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I really don't mind the game mechanics like transfering people from one province to another or the speed in which you can conquer the map or even some exploits like the migrant tribe mechanics.

But what I care about are just unbearable bugs like if you conquer a country completely which is in another war as well. Despite that fact that you just occupy their whole country they still get all the taxes and commerce income like your occupation dont exist. In addition the totally occupied country repeatedly sends stacks of mercenaries at you. Of course these mercenaries are mostly useless and these attempts are totally futile. But still this is so annoying I just can't stand it anymore. Of course the AI dont have to pay even a fraction of the money you would have to pay for hiring the same stack of mercenaries. I switched to these countries to look up whats going on and they apparently only have to pay 1 gold for a 7 troops stack while you have to pay 10 gold for the same monthly.

In addition - and that is way worse - the whole peace deal negotions are bugged beyond any repair. I just played a game where I conquered a whole country. And that country was in another war but did not conquer any territories or even had a single troop left. That war ended while mine was still on.

And what happened was the following: The country which I totally had occupied and had no troops - and did not occupy a single province of the opponents country got all the land of their opponent. In that peace deal they got the whole other country which they haven't even occupied a single province. The other country was of course 3 times the size of theirs and there was no reason at all for the deal.

This is just one of the annoyances about the game. It goes way deeper.

Important people just randomly disappear. I guess they just died but the game won't tell you that your leader of your country just died (this is republic only). Or the game wont even tell you that one of your cities gets besieged. It only tells you that if there is a fortress on that province. But if there is no fortress you wont get any message until the siege is over and you have an enemy occupied and looted provice.

Or the AI can just hire any mercenary stack on the map. They dont have to know about it or seen it. You can at least do this too but it would be nice if the game tells me about something like that. But no instead of that random mercenary stacks appear from halfway around the globe over and over again until the war is over. And sometimes the AI hires them in india and they just go from india to gaul.

And then the random events which happen again and again and again. And its always the same events because the amount of events are very limited. So the game gives you the same events over and over again. And some of them dont even have a choice. You can just click on "yeah bad things happen" - and 5 month later it happens again in another province and then another province and so on.

The democracy system in the republics are another thing. There is no way to predict which candidate comes next of all these people. I guessed it was popularity or prominence or the sum of it but no. It's like the game just chooses the next candidate randomly. And you cant really do anything unless you are prepared to get 5 tyranny for even the slightest manipulation and then 5 tyranny again for the next.

The whole country seems to get upset if you just flog some random war prisoner or execute him. In my games I never ever clicked on one of these buttons because the price is just ridiculously high. So all the character interactions are so expensive no sane player would ever use them. You have all these characters interactions and you cant use them because the prices are so high its ridiculous. You maybe can click on one of these interactions for one of the characters every 5 years or so.

And thats just the beginning. The whole revolt or succession crisises are so bugged. They only give the AI countries advantages instead of disadvantes. You think a country which just had a civil war would have manpower problems because many people died. Guess what? thats not how it works in this game. After a civil war the country just gets 25 % of its manpower back and they get even money without any reason at all. So you start a war with a country which has a civil war, no manpower and a deficit. Next day it has 100k manpower, 250 gold and no civil war at all. Because these revolts can start on one day and are finished the day after that. No fights will happen at all. If you occupy a province of a revolt it goes instantly to the mother country like you never had occupied it at all. So dont declare war on revolts.

The succession crises dont work at all either. Ever seen a little country with 150k troops? Yeah that are officially 100k disloyal troops but they are not really disloyal. They never start a civil war and the AI can just use them like any normal troops but just dont have to pay anything for it. Not even manpower.

Rebells. Ever seen a stack of rebells. They are really funny. They dont lose troops to attrition. And if you fight them you don't need a commanding general. Why? Because the general is not taken into account in a battle against rebels or slaves. Of course terrain is so dont send your stack with a 10 stars general against a stack of rebels in a mountain because you maybe lose.

This are just the major bugs I encountered. I could make a list of bugs which is 5 or 6 pages long. But I stop now since probably most people will never read that amount of text.

So the gist of it: stay away from this game and save your money
Post edited June 13, 2019 by Randyandy
The Paradox moderators on Steam are banning everyone with completely bogus reasons when these people speak the truth as to the horrible state that this game currently is in. And, when Steam support is confronted by this with using Steam's own rules as proof that these bans are completely bogus Steam totally ignores the user and continues to allow Paradox moderators to violate Steam's own rules. They're scared of the backlash and are trying to censor as much as they can.
Indeed there are a lot of annoyances, some of which I have encountered myself... there is but one thing that I can tell you something about:
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Randyandy: Important people just randomly disappear. I guess they just died but the game won't tell you that your leader of your country just died (this is republic only). Or the game wont even tell you that one of your cities gets besieged. It only tells you that if there is a fortress on that province. But if there is no fortress you wont get any message until the siege is over and you have an enemy occupied and looted provice.
The notifications are, I think, somewhat customizable, so playing around with those settings might at least get you that... of course even in that case there are still enough things left that are broken...

What I find most disturbing about this topic are all the die-hard fans making laughably stupid claims such as "Remember EU4 or CK2 when they were first released? They were no better" ... because I do remember and, sure, compared to the state those games are in now (even without dlc) they would seem a bit boring and repetetive looking back, but they certainly weren't that broken...
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eriXD: Indeed there are a lot of annoyances, some of which I have encountered myself... there is but one thing that I can tell you something about:
avatar
Randyandy: Important people just randomly disappear. I guess they just died but the game won't tell you that your leader of your country just died (this is republic only). Or the game wont even tell you that one of your cities gets besieged. It only tells you that if there is a fortress on that province. But if there is no fortress you wont get any message until the siege is over and you have an enemy occupied and looted provice.
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eriXD: The notifications are, I think, somewhat customizable, so playing around with those settings might at least get you that... of course even in that case there are still enough things left that are broken...

What I find most disturbing about this topic are all the die-hard fans making laughably stupid claims such as "Remember EU4 or CK2 when they were first released? They were no better" ... because I do remember and, sure, compared to the state those games are in now (even without dlc) they would seem a bit boring and repetetive looking back, but they certainly weren't that broken...
That's because Paradox Defenders will eat up anything that Paradox throws at them no matter how broken, bare boned, and/or overpriced the item. I lost count how many times they've broken their games with insanely buggy patches. Yet, when others rightfully complain, the Paradox Defenders come out with either "roll back to the previous version" or flat-out personally attack the people complaining about the patch that broke their game. And, the Paradox Defenders that throw out these attacks never face punishment by Paradox Moderators at all. Yet, the complainers will be banned when they complain too loudly based on the moderator's decisions. And, they get away with it because Steam are cowards and, again, they have their Paradox Defenders that'll eat up anything they throw out.

It's funny though. Paradox hasn't ever faced this amount of backlash over their products. So, lets see if this is a wake up call for them or will they just cut the cord of I:R and then go back to releasing bare-boned, bug-infested games so they can do the multi-year, overpriced DLC shovelware as fast as possible. Either way, I'm done with Paradox. I will never buy anything made or produced by them ever again.