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So yeah, how am I supposed to approach swimming in this game? Either I am missing something or all merecenaries boast some serious super drowning skills (as in [url=]http://tvtropes.org/pmwiki/pmwiki.php/Main/SuperDrowningSkills[/url]). Really, I've had so many mercs drown on me so far on my first playthrough that it's not even funny.

I've seen the stupid snake creature thing idling around at times, and I've tried to have mercs swim only when I could not see it, but so far the drowning chance seems entirely random to me (and way too damn high!). I've read somewhere I'm supposed to equip any swimmer with a knife so that they can fight the friggin' snake off, but no luck so far.

So, is swimming an utter death-trap regardless of equipment and/or skills, and should I therefore only swim if there's no other choice? Or do I just need to learn about the "proper" way to do it in order to minimize the risk?

Also, a merc just sunk down on me while being in possession of a certain just-found micro-purifier... Yup. So, am I completely boned in here? I don't suppose some of Santino's thugs will be kind enough to drop another one for me to find. Start over it is?

Bear in mind that I'm trying to play this without any save-scumming (is that even feasible?), so I'm not keeping any saves from before the damn thing sunk.
Giving knives helped me. Also make sure the energy bar (blue) is full. Though you will still have drownings. Avoid swimming if you can.

As for the micropurifier, when a merc dies even by drowning, his items should appear on the nearest shore. Try looking for it.
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The game considers the Micropurifier as a floatable object and as such, if a merc drown with it, the Micropurifier, along with any other floatable objects carried by the merc, will float to the nearest shore.

Regarding swimming:

Water in the first Jagged Alliance game comes with three depth level: Knee deep, torso deep and above head deep.

Your mercs can cross water that is knee deep without any problems, they cannot shoot while they are in the water but they won't get attacked by eels and snakes, they won't drown, and their equipment will not get damaged by water. Things get tricky when you order your mercs to cross bodies of water that are torso or above head deep.

First of all, not all mercenaries know how to swim, there's a handful of mercenaries that just cannot swim, whenever they are ordered to enter water that is above head deep, they will quickly lose all their stamina and immediately drown and die. Which mercenaries cannot swim are hinted in the mercenaries biographies when you hire them.

Even when a mercenary can swim, their ability to swim is heavily dictated by their current stats. Mercenaries that are unathletic, or wounded (even when their wounds have been patched) will lose stamina faster than a healthy one when they are swimming. When a mercenary runs out of stamina while they're swimming, they will drown and die.

Then, there are snakes, all over Metavira, in the lakes, rivers, and sea shores, there are snakes everywhere. It doesn't matter whether you see the snakes on the surface of the water or not. Whenever a mercenary is in water that is torso or above head deep, there is a random chance they will get attacked by snakes.

When an unarmed mercenary is attacked by a snake two things can happen:
The merc can waste the entire turn wrestling with the snake, losing a lot of health and stamina in the process.
The merc can escape from the snake, lose some health and resume swimming.
Again, whether a mercenary can escape a snake is heavily dictated by his or her stats. Healthy, rested and athletic mercenaries have better chances of escaping than wounded, fatigued or unathletic mercenaries.

You can increase your mercenaries chances of survival by having them carry* a knife when they go in the water. When a merc carrying a knife is attacked by a snake, he or she will attempt to kill the snake with the knife, before escaping. Sometimes they may even escape without suffering any health loss. That being said, once again, the chances that your mercenary will ready the knife depend heavily on your mercenary's health, fatigue or their physical fitness. Even when they carry a knife, any mercenary that aren't in top shape may spend several turns before they actually kill the snake, may suffer health loss from the fight, or may still be unable to draw the knife and drown.

* The official strategy guide seems to indicate that it is not necessary to put the knife in the mercenary's hand, that the mercenary will attempt to draw the knife whether the knife is in his pocket or whether the knife is already in his hand but personally I try to put the knife in the mercenary's hand before I order them to cross water. Better safe than sorry.

Save scumming is a good way to avoid snakes altogether, whenever you are about to enter water, save just in case. That being said, you cannot always rely on that. Whether you're in combat and cannot quick-save, whether you're doing an ironman run, whether you think it's just plain cheap to abuse saving, and sometimes the game also seems to be determined to throw a fistful of snakes at your mercs' faces, even when you save scum. So, before you cross water:

Make sure that your mercs are not fatigued, either spend a couple turns doing nothing or drink water to replenish their stamina. To drink water, go in the inventory screen, select a canteen and click on the mercenary silhouette's head (not the merc's portrait). Empty canteens get replenished every morning so don't discard them once they're empty.

If you need to send a mercenary across a body of water, make sure the mercenary you send is healthy, physically fit, and equipped with a knife. If you need to cross a body of water with your entire squad, make sure they all fit the requirements, those that do not should either find an alternate route around the body of water, and if they cannot, they should have stayed at the base that day.

Two last things:
Every other morning, Jack may randomly offer you one of his four native assistants to guide you on the island if you have an empty slot in your squad that day. The official strategy guide seems to indicate that these native assistants are excellent at killing snakes when they are equipped with knives and have less chances of getting attacked by snakes when they are in water. I have not verified this however.

