Posted August 29, 2012
I must confess I have never heard of this game before GOG added it yesterday. The description has raised my interest, but on the other hand it made pop up a lot of questions, too...
1. Reading through the comments here, the concept seems to be pretty unique, so there is probably not one other game to compare with. The desription talks of "Civilization" elements, looking at the screenhots I feel reminded of Tropico, Majesty, the early Settler series, Lords of the Realm II, Populous and other games as well...can someone try to explain to me which parts of which game come close to it?
2. How would you consider the balance between strategy and other elements like roleplaying/simulation in that game?
3. It seems that there is no campaign, just a huge epic free game, right? (Hint: Would be a plus for me, I'm not into classic campaigns - a challenging free play mode rules for me)
4. Is the game more about direkt managment (e.g. me building/fighting/exploring with units) or more about influencing people in game to behave like it wanted them too?
5. If there is combat, how is it decided? RT/TB? How much control do you have about it? Again - is there any game with a comparable combat mode?
6. Can you name some of the features you like best in the game, eventually ones making so unique compared to other games?
7. How good is the AI? Especially: Screenshots show a lot of negotiating/trading - how clever, believeable, logical does the Ai act here?
8. Are there any serious bugs left?
Thanks in advance for helpful answers!
1. Reading through the comments here, the concept seems to be pretty unique, so there is probably not one other game to compare with. The desription talks of "Civilization" elements, looking at the screenhots I feel reminded of Tropico, Majesty, the early Settler series, Lords of the Realm II, Populous and other games as well...can someone try to explain to me which parts of which game come close to it?
2. How would you consider the balance between strategy and other elements like roleplaying/simulation in that game?
3. It seems that there is no campaign, just a huge epic free game, right? (Hint: Would be a plus for me, I'm not into classic campaigns - a challenging free play mode rules for me)
4. Is the game more about direkt managment (e.g. me building/fighting/exploring with units) or more about influencing people in game to behave like it wanted them too?
5. If there is combat, how is it decided? RT/TB? How much control do you have about it? Again - is there any game with a comparable combat mode?
6. Can you name some of the features you like best in the game, eventually ones making so unique compared to other games?
7. How good is the AI? Especially: Screenshots show a lot of negotiating/trading - how clever, believeable, logical does the Ai act here?
8. Are there any serious bugs left?
Thanks in advance for helpful answers!
This question / problem has been solved by Petrell