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I picked up where SirAlastor left off.

The and [url=http://store.steampowered.com/app/245390/]Steam (on sale right now for $1.49 USD) releases of I Have No Mouth, and I Must Scream included an enhanced version of the soundtrack. I emailed Night Dive Studios, the publisher for this rerelease, and Stephen Kick there had this to say about the soundtrack:

The story behind the bonus OST is really interesting, when we started the development of the re-release of IHNMAIMS we learned from Harlan Ellison that the guy who created the soundtrack is none other than John Ottman who became an award winning composer for Hollywood movies including the most recent XMen movie. We were able to contact his agent and ask him about the soundtrack. Luckily he still had the original Data tapes from his sessions in a storage locker. He paid to have them found and digitized and then finally sent to us so that we could include them with the game. Pretty freaking amazing if you ask me. Not only are they of much higher quality but they also included the 21 additional tracks which never made it into the game. We decided to include them because we thought they would provide some really fascinating content for fans of the game who would appreciate the lengths we went through to offer the re-release and bonus content. They are named "bonus tracks" because they have no other official name!
So, with help from the ScummVM devs, I've now identified what MP3 from the official, enhanced soundtrack corresponds to which CD track number in-game.

To get it working, the tracks need a bit of editing.

First, download something like WavePad--some tool that can split a single audio track according to silences within it. This will be used for track 29 from the soundtrack, "34 Stingers."

A "stinger" or "sting" is a very short musical phrase, usually used to signify something terrifically dramatic. The track "34 Stingers" is a collection of stings from the game, though only a handful are used, and the track is titled erroneously; there are in fact 35 stings within the file.

Use WavePad to split the file upon finding 3000ms (3 seconds) of silence, and save all the files, using the naming scheme "Stingers 1," "Stingers 2," so on. Make sure they are saved as, or converted to, MP3 (or OGG). WAV will not function in ScummVM.

If you're using WavePad like I did, the original file you started with will be modified, cut down to only the first sting. Rename it "Stingers 0."

Next, use your sound editor of choice ( or [url=http://www.sonycreativesoftware.com/soundforgesoftware]Sound Forge or maybe even WavePad?) to cut a couple seconds of silence off the track "30 Introduction".

Now, copy the file "23 Starting a Track" five times, so you have a total of six copies of the file, including the original. This is needed because this track plays six times in the game, and is called up according to a different number each time.

Then copy "24 Neutral on a Track" twice, so you have three total copies. This is done for the same reason.

Use this key to rename the files. ID3 tags can stay.

track01 = Credits
track02 = Introduction
track03 = Gorrister's Exploration
track04 = Gorrister's Redemption I
track05 = Gorrister's Redemption II
track06 = Neutral on a Track
track07 = Stingers 27
track08 = Starting a Track
track09 = Benny's Exploration
track10 = Benny's Redemption
track11 = Benny's Fatal Flaw
track12 = Neutral on a Track
track13 = Stingers 6
track14 = Starting a Track
track15 = Ellen's Exploration
track16 = Ellen's Redemption II
track17 = Ellen's Redemption I
track18 = Stingers 0
track19 = Stingers 13
track20 = Starting a Track
track21 = Nimdok's Exploration
track22 = Nimdok's Redemption
track23 = Nimdok's Fatal Flaw
track24 = Stingers 16
track25 = Stingers 28
track26 = Starting a Track
track27 = Ted's Exploration
track28 = Ted's Redemption V
track29 = Ted's Fatal Flaw
track30 = Stingers 9
track31 = Stingers 22
track32 = Starting a Track
track33 = Campfire Menu
track34 = Blob
track35 = Win
track36 = Torture Area
track37 = Starting a Track
track38 = Losing a Track
track39 = Winning a Track II
track40 = Neutral on a Track


Finally, copy the files (track01.mp3 through track40.mp3) to your IHNMAIMS root folder, and start the game.

NOTES: "Introduction" seems to have odd timing at the title card cutscene, but the MIDI does too. Nothing to be done.

I haven't even played the entire game. I used the play_music command and my ears to recognize and match the tracks, and it's possible there's a mistake somewhere here in identifying the music. Please post in this thread if you notice something amiss.

