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ok, here we go:

1) how do i update to 1.13 if i got this through GoG (and what are the extra features)

2) how do i *after battle heal*... i mean by this, how do i multy heal them in the after battle screen, is it possible (i have only been able to pick one so far)

3) how do i make new *militia* on the map? can this be done from first stage?

4) best thing to do *from start*? by this i mean... should i hire at least one merc (all i can afford) or should i solo the first map?

5) how to effectivly *close in* from a distance (example, my mercs have spotted an enemy, but it is out of fire AND move range *at least 26 AP*, i only have 17 AP on either merc)

6) what's all this i hear about *leaving guns/equiptment behind*?

7) how to shoot through doors/windows (one enemy sofar has retreated through an *open* door, but my merc has to physically walk into the room to shoot him (as far as i have seen)

8) anything else i should know for an absolute noob?

Thanks guys

EDIT: resoultion? (how to change it?) i notice that on the *PAUSE* screen (the one when you choose where to go etc) about half an inch is missing from the top, is this resolution? if so, how to change (without changing pc resolution)?

RE-EDIT: play time? (long road compaired to short), ok... how long (approx) do you think it will take if i did EVRY quest, compaired to as fast as poss? a week/ a month/a day?

thank you
Post edited February 26, 2014 by Barneyboy123
This question / problem has been solved by Shaakaimage
1) See my reply in your other thread -- please don't duplicate questions.

2) See my reply in your other thread -- please don't duplicate questions.

3) To train new militia you must have the support of at least 20% of the population -- note that you can train militia in SAM sites, too.

4) It's possible solo, but I would go for backup -- choose a cheap merc that can be trained up. Don't splash all of your money on expensive mercs at the start.

5) Move slowly, always leaving your mercs with enough action points to get a possible reaction move.

6) Your inventory is not limitless. Take only what you need and can carry.

7) Use explosives!

8) That question is too broad. Sorry.
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Hickory: 1) See my reply in your other thread -- please don't duplicate questions.

2) See my reply in your other thread -- please don't duplicate questions.

3) To train new militia you must have the support of at least 20% of the population -- note that you can train militia in SAM sites, too.

4) It's possible solo, but I would go for backup -- choose a cheap merc that can be trained up. Don't splash all of your money on expensive mercs at the start.

5) Move slowly, always leaving your mercs with enough action points to get a possible reaction move.

6) Your inventory is not limitless. Take only what you need and can carry.

7) Use explosives!

8) That question is too broad. Sorry.
Thank you for your help so far, sorry about the duplications (i didnt beleieve any one would answer a new question in an old thread) and as for the 8)...: ( i did ask this in the abover post, but it seems to have dissapeard ), Length play (speed vs all), as in how long is the game if just zerging (no side quests) compared to how long with all side quests? (days, weeks, months/ or just a few hours?)

umm... do weapons degrade over time? (i haven't seem a durability counter yet so i assume not?) if they do, how do i repair them? do i need other items/weapons to initiate the repair? and are they upgradeable?

whats the best way to earn cash? (i hear to do so you need militia? but can you also find *loose* coins in the world?)

Replay factor (concerning stages/locations): once i have cleared an area with loot/enemies, can i then return to said area to *rince and repeat*? or do the dead stay dead/looted stay looted?

Is there *game over*?: if my main merc dies, can he/she be *resurected* or do the dead stay dead?

Whats the best way to gain energy? and does the *canteen* replenish it? what about food?

last one: resoloution: i notice that in *play mode*, about 1/4 of an inch is missing from the left side (top side if in *pause/map* mode), how do i change it?

Thank you
Post edited February 26, 2014 by Barneyboy123
I never time games, so I have no idea in absolute time (hours at the keyboard) that any playthrough will take.

All equipment degrades as it's used. You need a repair kit, and a merc with good mechanical skills -- any merc can repair with a toolkit, but good mechanical skills speeds things up. Your merc with good mechanical skills should also be your lock picker, for which a lockpick will be invaluable, although a utility knife can substitute in a pinch. Weapons are upgradable.

