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Hello.

This game is just amazing but I was wondering, is the gog version of KSP open to mods (Like Kerbal ALarm Clock or Kerbal Engineering) ?

Thanks a lot for your reply :)
This question / problem has been solved by Vythonautimage
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mycen_keriadyne: Hello.

This game is just amazing but I was wondering, is the gog version of KSP open to mods (Like Kerbal ALarm Clock or Kerbal Engineering) ?

Thanks a lot for your reply :)
Yes it is, just like any other version of the game. Just go to https://mods.curse.com/ksp-mods/kerbal and mod away! :)
Post edited October 25, 2016 by Vythonaut
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mycen_keriadyne: Hello.

This game is just amazing but I was wondering, is the gog version of KSP open to mods (Like Kerbal ALarm Clock or Kerbal Engineering) ?

Thanks a lot for your reply :)
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Vythonaut: Yes it is, just like any other version of the game. Just go to https://mods.curse.com/ksp-mods/kerbal and mod away! :)
Thanks. I was wondering if this was because of the GOG version or the 1.2 version of the game that the mods aren't working.

Is anyone having the same issues?
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Vythonaut: Yes it is, just like any other version of the game. Just go to https://mods.curse.com/ksp-mods/kerbal and mod away! :)
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mycen_keriadyne: Thanks. I was wondering if this was because of the GOG version or the 1.2 version of the game that the mods aren't working.

Is anyone having the same issues?
The culprit is the 1.2 version, not GOG. The GOG version is exactly the same as any other version currently sold. In general, each mod is made for a specific version of KSP. That means that when KSP is updated, the mod maker is usually required to update his mod too.

On Curse you can easily see what version of KSP each mod supports. For example, Mechjeb currently works only on 1.1 and anyone who wants to use it on 1.2 should wait until the mod gets updated.

I hope this helps. :)
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mycen_keriadyne: Is anyone having the same issues?
Make sure you install the mods in right folder: $KSP_Install_Dir / game / GameData / $Directory_Where_Mod_Recides. In Vanilla game, the Folder "Squad" recides in GameData and these are official parts. You put every mod directory next to "Squad".


Make sure to install all mods according to instructions. Typically every mod resides in own directory. Do not rename this directories.

Make sure the mod "ModuleManager" is of latest version and installed. Its a mod consisting of a single DLL file (regardless of OS), which must be put directly into GameData. This "mod" is vital, because its ModuleManager, who does patching the files. Yes, you need this mod to use any mods.

Make sure that ModuleManager DLL is ONLY present in GameData - and nowhere else inside GameData, especially not in any mod subdirectories. Sometimes the modders package it along, that causes game to execute ModuleManagers of different versions twice (or more). Usually this causes EXTREME loading time.

Highly recommend KSP-AVC mod, because it will check all mods for updates, list them and list any conflicts. That mod will also inform you of incompatibilities or why any mod is not loaded.
You helped me a lot guys, thanks a bunch!
May the gravity forces be with you during your space conquest ^^
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mycen_keriadyne: You helped me a lot guys, thanks a bunch!
May the gravity forces be with you during your space conquest ^^
Sure, you are welcome! This is a good list of mods btw:
https://docs.google.com/document/d/17L5O9wX9GzG5ef25V5LkAoogSnhX6Nix8be_pwNgkgE/edit

its currently used by RocketPCGaming on Twitch. The Visual category can go though and I would add [x] Science! and Docking Port Alignment Indicator on the list.

[x] Science! - displays possible science without need to switch to KSC and back, also very flexible.
Docking Port Alignment Indicator - allows efficient docking using realistic docking display (make sure to see tutorial for process).
Post edited October 26, 2016 by Lin545
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mycen_keriadyne: You helped me a lot guys, thanks a bunch!
May the gravity forces be with you during your space conquest ^^
Haha, you're welcome!
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Lin545: This is a good list of mods btw:
https://docs.google.com/document/d/17L5O9wX9GzG5ef25V5LkAoogSnhX6Nix8be_pwNgkgE/edit

its currently used by RocketPCGaming on Twitch. The Visual category can go though and I would add [x] Science! and Docking Port Alignment Indicator on the list.
This list would make a nice sticky in the KSP subforum. ;)
Post edited October 26, 2016 by Vythonaut
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Vythonaut: This list would make a nice sticky in the KSP subforum. ;)
Not to forget that USI mods are actually a huge series of awesome stuff by Roverdude, who is officially employed by SQUAD.

USI adds Bases, Life support, Underwater, Alternative fuel, Warp drive stuff.

Check the latest creation, one can wield ships together! :
https://www.youtube.com/watch?v=UlFxivqXgTY
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Vythonaut: This list would make a nice sticky in the KSP subforum. ;)
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Lin545: Not to forget that USI mods are actually a huge series of awesome stuff by Roverdude, who is officially employed by SQUAD. USI adds Bases, Life support, Underwater, Alternative fuel, Warp drive stuff.
That's some really good stuff!