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I'm playing the Trials of the Luremaster in the Icewind Dale Enhanced Edition. I followed Hobart Stubbletoes to this castle, and slaughtered a bunch of harpies and wyverns that were trying very hard to kill my party. Went to all 4 of the towers (or whatever they are) in the corners of the castle and killed all the monsters on both levels, solved the riddle in one of them that was there, and flipped all the levers that open some doors somewhere, I don't know where.

But the door on the North side of the castle is locked and won't open.

I found the little room on the right side of the castle. There was a Hand of Torm or some such thing on the table, that didn't seem to have any use. So I thought to put it into the basin there, causing a sound effect to occur and a hand symbol to appear at the end of the barrel there, which didn't seem to do anything as far as I could tell.

But the door on the North side of the castle is still locked. My thief cannot unlock it. I cannot pound it down. There doesn't seem to be any way to get through that door.

Can somebody please help me??? If I can't finish this TotL area, I won't be able to get back to Lonelywood and finish Heart of Winter. I now regret going with Hobart Stubbletoes, as this trip was probably not worth the effort. I am hoping not to have to load an old save from before I went to that castle with Hobart.

I know I (theoretically) could use the cheat function to teleport back to Lonelywood, but with the version that I have the cheat options won't work because my version does not have any Baldur.ini file anywhere on my computer, so I can't edit a file that doesn't exist -- but that is a separate issue. I would much prefer not to cheat at all. I just want to recover my game without losing the last few hours of gameplay.
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Walkthroughs:

http://www.endworldgaming.com/walkthroughs/icewind-dale-enhanced-edition-walkthrough-part-3-trials-of-the-luremaaster

http://www.gamebanshee.com/icewinddale/walkthrough/southwesttower.php