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I played these to death in Windows 10 but alas something's gone horribly wrong for me and I cannot figure out what it is. I can assume its a codec issue i think.

I start JP3, the video is choppy and out of sync. Get to main menu and its frozen. Can't go any furhter and have to sign out windows to get back in. JP2 on the other hand switches screen to 640X480 but just hangs.

Got me stumped tbh. Never had an issue running these. Tried compatibility modes as well and changed video drives. Added directdraw substitute.
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Figured it out guys. For future ref the directdraw.dll in the main folder is incompatible with Windows 11 it seems. Download a windows 10 64 bit version of it and pop it in the game folder and boots fine
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THECOYOTE99: Figured it out guys. For future ref the directdraw.dll in the main folder is incompatible with Windows 11 it seems. Download a windows 10 64 bit version of it and pop it in the game folder and boots fine
Hey, running into this same problem in Windows 11. There is a file called ddraw.dll in the game directory. Is that what I'm looking for? Could you elaborate on the steps to take to get this working properly? I'm still not sure what to do.
NOt a computer expert by ANy means, so I have no idea what it means to "work with the directdraw.dll in main folder" means.
All of this is tested on Windows 11 22h2 latest up-to-date as of FEBRUARY 2023 (build 22621.1265).

Journeyman Project 1 need nothing done and played to the end.

Journeyman Project 3 Will update when I have a better look at it and if it turns out different. But, it appears to need nothing and works as appears to be the same as a lets play from pre-Windows 11 time. At this time I'd suggest if you need to play with dll files here then you have a different non-game problem just like with 2.

Update 1: If you're using the config.ini hack as specified here in the post "journeyman_3_video_issues" from long ago to force the game into windowed mode then you will see bad frame rate of the videos and gameplay beyond the menu. This would also apply if otherwise the game was somehow forced to act as if it was windowed such as possibly from certain 3rd party applications. However, it does fix the controls menu and some other menu stuff. But, that stuff is 99% not needed.

Update 2: Enabling compatibility "Reduced color mode 16 bit" fixes the issues with windowed mode. However, it breaks some of the menu backgrounds. I don't know if it will break anything else. So that's a 50% better thing. Also, enabling 640x480 will get it to take up the entire screen. Its also possible however to get the game into widescreen stretched or otherwise if wanting via GPU software control panel settings.

Update 3: Nearly stop the mouse disappearance (seeing about 90% improvement or more). Have to disable GPU scheduler unfortunately (makes the largest difference). To get a decent amount better, set game to Windows 7 compat and check use legacy display ICC with everything else disabled (although perfectly fine for reduce color mode, 640x480, and disable FSO to be enabled). May need to combine disable GPU scheduler with the rest (which is how I tested it all combined). Don't forgot to re-enabled GPU scheduler when done or you will be posting issues, going crazy, or enjoying that with other things you don't want to enjoy it with lol. Its possible there's something else around instead of GPU scheduler.

If you don't know where Windows GPU scheduler is (currently in Win11): Right click desktop > display settings > Graphics > Change default graphics settings > Hardware-accelerated GPU scheduling > reboot after changing.

Update 4: Playable to the very end using update 3 changes. Had one crash. Everything else was fine enough to play it. This is it from me on this. The end.

For Journeyman Project 2 there's a small issue and has nothing to do with dll files. If you have to play with dll files then you have a different non-game problem:

File Explorer browse to (or wherever you installed it): C:\Program Files (x86)\GOG Galaxy\Games\Journeyman Project 2

Right click BIT95.EXE

Click Properties

Click Compatibility tab

Click button at bottom "Change settings for all users"

UNCHECK "Run this program in compatibility mode for" as compatibility here breaks it being able to run (BIT2432.EXE for example doesn't have compatibility force set and runs fine)

CHECK "Run this program as an administrator" as it has a permission denied issue

Make sure 640x480 is checked if you want the game to take up all of the screen

Nothing else needs to be checked

Click OK

UNCHECK again here "Run this program in compatibility mode for"

