Posted April 20, 2016
tiny E
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tiny E Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2012
From Other
ewhac
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ewhac Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Aug 2009
From United States
tiny E
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tiny E Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2012
From Other
Posted April 20, 2016
Meh, still runs like shit when I turn the settings up.
Lin545
May. 24, 2022
Lin545 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2011
From Russian Federation
Posted April 20, 2016
That's 1.0.5. Have not touched 1.1 yet. : /
KSP performance depends upon GPU and CPU.
http://wiki.kerbalspaceprogram.com/wiki/Settings
First, open the debug window with [Mod]+F12.
Go to Performance tab to see the actual FPS.
If you get GPU-based lagging, then you want to reduce or disable any antialiasing, tripple buffering, vsync; then move to reduce terrain detail. The rocket/smoke FX is influenced by "Aerodynamic FX". The splashes in the ocean by "Surface FX".
The CPU-based lag was mainly due to high parts count, causing render call bottleneck, which was worsened by physics running on same CPU core; so the "Max Physics Delta-Time per Frame" all the way to the LEFT was the savior - but it caused physics to loose precision, and Kraken chance to increase. Reducing the "Scatterers" also decreases CPU use (scatterers are stones, trees etc. They can be walked through and purely cosmetic.)
KSP performance depends upon GPU and CPU.
http://wiki.kerbalspaceprogram.com/wiki/Settings
First, open the debug window with [Mod]+F12.
Go to Performance tab to see the actual FPS.
If you get GPU-based lagging, then you want to reduce or disable any antialiasing, tripple buffering, vsync; then move to reduce terrain detail. The rocket/smoke FX is influenced by "Aerodynamic FX". The splashes in the ocean by "Surface FX".
The CPU-based lag was mainly due to high parts count, causing render call bottleneck, which was worsened by physics running on same CPU core; so the "Max Physics Delta-Time per Frame" all the way to the LEFT was the savior - but it caused physics to loose precision, and Kraken chance to increase. Reducing the "Scatterers" also decreases CPU use (scatterers are stones, trees etc. They can be walked through and purely cosmetic.)
Post edited April 20, 2016 by Lin545
triplett
Gamer since Pong
triplett Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From United States
Posted April 20, 2016
Checking back in after playing the best game of all: "real life". Less than 24 hours later and 1.1 is released. That didn't take long at all. Thanks, GOG.
Instant gratification is highly overrated, in my humble opinion.
Looking forward to trying 1.1.
Enjoy, everyone.
Instant gratification is highly overrated, in my humble opinion.
Looking forward to trying 1.1.
Enjoy, everyone.
tiny E
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tiny E Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2012
From Other
Posted April 21, 2016
I guess that just leaves one question.
Does anyone know how to disable the auto check for 1.1?
Does anyone know how to disable the auto check for 1.1?
paralipsis
.--. .- .-. .- .-.. .. .--. ... .. ...
paralipsis Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Aug 2011
From Australia
Posted April 21, 2016
cal74: What does not stop to amaze me is how impatient people have become but that may be a generation thing. Being over my 40, I've so many other things to do / books to read / movies to watch / games to play that I really don't care about these kind of delays. I'll just gladly play it when it's available.
[DISCLAIMER: I really want to point out the fact that I'm not judging the fact that people want faster patching / availability, just wanted to express my humble opinion on that matter]
I used to think the same way. For me at least, it was the trap of thinking about strangers on the internet collectively rather than individually. I think it's probably true for most people that very few of them care for prompt patching most of the time. When it does matter, for whatever individual reason they have at that time, it's far more likely that they will say something about it at that time. It's not that people have become impatient, but rather that there's a huge selection bias in place. [DISCLAIMER: I really want to point out the fact that I'm not judging the fact that people want faster patching / availability, just wanted to express my humble opinion on that matter]
As to my relationship with KSP 1.1, I've been reading dev blogs posted by Squad every Tuesday since I found them about six months ago while searching for a solution to the problem I was having in KSP at the time. At first it was to learn that the most likely solution was going to be a part of the 1.1 patch. Subsequently it was to follow the progress of work towards the release of 1.1.
