It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Kerbal Space Program 1.4: Away with Words MK-2 is out! When will GOG release this new update?
avatar
JonGustav: Kerbal Space Program 1.4: Away with Words MK-2 is out! When will GOG release this new update?
There is no word about it yet, but i guess it'll will happen sometime tomorrow, as soon as GOG employees get to the office. KSP devs must have already sent all the relevant files to GOG by now.
Soon (tm).
Plus the 1.4 has bugs - GOG probably better retaining until already announced 1.4.1 is pushed, and push that instead.
And even then, the mods gonna have to catch up - new Unity, require recompilation.

You are currently much better with 1.3.1+Ven Stock Revamp.
1.4 brings only a framework to get more translations into game. But thats mostly all about it.
I have it on steam but I downgraded to the older 1.3.1 Version for mod campatibility and so.

1.3.1 is best you can use right now.
I wish GOG didn't make the stupid installers and would just give us a dmg with the game.

I hate being so late to adapt to new releases...
Their roots are ancient games, so
maybe they're still not used to publish new games that need regular patching :-D

But it could also be a problem with licensing, paperwork and so.
Remember: KSP is owned by Take2, now.
1.4.0 is already out via the Galaxy client, and was available simultaneously along with the Steam and KSP Store downloads. I'm not sure what steps are involved in getting the direct downloads up and running, but I'm sure they'll be there soon enough.

A 1.4.1 patch is due early next week to fix a few known issues.
avatar
Technicalfool: 1.4.0 is already out via the Galaxy client, and was available simultaneously along with the Steam and KSP Store downloads. I'm not sure what steps are involved in getting the direct downloads up and running, but I'm sure they'll be there soon enough.
hmm, weird thing is that GOG pushed out new, repackaged offline installers (with the new EULA) for 1.3.1 on the same day that they pushed 1.4.0 via galaxy
avatar
MikeWerner: Their roots are ancient games, so
maybe they're still not used to publish new games that need regular patching :-D
"Need" is a little bit strong, probably. But no, they have a completely competent upstream feed that either the dev can push directly, or that gog can put in various private or testing upstreams.

Thanks to gog also not being total assholes, like Valve, it's also possible to revert to previous patch-versions with a simple diff, if technically possible, so that you don't need to invalidate and wreck your entire install - just because someone installed an automatic update that happened to break all your mods, and so on.

Unfortunately - and this is unfortunate - gog doesn't reserve the right to maintain previous patches/versions if the dev decides to delete them. As was the case with for example No Man's Sky, when the princesses at Sony decided to remove all evidence of the actual working version of the game. To which Gog.com helpfully obliged, and purged the previous versions completely.

Of course, that game was already patched into shit at launch, thanks to Sony's internal testers, so it wouldn't change much if we had access to the previous versions. But it is an example that shows you just how problematic the "modern always online/needful patching sprees" schema is when a game that - say, surprisingly goes from indie-status to being purchased by a publisher - is suddenly repackaged in a format that makes modding impossible, etc. And the publisher now requires that all previous instances of the game will be removed out of copyright and drm concerns.

Take 2 doesn't exactly have the reputation of being insane, so the probability that they will suddenly force everyone on the same version, in order to have a consolidated stock version that everyone plays, to insert certain types of content, or allow a more organised mod-facility, to have a uniform presentation aspect between their shitty console version and the pc version, and perhaps adding microtransactions, or whatever - or like Sony did with NMS, to force everyone on their internal ADHD testers control schemas, simplified controls with twitch and total grinding mayhem -- that's not very high. But be aware of that they could do that, without actually breaking any laws.

And they can also simply suppress and ignore your complaints completely and utterly, and then punish the developer if the publisher overtures for a "relaunch" don't work. So be adviced to stay the fuck away from publishers and developers who do this, or are liable to accept deals like this.

Meanwhile, as helpfully supplied further up in the thread, the EULA really is an agreement with only one party, which is you. The company, dev or publisher, is not actually bound by the EULA in any way, before or after being acquired by Take 2, or anyone else. They are obliged to it for the sake of good PR, but they are not bound to it. You as a user, however, can legally accept terms that are worse than consumer laws in your country.
And it is the paid DLC route! Let the retroactive sabotaging of the previous versions of the game commence. Because nothing sells more games than being a dick to your customers. Proven fact, I'm afraid.
avatar
nipsen: And it is the paid DLC route! Let the retroactive sabotaging of the previous versions of the game commence. Because nothing sells more games than being a dick to your customers. Proven fact, I'm afraid.
Sorry you feel that way.

Though given the game is DRM-free on all storefronts, you can easily keep a copy somewhere else on your machine that your updaters won't touch. Heck, it's been the recommended way to play a modded game since forever. Just don't be giving those copies to anybody else, because the devs would really like to get paid for their work.
after version 1.1.3.1289 only rubbish versions of KSP came out. for me at least it is so.

at 1.2.0 and later is implemented auto struts. A shitty way to work around some game bugs.
It makes a invisible string to the most heavy part in the rocket. And for wheels this "feature" is hard-coded and can not be turned off.

