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Remember in Scene 5, where you go and find Taurus, and then basically ignore the enemies and try to haul ass outta there, and have to fly over an extremely large jump in order to save Skeeter?

I already know about hitting beyond top speed and using nitrous, and of course hitting the jump straight. When I played years before, it worked fine.

This time, ****No Dice.**** Now when I hit the ramp, instead of keeping most of my speed, it cuts my speed down too much to be able to clear the jump. Can't get better than the V-6 yet, and weight reduction didn't help. Same thing also happens on a severe scale with a lot of other steep hills--acceleration and staying power is fine until I hit a steep incline and then it's like I'm driving a 4 cylinder or something.

Any ideas????
I tried version 2.0 from this thread: http://www.gog.com/en/forum/interstate_76_arsenal/updated_new_i76_arsenal_launcher_with_automatic_workarounds_2_versions

I get the same results. Taurus can't get his butt moving, and I can't jump the river bed in Scene 5 or go up hills very well. And the wheels are still wobbly.
Got it working--story in this thread: http://www.gog.com/en/forum/interstate_76_arsenal/taurus_driving_very_slow_in_trip_mode/page1
Post edited November 10, 2010 by thrashmandan
The links in your message don't work anymore — any chance you remember what the fix was?
It's not a glitch. Your car is too heavy. Strip whatever you can in the assembly. Ditch the dropper, the back weapon, side armor, etc.

You only really have to kill 3 creepers at start and if you drive fast after getting Taurus, you're not going to get hit.
You need to limit the games FPS to 25 fps and the game will work fine. With that in place you can make the jump without NitrousOxide. I wrote my lengthy guide in one of my forum posts here for you to read.
Listen, I know it sounds dumb but this happened with me once, so give it a try. The only thing that fixed these physics problems I was having (even after installing the 25 FPS patch) was restarting the computer. I will keep it short...