Click OK

You can now start the game normally

ALTERNATIVELY if you want to restrict perms (which is technically better but perm allowance is so badly rampant that you probably don't care to do this lol) as the BIT95.EXE simply runs BIT2432.EXE anyway which has no problem without them:

Right click BIT2432.EXE

Click Properties

Click Compatibility tab

Make sure 640x480 is checked if you want the game to take up all of the screen

Click OK

Create a shortcut to BIT2432.EXE

You can now start the game from that shortcut instead

Edited for missed spelling mistake, some better highlights, clarifications, added Journeyman 1, 3 updates
Post edited May 30, 2024 by echoVolume
avatar
spivant: All of this is tested on Windows 11 22h2 latest up-to-date as of FEBRUARY 2023 (build 22621.1265).

Journeyman Project 1 need nothing done and played to the end.

Journeyman Project 3 Will update when I have a better look at it and if it turns out different. But, it appears to need nothing and works as appears to be the same as a lets play from pre-Windows 11 time. At this time I'd suggest if you need to play with dll files here then you have a different non-game problem just like with 2.

Update 1: If you're using the config.ini hack as specified here in the post "journeyman_3_video_issues" from long ago to force the game into windowed mode then you will see bad frame rate of the videos and gameplay beyond the menu. This would also apply if otherwise the game was somehow forced to act as if it was windowed such as possibly from certain 3rd party applications. However, it does fix the controls menu and some other menu stuff. But, that stuff is 99% not needed.

Update 2: Enabling compatibility "Reduced color mode 16 bit" fixes the issues with windowed mode. However, it breaks some of the menu backgrounds. I don't know if it will break anything else. So that's a 50% better thing. Also, enabling 640x480 will get it to take up the entire screen. Its also possible however to get the game into widescreen stretched or otherwise if wanting via GPU software control panel settings.

For Journeyman Project 2 there's a small issue and has nothing to do with dll files. If you have to play with dll files then you have a different non-game problem:

File Explorer browse to (or wherever you installed it): C:\Program Files (x86)\GOG Galaxy\Games\Journeyman Project 2

Right click BIT95.EXE

Click Properties

Click Compatibility tab

Click button at bottom "Change settings for all users"

UNCHECK "Run this program in compatibility mode for" as compatibility here breaks it being able to run (BIT2432.EXE for example doesn't have compatibility force set and runs fine)

CHECK "Run this program as an administrator" as it has a permission denied issue

Make sure 640x480 is checked if you want the game to take up all of the screen

Nothing else needs to be checked

Click OK

UNCHECK again here "Run this program in compatibility mode for"

Click OK

You can now start the game normally

ALTERNATIVELY if you want to restrict perms (which is technically better but perm allowance is so badly rampant that you probably don't care to do this lol) as the BIT95.EXE simply runs BIT2432.EXE anyway which has no problem without them:

Right click BIT2432.EXE

Click Properties

Click Compatibility tab

Make sure 640x480 is checked if you want the game to take up all of the screen

Click OK

Create a shortcut to BIT2432.EXE

You can now start the game from that shortcut instead

Edited for missed spelling mistake, some better highlights, clarifications, added Journeyman 1, 3 updates
It took way too long for me to realize that when you said JP1, you meant Pegasus Prime and not the original, and I got super hyped that SCUMMVM finally added compatibility for it.
avatar
spivant: All of this is tested on Windows 11 22h2 latest up-to-date as of FEBRUARY 2023 (build 22621.1265).

Journeyman Project 1 need nothing done and played to the end.

Journeyman Project 3 Will update when I have a better look at it and if it turns out different. But, it appears to need nothing and works as appears to be the same as a lets play from pre-Windows 11 time. At this time I'd suggest if you need to play with dll files here then you have a different non-game problem just like with 2.

