Posted May 09, 2012
I have been playing this wonderful game for some weeks now on a widescreen tv, but as I suspected EoC does not correct the field of view for widescreen resolutions and results in losing vertical parts of the screen.
A lot of games though (including EoC) allow for FOV to be changed by editing the configuration manually and you can change the cockpit FOV by editing the flux.ini file with notepad.
In this file search for the icInternalCamera topic and I have changed the value of the field_of_view = 1.1 to field_of_view = 1.3.
I have an 16:9 aspect ratio tv and for most games adding 20° to the horizontal FOV works fine.
I also added 0.2 to the FOV for all the other cameras.
After studying flux.ini some more I found out that the game was using DirectX7 graphics on my system.
When I altered it to use DirectX8 I saw quite an improvement in the quality of the graphics mainly in shadows and light. I changed in [icOptions]
directx8_available = 1
use_directx8 = 1
A lot of games though (including EoC) allow for FOV to be changed by editing the configuration manually and you can change the cockpit FOV by editing the flux.ini file with notepad.
In this file search for the icInternalCamera topic and I have changed the value of the field_of_view = 1.1 to field_of_view = 1.3.
I have an 16:9 aspect ratio tv and for most games adding 20° to the horizontal FOV works fine.
I also added 0.2 to the FOV for all the other cameras.
After studying flux.ini some more I found out that the game was using DirectX7 graphics on my system.
When I altered it to use DirectX8 I saw quite an improvement in the quality of the graphics mainly in shadows and light. I changed in [icOptions]
directx8_available = 1
use_directx8 = 1
Post edited April 15, 2013 by Strijkbout