Hickory: The answer is... it depends. It depends on whether your thief is wearing armour or not. Armour reduces thieving skills, so that boost above 100% will come in handy in certain circumstances.
Are you sure about this? In IWD2 this happened but I'm pretty sure the OP is talking about IWD1. In IWD1 if you had a fighter/thief wearing plate armour, they could only use the search skill. Pickpocket, hide, disarm trap and open lock were all disabled until you removed the armour.
@OP
I did and IWD1 walkthrough and my only thief was a triple class fighter/thief/mage. Every time I got a level in thief, i would put 10 points in search, the other 10 in open lock and I never had a problem with traps or locks throughout the game. Like 10 years ago when I played my disc version of the game, I vaguely remember my dual classed fighter/thief had trouble with some locks when I was putting 5 points into the 4 skills every level, but when you don't need to boost it further, I'm not sure what the cut off is. Now, I tend to max out search and open lock and dump the rest of the points into hide, pickpocket I never use cos I hate savescumming.
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