Update 1: If you're using the config.ini hack as specified here in the post "journeyman_3_video_issues" from long ago to force the game into windowed mode then you will see bad frame rate of the videos and gameplay beyond the menu. This would also apply if otherwise the game was somehow forced to act as if it was windowed such as possibly from certain 3rd party applications. However, it does fix the controls menu and some other menu stuff. But, that stuff is 99% not needed.

Update 2: Enabling compatibility "Reduced color mode 16 bit" fixes the issues with windowed mode. However, it breaks some of the menu backgrounds. I don't know if it will break anything else. So that's a 50% better thing. Also, enabling 640x480 will get it to take up the entire screen. Its also possible however to get the game into widescreen stretched or otherwise if wanting via GPU software control panel settings.

For Journeyman Project 2 there's a small issue and has nothing to do with dll files. If you have to play with dll files then you have a different non-game problem:

File Explorer browse to (or wherever you installed it): C:\Program Files (x86)\GOG Galaxy\Games\Journeyman Project 2

Right click BIT95.EXE

Click Properties

Click Compatibility tab

Click button at bottom "Change settings for all users"

UNCHECK "Run this program in compatibility mode for" as compatibility here breaks it being able to run (BIT2432.EXE for example doesn't have compatibility force set and runs fine)

CHECK "Run this program as an administrator" as it has a permission denied issue

Make sure 640x480 is checked if you want the game to take up all of the screen

Nothing else needs to be checked

Click OK

UNCHECK again here "Run this program in compatibility mode for"

Click OK

You can now start the game normally

ALTERNATIVELY if you want to restrict perms (which is technically better but perm allowance is so badly rampant that you probably don't care to do this lol) as the BIT95.EXE simply runs BIT2432.EXE anyway which has no problem without them:

Right click BIT2432.EXE

Click Properties

Click Compatibility tab

Make sure 640x480 is checked if you want the game to take up all of the screen

Click OK

Create a shortcut to BIT2432.EXE

You can now start the game from that shortcut instead

Edited for missed spelling mistake, some better highlights, clarifications, added Journeyman 1, 3 updates
Thank you I got JP2: Burried in Time working with your instructions. Before it would just crash and close.

Uh oh - it crashed in Farnsteins lab. I will have to find another fix.
Attachments:
Post edited April 13, 2024 by irishharp2m6
Literally just finished JP2 an hour ago or so (after a clean start in ScummVM - I barely played it previously though) and didn't see any crash at all. But, I did use ScummVM. So, that might be the fix there.

Was looking at ScummVM for playing games on my phone and noticed JP1 and JP2 are available. It does work there on a mobile device. And you can sync with or just use ScummVM on PC to play it there =)

Did only have two issues on the phone (where I switched over to PC) with the hall of flying arrows where I couldn't move the objects and the mouse would double click at times. But, the PC was fine. (Oh, and turning the device brightness up all the way to sunshine mode helps see lol).

Didn't try the saves from non-ScummVM use. Not sure how it will go there. Might work. Not sure though if ScummVM does anything there or not.
Post edited May 30, 2024 by echoVolume
Thanks for suggesting ScummVMM. Playing it directly I could barely see the videos in the game because it was so small and it would lock up after 8 seconds of video.
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echoVolume: Literally just finished JP2 an hour ago or so (after a clean start in ScummVM - I barely played it previously though) and didn't see any crash at all. But, I did use ScummVM. So, that might be the fix there.

Was looking at ScummVM for playing games on my phone and noticed JP1 and JP2 are available. It does work there on a mobile device. And you can sync with or just use ScummVM on PC to play it there =)

Did only have two issues on the phone (where I switched over to PC) with the hall of flying arrows where I couldn't move the objects and the mouse would double click at times. But, the PC was fine. (Oh, and turning the device brightness up all the way to sunshine mode helps see lol).

Didn't try the saves from non-ScummVM use. Not sure how it will go there. Might work. Not sure though if ScummVM does anything there or not.