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We've written some articles about the development of Kim, which might be interesting to some so I wanted to post them here.

This was a summary of the below devlog for a Made With Unity competition:

https://madewith.unity.com/stories/how-to-play-a-literary-classic

This was an 8 part devlog delivered as Kickstarter updates and then updated with a couple extra installments later:

1. Prologue: https://www.kickstarter.com/projects/secretgamesco/kim/posts/1455039
2. Research: https://www.kickstarter.com/projects/secretgamesco/kim/posts/1461519
3. Design: https://www.kickstarter.com/projects/secretgamesco/kim/posts/1466513
4. Programming: https://www.kickstarter.com/projects/secretgamesco/kim/posts/1471781
5. Art: https://www.kickstarter.com/projects/secretgamesco/kim/posts/1477345
6. User Interface: https://www.kickstarter.com/projects/secretgamesco/kim/posts/1483669
7. Audio: https://www.kickstarter.com/projects/secretgamesco/kim/posts/1489907
8. Epilogue: https://www.kickstarter.com/projects/secretgamesco/kim/posts/1492856
9. Early Access Launch: https://www.kickstarter.com/projects/secretgamesco/kim/posts/1543814
10. Full Launch: https://www.kickstarter.com/projects/secretgamesco/kim/posts/1720171