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...is the so-called "scale-up the UI" option in these games. I have noticed that when selected all that happens is that the resolution in which the game is running is lowered, which makes the UI get much larger, of course. This is easily demonstrated by first turning off the "scale UI" option which results in the game displaying at your native resolution--in my case 2560x1440. The UI gets much smaller, of course, but the interesting thing to watch is the Zoom Out feature--at maximum Zoom Out with UI disabled the characters become very small and the visible play area is dramatically increased. When "scale the UI" is turned on, the characters are much larger at maximum Zoom out and the visible play area is dramatically decreased. That's exactly what happens during a simple resolution switch from highest to very low. This is *not* "scaling the UI" at all, actually--again, it is simply dropping the rendering screen resolution--really think they should just do away with "scale the UI" and simply institute resolution changes in the game options. At least then, it'd be honest...;)

Or, they could call it, "Faux UI scaling" and explain it in a little note. People always appreciate honesty. Or, of course, they could integrate actual UI scaling--but I think if they could do it it would already have been done.

Checked it again in Icewind Dale EE, and at least they mention "resolution increases" when turning off the UI scaling. But they are less than clear about resolution dropping when it's turned on. Still could do it a bit better, imo...;)
Post edited July 09, 2017 by waltc