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First of all just want to say I loved DoomRL. Its a top 3 roguelike for me and I was really looking forward to Jupiter Hell.

Unfortunately the lack of diagonal movement really killed my enjoyment of the current build. I appreciate that this was a conscious design decision and the reasons behind it but it is just not what I was looking for in a spiritual successor to DoomRL.

IMO no diagonal movement makes staying in cover too difficult and movement across open areas awkwardly constrained. Since careful positioning is a key component of the gameplay this really hurt my enjoyment.

Not trying to spit hate but did want to add my voice to the choir of those that need 8 directions of movement to enjoy this game.

P.S. Hope you come back to AliensRL one day.
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nauticalwheeler: Unfortunately the lack of diagonal movement really killed my enjoyment of the current build. I appreciate that this was a conscious design decision and the reasons behind it but it is just not what I was looking for in a spiritual successor to DoomRL.
This is a frequent question, so I decided to repost the Jupiter Hell FAQ to this forum:

https://www.gog.com/forum/jupiter_hell/jupiter_hell_faq

Apart from the above, I'll address your post below:
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nauticalwheeler: IMO no diagonal movement makes staying in cover too difficult and movement across open areas awkwardly constrained. Since careful positioning is a key component of the gameplay this really hurt my enjoyment.
There was no cover in DoomRL. There was a bug that made vision assymetric, that was left there because removal of it destroyed the whole "strategy". Jupiter Hell has a real cover system.
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nauticalwheeler: Not trying to spit hate but did want to add my voice to the choir of those that need 8 directions of movement to enjoy this game.
Newcomers (non-roguelike) to the game don't even know that diagonals should be there. Most discussions about diagonals revealed at least 1-2 players who never knew that diagonals were actually in DoomRL and assumed some cave levels were buggy. Many people that wanted diagonals decided after playing the game for a longer period of time that they do not miss them. It doesn't take away from the enjoyment, it just requires a switch of mindset - especially that fast paced gameplay with diagonals basically is restricted only to people with a numeric keypad.
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nauticalwheeler: P.S. Hope you come back to AliensRL one day.
I hope so too - if JH does well and I'll be able to get back my weekends, I'll come back to all 4 classic ChaosForge RLs :)
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nauticalwheeler: First of all just want to say I loved DoomRL. Its a top 3 roguelike for me and I was really looking forward to Jupiter Hell.

Unfortunately the lack of diagonal movement really killed my enjoyment of the current build. I appreciate that this was a conscious design decision and the reasons behind it but it is just not what I was looking for in a spiritual successor to DoomRL.

IMO no diagonal movement makes staying in cover too difficult and movement across open areas awkwardly constrained. Since careful positioning is a key component of the gameplay this really hurt my enjoyment.

Not trying to spit hate but did want to add my voice to the choir of those that need 8 directions of movement to enjoy this game.

P.S. Hope you come back to AliensRL one day.
In a weird way I find diagonals tedious after I've been playing DRL for a couple hours even though it's not really extra work for my fingers lol.

I think not having diagonals makes you consider room entry and forces you to peek around when possible. I think there should be a better way to alert the player of distant enemies though, because there's been multiple times I've walked into a demon only to realize I could have looked to the upper right of the screen and seen he was there.
Post edited August 16, 2019 by Flesh420.613
Honestly, it took a little getting used to after the hundreds of hours on DRL to get used to having no diagnols, but I'm pretty much fine with it.

The only thing I'd say makes it frustrating is not being able to open door from cover means that EVERY door open is a game of "am I going to get insta-blasted in the face and lose half my health for making the mistake of progressing through the level?" It would be nice to be able to open the door from the diagnol adjacent to it so that we can actually utilize the cover system. :)
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kev25811: The only thing I'd say makes it frustrating is not being able to open door from cover means that EVERY door open is a game of "am I going to get insta-blasted in the face and lose half my health for making the mistake of progressing through the level?"
You know that you can shoot doors open, right?

Of course, there are lots of considerations if you do that: not every door is going to have convenient cover and good firing angle, shooting may attract enemies, if you try to shoot your way through most doors then you'll quickly run out of ammo...so I usually take my chances with a shotgun or 44. pistol in hand.

But sometimes, it really is the best available option; you don't have to manually open EVERY door.
Post edited November 23, 2019 by JasonMiao
In excellent old under considered 1Quest, IIRC its dev had said diagonal is possible, square-root of two movements (1.41 move).

That was mainly a free ad' for his game :)
Post edited April 30, 2020 by ERISS