And last but not least, whenever a mercenary cross water that is torso or above head deep, there is a random chance that their equipment will suffer from water damage. Guns, explosives, electronic equipments, gas masks and kits get damaged when you swim or waddle in water. Armors, goggles, ammos, knives, silencers, scopes and canteens do not get damaged. If you need to swim somewhere, pack the strict minimum to cut your home mechanic some slack.
Post edited September 16, 2014 by blueskirt42
Thanks. Very useful info!

I noticed though that when mercs meet a snake carrying knife, they never lose health. In my game 2 things usually happen to knifed mercs:
_They kill the snake (possibly losing stamina in the process).
_They lose all stamina and they die.
Post edited September 17, 2014 by ZFR
Thanks a million for the feedback. I guess that's all I needed to know about swimming in JA1. Just for the lulz, I'll let you know what happened when I tried to go on with my game yesterday: The micromacguffin did indeed float to the shore... to the wrong one x_x. So I had to swim again to retrieve it. An "oh, crap" moment came when I realized none of my freshly hired mercs was packing knives. So I sent a perfectly healthy Snake, who was promptly attacked by snake and killed (oh, the irony!) I did manage to retrieve the damn thing, and went on to win two sectors, albeit losing another couple mercs to the wet clutches of death. Astonishingly enough, another one managed to repel a snake attack with his bare hands (to significant health loss). Much fun and merrymaking was had. I think my current (first ever!) playthrough qualifies as an iron man run, but I doubt I have real chances of finishing it. I'm playing on easy, so I'm just going with the flow and learning as I go, sort of a glorified tutorial. I guess I'll do a more serious playthrough next time.

By the way, you can't traverse unless your whole team does, can you? I guess that's going to lead to interesting gambles when I absolutely need to traverse yet some of my mercs is unfit for swimming. Also, any merc that just cannot swim should definitely put self-preservation above duty (or at least let the other mercs know so they can piggyback him/her to safety). It'd sure make my life easier.
I never did much swimming in JA as it was never really necessary. IIRC the only time I did do it, was to get the missing headstone. Go over land and you should be fine, although on some days it might require a high number of guards due to a high number of sectors facing enemy sectors.
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Chandoraa: Thanks a million for the feedback. I guess that's all I needed to know about swimming in JA1. Just for the lulz, I'll let you know what happened when I tried to go on with my game yesterday: The micromacguffin did indeed float to the shore... to the wrong one x_x. So I had to swim again to retrieve it. An "oh, crap" moment came when I realized none of my freshly hired mercs was packing knives. So I sent a perfectly healthy Snake, who was promptly attacked by snake and killed (oh, the irony!) I did manage to retrieve the damn thing, and went on to win two sectors, albeit losing another couple mercs to the wet clutches of death. Astonishingly enough, another one managed to repel a snake attack with his bare hands (to significant health loss). Much fun and merrymaking was had. I think my current (first ever!) playthrough qualifies as an iron man run, but I doubt I have real chances of finishing it. I'm playing on easy, so I'm just going with the flow and learning as I go, sort of a glorified tutorial. I guess I'll do a more serious playthrough next time.

By the way, you can't traverse unless your whole team does, can you? I guess that's going to lead to interesting gambles when I absolutely need to traverse yet some of my mercs is unfit for swimming. Also, any merc that just cannot swim should definitely put self-preservation above duty (or at least let the other mercs know so they can piggyback him/her to safety). It'd sure make my life easier.
I never finished JA many years ago as a child but I'm in the middle of playing it now.
Few tips...
1. I've never needed to swim over large water bodies, select mercs to cross bridges one at a time and you'll be fine.
2. I think you scroll with the mouse wheel or hold down the right button and move the mouse to zoom out a see items all over the map.
3. Micro purifier is always in the first sector you enter on the first day if you're playing easy or normal.
4. I play with the option of quick-save during battles, takes heaps of the difficulty out of it but still great fun on normal
5. random items like steel, fuel, glass jar, oil, rags can be combined to make items or improve items
6. Carry damaged enemy guns and get speck to fix it the next day
Over the years of replaying this amazing game I've found out that you get crazy exp gains from winning snake encounters (with a knife). If you spend a few days just swimming around snake fighting you can turn any merc (that can swim and isnt a native) into a beast as it grants a massive gain to AGI, DEX and WIS. You can turn your faverite mercs into ninjas.and this changes everything as some of the best have low action points. You're welcome!...dc5lvr out
A question on this subject:
Is it not possible to help a drowning merc with another merc in exploration mode? I accidentally quick saved seconds before Eli drowns thinking it was safe to use a move all move without people (especially fatigued) going into water.
Post edited January 03, 2017 by ResidentLeever
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ResidentLeever: .
You can give canteen, use it up, take it back, give another one etc, take them back too, then give a knife (impossible in one turn during non-realtime).
Thanks, I tried those but I guess I saved too close to the event as it didn't help. Ended up restarting the day.
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ResidentLeever: Thanks, I tried those but I guess I saved too close to the event as it didn't help. Ended up restarting the day.
Also if it happens near sector border, its possible to traverse to safety (if all the other requrements are met, and drowning or fighting snake is not checked there).
A "move while avoiding water" command wold have been useful.