Sure, I've had lots of other games to play, and I've been playing them for most of this time, but in that time, my thoughts have frequently turned to the impending release of KSP 1.1, which was originally due before Christmas before being postponed for internal development reasons. Am I a little bit impatient in this one situation? Sure, a little. At least enough make a post about it. I do think GOG could improve their processes in order to eliminate this enforced lag by giving more control of releases to developers, stepping in only when individual developers fail rather than placing a delay on each and every release because they have to manually intervene in order to package the game for GOG release. Not because people are impatient, but because for most games there are going to be a small minority of people for whom timing is important. Maybe one day, with one game, that might be you. Then again, maybe not. Either way though, I don't think it's productive to look at the qualities of all people by the things you read posted online. You are certain to end up with a deeply distorted portrait of the human race that is likely to make you are far less empathetic person.
Moritasgus
New User
Moritasgus Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2014
From Australia
Posted April 21, 2016
tinyE: I guess that just leaves one question.
Does anyone know how to disable the auto check for 1.1?
Do you mean the patcher (launcher)? Does anyone know how to disable the auto check for 1.1?
If so you can just bypass it, if you use Galaxy running KSP through that doesn't even open the launcher and it just loads direct into game.
Alternatively you could just open the KSP shortcut (if that's what you use to run the game) and change its target from the launcher to the KSP exe and just load direct into the game from the shortcut.
cal74
No Gods or Kings
cal74 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Belgium
Posted April 21, 2016
I can only agree with what you wrote.
I just want to add that it's not only based on behaviours observed online but on a more general trend. But, as you said, each individual may have his / her reasons and I'll not allow myself to perform any judgement on that matter and it is more an observation.
I just want to add that it's not only based on behaviours observed online but on a more general trend. But, as you said, each individual may have his / her reasons and I'll not allow myself to perform any judgement on that matter and it is more an observation.
Moritasgus
New User
Moritasgus Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2014
From Australia
Posted April 21, 2016
tinyE: I guess that just leaves one question.
Does anyone know how to disable the auto check for 1.1?
Should clarify now I've had a chance to play. GOG has changed the behaviour of Galaxy and as of 1.1 it seems to run the launcher/patcher rather than straight into the game like it did with 1.05. Does anyone know how to disable the auto check for 1.1?
Squad fixed the launcher as part of this release but it currently only works to update KSP if it was bought on their store. Your launcher may update when its run but its only updating the launcher and not the game. Once the launcher is up to date it only briefly checks for updates and closes when you hit play so from what i can see there is no real reason to not have the launcher run everytime as it doesn't seem to use much data and it hosts banners/links to keep you up to date with the latest patches and mods without having to go to the forums.
Post edited April 21, 2016 by bigheeed
tiny E
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tiny E Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2012
From Other
Posted April 21, 2016
tinyE: I guess that just leaves one question.
Does anyone know how to disable the auto check for 1.1?
bigheeed: Should clarify now I've had a chance to play. GOG has changed the behaviour of Galaxy and as of 1.1 it seems to run the launcher/patcher rather than straight into the game like it did with 1.05. Does anyone know how to disable the auto check for 1.1?
Squad fixed the launcher as part of this release but it currently only works to update KSP if it was bought on their store. Your launcher may update when its run but its only updating the launcher and not the game. Once the launcher is up to date it only briefly checks for updates and closes when you hit play so from what i can see there is no real reason to not have the launcher run everytime as it doesn't seem to use much data and it hosts banners/links to keep you up to date with the latest patches and mods without having to go to the forums.
But thank you for the input. Much appreciated and good to know. :D
Post edited April 21, 2016 by tinyE
Lin545
May. 24, 2022
Lin545 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2011
From Russian Federation
Posted April 21, 2016
Sound Manager
KIS/KAS
Procedural Wings
-- mods not yet updated to/still have issues with 1.1 :/
KIS/KAS
Procedural Wings
-- mods not yet updated to/still have issues with 1.1 :/
Cosmonauth
New User
Cosmonauth Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2016
From Ukraine
Posted April 30, 2016
Kerbal Space Program patch 1.1.2 is now live!
we still didn't get 1.1.1 on GOG
we still didn't get 1.1.1 on GOG
Vythonaut
Per aspera ad astra
Vythonaut Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2014
From Greece
Posted April 30, 2016
We were to get 1.1.1 but something went wrong (Squad found some nasty bugs in 1.1.1) so the GOG patch was postponed until they fix the issues. I guess we will receive 1.1.2 next week (possibly Monday?) if nothing else happens.
Official GOG announcement here: https://www.gog.com/forum/kerbal_space_program/kerbal_space_program_111_aka_patch_1_for_11_is_out/post7
Official GOG announcement here: https://www.gog.com/forum/kerbal_space_program/kerbal_space_program_111_aka_patch_1_for_11_is_out/post7
Post edited April 30, 2016 by Vythonaut