Regular cash is earned by capturing (and holding) towns with a mine. Note that mines can become depleted, too. The militia is needed to protect your mines, else they will be retaken. Other ways to earn money are usually related to side quests, at least any significant money.

Areas don't respawn enemies, but the queen is always sending new patrols out as they get destroyed. Dead stay dead, but they get replaced eventually.

You can keep playing if your main merc dies, but is there any point?

That is what the canteen is for, for replacing energy. You don't need food.

The resolution issue sounds like you need to press the auto adjust button on your monitor.
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Hickory:
Thanx a lot for that, that is what i was after, you understood my plight very well... now for the next issue (best place here because its a similar theme)

I have just got to that *dressand*? place (the town to the right of starting area), i henched over a few guys on the way (random encounters?) and so i thought *awesome, im pretty kick ass*... got to the place mentioned above and... how wrong i was!... i had wire cutters on me, so i snipped a little hole in the metal fenc... explored the 2 metal structures (didnt find much), started to crouch (thought something was coming up *after a cut scene like that*) and i was right... i snuck up to the gaurd next to the barrier (he spots me from about 20 ft away), thought he was the only one... i get about 2 turns of shooting... 1 turn of healing, and then its *by by party!... Do you wish to surrender?* i had Ira in my group, my main merc was a medic/non-stealth gurella type class)... what did i do wrong? i was heavily stocked on much needed items (i explored everything i could on the way)

Did i get there too early (should i have explored first?) or is there a tactic i missed out on?

thanks
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Barneyboy123: I have just got to that *dressand*? place (the town to the right of starting area), i henched over a few guys on the way (random encounters?) and so i thought *awesome, im pretty kick ass*... got to the place mentioned above and... how wrong i was!... i had wire cutters on me, so i snipped a little hole in the metal fenc... explored the 2 metal structures (didnt find much), started to crouch (thought something was coming up *after a cut scene like that*) and i was right... i snuck up to the gaurd next to the barrier (he spots me from about 20 ft away), thought he was the only one... i get about 2 turns of shooting... 1 turn of healing, and then its *by by party!... Do you wish to surrender?* i had Ira in my group, my main merc was a medic/non-stealth gurella type class)... what did i do wrong? i was heavily stocked on much needed items (i explored everything i could on the way)

Did i get there too early (should i have explored first?) or is there a tactic i missed out on?
You didn't get there too early; Drassen can be taken immediately, in fact it's very good idea to do that if you want access to on-line shopping. I won't say any more than that, for spoiler reasons.

My guess is that you have fallen into the trap that most new players do: you didn't take your time, and plan ahead. JA2 is not the kind of game where you can say "tally ho, guys, let's rush the blighters!". If you do, you WILL die. You have to use tactics, and take your time, because the enemy will be using tactics, and they WILL try to do things like outflank you, surprise you by suddenly bringing in reinforcements. Watch your back, and your flanks, at all times. Never fight close-in, except if you have a specialist in hand-to-hand who has exceptional strength. And watch those action points!
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Barneyboy123: ok, here we go:

1) how do i update to 1.13 if i got this through GoG (and what are the extra features)

2) how do i *after battle heal*... i mean by this, how do i multy heal them in the after battle screen, is it possible (i have only been able to pick one so far)

3) how do i make new *militia* on the map? can this be done from first stage?

4) best thing to do *from start*? by this i mean... should i hire at least one merc (all i can afford) or should i solo the first map?

5) how to effectivly *close in* from a distance (example, my mercs have spotted an enemy, but it is out of fire AND move range *at least 26 AP*, i only have 17 AP on either merc)

6) what's all this i hear about *leaving guns/equiptment behind*?

7) how to shoot through doors/windows (one enemy sofar has retreated through an *open* door, but my merc has to physically walk into the room to shoot him (as far as i have seen)

8) anything else i should know for an absolute noob?