Therefore version 1.1.3.1289 is the last where robotic mods was possible and fully functioning. Capable of moving parts with wheels on. As thing are now, Any mod that tries to move wheel parts after lift off will fail.

look at https://www.youtube.com/watch?v=yxh9En_Rd6E
or https://www.youtube.com/watch?v=VzVC6w6kj3w

as soon as you add a wheel it wont work any more in later versions.
avatar
nipsen: And it is the paid DLC route! Let the retroactive sabotaging of the previous versions of the game commence. Because nothing sells more games than being a dick to your customers. Proven fact, I'm afraid.
avatar
Technicalfool: Sorry you feel that way.

Though given the game is DRM-free on all storefronts, you can easily keep a copy somewhere else on your machine that your updaters won't touch. Heck, it's been the recommended way to play a modded game since forever. Just don't be giving those copies to anybody else, because the devs would really like to get paid for their work.
So let me explain this to you in detail: I want to use platforms like gog.com or even Steam. I accept and approve of the fact that developers have a legitimate, if paranoid, wish to control how their product is distributed. And that is why I would rather use a deployment system that can give our paranoid distributors and developers some peace of mind.

And why shouldn't I, right, when they can - with complete knowledge of how the copies are used, and what versions are deployed - simply store previous versions. And even allow seameless updates without actually invalidating the entire install in the best Uplay style and Steam encryption bs way. The dev could still have a toolchain that's protected, and everyone would be happy.

But no. What they want is not that you as a customer shall be happy, and that they as a seller of a product to me should be happy. That's just too fucking simple - they need to have the opportunity to invalidate installs, and make all previous versions and assets incompatible with the updated versions. And then, as we saw with Nomanski, like I explained, that the previous patches should also be removed from the deployment system.

Out of no other reason than that the developer and distributor should have control over which specific version you are currently running on your computer. Unless you "hide it" from them by essentially breaking the law and being a pirate.

Which, because that obviously happens, again justifies increased costs, and yet more paranoid bullshit from the distribution link. All the way from the end of the deployment stream, to the start of the compilation toolchain, and of course also the schema the game is put together with.

Does that make sense to you, from any point of view - as a customer who pays too much, as a developer who can't start a project without massive funding (or else be fucked, and have an impossible time to protect the license - in theory, based on nothing else except that you don't have Cinnavia or something along those lines slowing everyone's computer down to a crawl), or as a publisher who has to pay for the startup cost - who benefits from this?

No one.

And yet. This is now the norm. And this is how "business" is done. It's ridiculous. And even when developers turn up who skip all the middlemen - what happens? They get panned by the Sterlings and Crescentes of the gaming world, because they don't give them structured and simple blueprints to create newsitems over, as per following the fact that they don't have "professional publishers" backing them.

Which is, as we see, a sin.

The gaming industry as it is should not exist. It deserves to not exist. And it only does because people put up with paying for it, and indeed want to see small fluffy advertisement blurbs that tickle their fancy in 5 second bursts.

But that industry doesn't deserve to exist. And it really shouldn't, because it does take quite a lot of effort on the user-side for it to keep existing.
avatar
nipsen: I accept and approve of the fact that developers have a legitimate, if paranoid, wish to control how their product is distributed...

...they need to have the opportunity to invalidate installs
Unfortunately you can't really have one without the other. That's what DRM is. And that's what KSP doesn't have.

As mentioned, the devs don't care about you keeping multiple installed copies on your machine for your own use. It's the only way of running a modded install "safely", that won't get broken as soon as Steam does its enforced "lols update now or update when you start the game :^)" thing. Or when Galaxy does its more voluntary version.

And while a lot of what you posted is legitimate in an industry filled with shady practises, how much of this has anything to do with KSP?
avatar
Technicalfool: Unfortunately you can't really have one without the other. That's what DRM is.
No. That's what "pissing your customers off" is like. DRM means having some control over what is distributed, and how it is distributed. There's no mutual exclusion between having a secured distribution platform to a personal license, and having a deployment system that doesn't invalidate mods and previous versions after an update.

Why people believe that, even when they know some amount of programming themselves, I can't for the life of me understand.

Seriously - you need, at some point, you have to make the data readable for the user's platform. So unless you have a protected box with an inaccessible OS, that specifically encrypts everything that happens to your specific box (ala the ps3) - then there is a way to get around the drm. So why not just go for a personal license, and a personal access point with reasonable platform and version control that accommodates user-files, mods and different versions?

It's only to piss users off. It's literally something that drives people either up the walls, to avoid buying games (like the phase I am in now), or else deliberately towards piracy.

It makes no sense. Unless you deliberately aim to piss off customers, of course. Then it does make a certain degree of sense.