sc-55-soundfont/
nothing helps, I remain so far from this:
https://www.youtube.com/watch?v=9mJGqSkTFRE Even on ScummVM site, I only found this:
https://forums.scummvm.org/viewtopic.php?t=15252 How can I get the sound to reach the level heard in the above Youtube video?
Any help would be much appreciated!
EDIT: no need to tell me to get a real SC-55 :p apparently punkboyleech found a way to configure the audio settings adequately, that configuration or similar is what I'm after