Thanks guys

EDIT: resoultion? (how to change it?) i notice that on the *PAUSE* screen (the one when you choose where to go etc) about half an inch is missing from the top, is this resolution? if so, how to change (without changing pc resolution)?

RE-EDIT: play time? (long road compaired to short), ok... how long (approx) do you think it will take if i did EVRY quest, compaired to as fast as poss? a week/ a month/a day?

thank you
1) Go to [url=]http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/211927/Ja2/UB/JA21.13_Mods_Download/I.html#Post211927[/url], theres a very complete guide on how to and where to upgrade to 1.13. As for extra features, there's literally too many to mention here and it changes all aspects of the original game. I would strongly recommends you to finish the 1.12 version first.

2) Assign them to patient assignment with at least 1 merc with high medical and a medical kit or two as Doctor, 1 doctor can heal multiple patient. Do note there are no instant healing method here save from using Regen Booster item, which are very rare.

3) Omerta does not need militia, i believe you cant even make one there, its game limitation i believe, but all other cities and sam site can, all you need is 20% loyalty or above.

4) If you are new, i suggest after omerta you go to Drassen, it has a mine with decent income and open the possibility of online shopping for equipments and ammo (if you had the money), and it opens up the rebel quest for food shortage, and net you additonal merc for free (in addition to Ira), plus the skyrider quest (helicopter becomes available) and 1 sam site. Additionally you can go to Chitzena and San Mona first, actually most experienced player do this but it is harder and based on your preferences. Different with other game, JA2 does not told you to do what, it's a sandbox without limitation, play as you wish.

5) From cover to cover, either trees or rocks or buildings, dont rush it will only get your merc killed, also it helps if you can manage it to moves merc in pair, i.e move on 4 steps, move the second 2 steps behind and to the right or left, of course both should stay behind cover, this called covering, very useful in later battles since the enemies are getting smarter and better equiped.

6) Literally leave the guns or equipments you can't or don't want to use yet in sector you control (preferably with 20 light blue militia in that sector). Most use B13 (Drassen airport as some kind of HQ sector, in which you store backup and spare equipment or simply high end equipment you dont want to use yet (LAW, mortars, explosive, ammos, grenades, etc) Be careful though militia can and will pick up loaded weapon if you doesnt auto resolve the battle is such sector. Though if you put them into locker or container, they wont pick it up, else the hanggar where pablo is, i believe is also off limits to militia, especially the box where you pick up bobby rays shipments.

7) To shoot through doors or windows you need to see the enemies behind said doors or windows first.

8) Try to keep a balanced team, and mind your cash flow. For first week all you need is 2 combat decent merc (cheap one if you can) and some specialist (1 mechanic for repairing equipment, 1 medic, 1 militia trainer [high ldr stat]) and some decent weapons, MP5 is an example, mini 14 is even more excellent (mind the ammo 5.56 are hard to obtain on first weeks). In combat stay behind covers and get used to position you merc to cover each other.

EDIT : i think resolution changes are from 1.13 version only, could be wrong here.

REEDIT : i can and have finished the game in 1 day (1 game day) and i can and still playing a game for almost 300 days now, again it's up to you how you want to finish it and how fast. Do note, assaulting Meduna is probably the hardest battles in all JA2, and you need lost of LAW and Mortar for killing those tanks, too bad they dont respawn, i would spawn such battle if they did.
Thank you both for your wonderful advices (i have deleted my save, ready to start fresh at some point today (when i wake up) i have insomnia lol...

i have done a bit of reading, but some sites say &quoteeven on normal this games has a very high learning curve for those not versed in these types of games&qoute

so i guess it just a case of getting *with the game* or pulling my hair out :D (oh wait... i'm already bald *too much EVE maybe*) :P

thanx again both
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Barneyboy123: Thank you both for your wonderful advices (i have deleted my save, ready to start fresh at some point today (when i wake up) i have insomnia lol...

i have done a bit of reading, but some sites say "eeven on normal this games has a very high learning curve for those not versed in these types of games&qoute

so i guess it just a case of getting *with the game* or pulling my hair out :D (oh wait... i'm already bald *too much EVE maybe*) :P

thanx again both
No problem, also when i first start this game years ago, i restart 10 times in a day just to get a grip on how battle goes, ap spending, positioning, and mind you i dont even know how to aim until weeks i played in. The learning curve is high, but once you grasp the basic idea it become a good game with good difficulties.

Additional Tips:
If you cant handle day light battles go at night and make it night ops, this however come with plus and negative.

Plus : with night googles and night ops skills you can easily dominate night ops battle, plus visibilities are low unless you standing near light source, hence making your team and enemies combat at closer distance making certain weapon (SMG, shotgun) more useful in the beginning, however pistol are relatively still useless, it also enables stealth mission (where you kill them 1 by 1 without alerting them, silent kill either using knife, melee, or silenced weapon)

Negative : enemies with night googles and night ops skill can and will easily kill your merc. Some sectors are not suited for night ops. Closer combats means enemies whose placement are grouped tightly together will outnumber you sometimes 20 person will come at a time.
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Barneyboy123: 8) anything else i should know for an absolute noob?
One more suggestion.
Read the manual.
Seriously. Don't think the manual is just back story, or things you'll learn in the first 5 minutes of the game. It gives you detailed explanation of the control scheme, tells you quite a bit of the strategy and tactics, it has some suggestions on starting team, and it is something you should familiarize yourself with.
Once that's done, play a few hours, then see what other questions pop up.

JA2 is one of the most versatile games out there, but it's also one of the most punishing ones, even without 1.13. Enjoy it :)
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Barneyboy123: 8) anything else i should know for an absolute noob?
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JMich: One more suggestion.
Read the manual.
Seriously. Don't think the manual is just back story, or things you'll learn in the first 5 minutes of the game. It gives you detailed explanation of the control scheme, tells you quite a bit of the strategy and tactics, it has some suggestions on starting team, and it is something you should familiarize yourself with.
Once that's done, play a few hours, then see what other questions pop up.

JA2 is one of the most versatile games out there, but it's also one of the most punishing ones, even without 1.13. Enjoy it :)
Gonna seconds this one, the manual helps immensely, still after a few hours you'll develop your own game style but if any more questions pops, do ask away again.
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Barneyboy123: I have just got to that *dressand*? place (the town to the right of starting area), i henched over a few guys on the way (random encounters?) and so i thought *awesome, im pretty kick ass*... got to the place mentioned above and... how wrong i was!... i had wire cutters on me, so i snipped a little hole in the metal fenc... explored the 2 metal structures (didnt find much), started to crouch (thought something was coming up *after a cut scene like that*) and i was right... i snuck up to the gaurd next to the barrier (he spots me from about 20 ft away), thought he was the only one... i get about 2 turns of shooting... 1 turn of healing, and then its *by by party!... Do you wish to surrender?* i had Ira in my group, my main merc was a medic/non-stealth gurella type class)... what did i do wrong? i was heavily stocked on much needed items (i explored everything i could on the way)

Did i get there too early (should i have explored first?) or is there a tactic i missed out on?

thanks
Tip for Drassen:
Instead of following the road and attacking Drassen from the west, you can cut thru the wilderness and attack Drassen from the east (sector A11->A12->A13->A14->B14->Drassen Airport). By doing it this way, you'll avoid the enemy patrol that's moving on the road between Drassen <-> Ormerta (It's NOT a random encounter.) and you can place your Mercs behind the A.C.A building and try to storm it before the enemy notices your presence.

If you are good at sneaking, you should be able to kill the 2~3 enemies inside the building before they can retaliate. Additionally, the building offers you good cover (you can snipe from rooftop or play peekaboo using the windows / corners) while enemies have to run thru open ground to get to you.

Extra Tips:
1) Trekking thru the wilderness is going to cost more energy than walking on the road, so remember to rest your Mercs and let them recover their energy before the battle so they can be more effective.

2) You can do something similar for ALL the set piece battles in the game. Analyze the terrain and try to attack from a direction where you can have a tactical advantage.