Enjoy hearing the game the way the composer intended it! It's a totally transformed soundscape.
Post edited March 26, 2015 by Alpheon
Thank you very much for finishing the job! I didn't expect someone other than me caring about this after all this time, it makes me very happy to see that now there is a complete method to implement the enhanced soundtrack in the game. =)
Could anybody please post the stingers? Or the whole soundtrack, for that matter? The procedure is quite fiddly and I'm having problems with Wavepad.
Edit: Nevermind, i figured it out. Nevertheless, for those who don't want to fiddle I can post a Google Drive link to the files.
Post edited November 16, 2015 by TrueRT
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TrueRT: Nevertheless, for those who don't want to fiddle I can post a Google Drive link to the files.
That would be awesome - please do that!
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TrueRT: Nevertheless, for those who don't want to fiddle I can post a Google Drive link to the files.
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LVEB: That would be awesome - please do that!
https://drive.google.com/file/d/0ByOBgPBngLUtbGFaRWVUdWlCTVk/view?usp=sharing Here you go
^
Thanks for that!
Thanks mate!
high rated
Here's the Nerd Hero™ Solution: An alternative batch file than you can use with the GoG soundtrack and MP3Split. Just extract both into a folder and create a batch file using the following:

>-----------------------CUT HERE -----------------------<
@echo off
rem //Rename Tracks
ren "IHNMAIMS OST - 33 Credits.mp3" "track01.mp3"
ren "IHNMAIMS OST - 30 Introduction.mp3" "track02.mp3"
ren "IHNMAIMS OST - 18 Gorrister's Exploration.mp3" "track03.mp3"
ren "IHNMAIMS OST - 20 Gorrister's Redemption I.mp3" "track04.mp3"
ren "IHNMAIMS OST - 21 Gorrister's Redemption II.mp3" "track05.mp3"
ren "IHNMAIMS OST - 24 Neutral on a Track.mp3" "track06.mp3"
ren "IHNMAIMS OST - 23 Starting a Track.mp3" "track08.mp3"
ren "IHNMAIMS OST - 05 Benny's Exploration.mp3" "track09.mp3"
ren "IHNMAIMS OST - 07 Benny's Redemption.mp3" "track10.mp3"
ren "IHNMAIMS OST - 06 Benny's Fatal Flaw.mp3" "track11.mp3"
copy "track06.mp3" "track12.mp3"
copy "track08.mp3" "track14.mp3"
ren "IHNMAIMS OST - 01 Ellen's Exploration.mp3" "track15.mp3"
ren "IHNMAIMS OST - 04 Ellen's Redemption II.mp3" "track16.mp3"
ren "IHNMAIMS OST - 03 Ellen's Redemption I.mp3" "track17.mp3"
copy "track08.mp3" "track20.mp3"
ren "IHNMAIMS OST - 08 Nimdock's Exploration.mp3" "track21.mp3"
ren "IHNMAIMS OST - 10 Nimdock's Redemption.mp3" "track22.mp3"
ren "IHNMAIMS OST - 09 Nimdock's Fatal Flaw.mp3" "track23.mp3"
copy "track08.mp3" "track26.mp3"
ren "IHNMAIMS OST - 11 Ted's Exploration.mp3" "track27.mp3"
ren "IHNMAIMS OST - 17 Ted's Redemption V.mp3" "track28.mp3"
ren "IHNMAIMS OST - 12 Ted's Fatal Flaw.mp3" "track29.mp3"
copy "track08.mp3" "track32.mp3"
rem //Remove Opening Silence
mp3splt.exe "IHNMAIMS OST - 22 Campfire Menu.mp3" -r
ren "IHNMAIMS OST - 22 Campfire Menu_trimmed.mp3" "track33.mp3"
ren "IHNMAIMS OST - 31 Blob.mp3" "track34.mp3"
ren "IHNMAIMS OST - 32 Win.mp3" "track35.mp3"
ren "IHNMAIMS OST - 28 Torture Area.mp3" "track36.mp3"
copy "track08.mp3" "track37.mp3"
ren "IHNMAIMS OST - 25 Losing a Track.mp3" "track38.mp3"
ren "IHNMAIMS OST - 27 Winning a Track II.mp3" "track39.mp3"
copy "track06.mp3" "track40.mp3"
rem //Split Silence
ren "IHNMAIMS OST - 29 34 Stingers.mp3" "t.mp3"
mp3splt.exe t.mp3 -s -p rm
copy "t_silence_28.mp3" "track07.mp3"
copy "t_silence_07.mp3" "track13.mp3"
copy "t_silence_01.mp3" "track18.mp3"
copy "t_silence_14.mp3" "track19.mp3"
copy "t_silence_17.mp3" "track24.mp3"
copy "t_silence_29.mp3" "track25.mp3"
copy "t_silence_10.mp3" "track30.mp3"
copy "t_silence_23.mp3" "track31.mp3"
MD SCUMMVM
move "track*.mp3" SCUMMVM
>-----------------------CUT HERE -----------------------<

Run it and a new folder called SCUMMVM will have the completed tracks ready to go.
Hi, I have copied all the tracks into the I have no mouth root folder, but the game still plays the midi track. Am I missing something?
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Alpheon: Enjoy hearing the game the way the composer intended it! It's a totally transformed soundscape.
The bonus tracks seem to have been simply synthesized on a pretty standard sound card. This means that you get better results by simply setting the game to use General MIDI and using a Soundfont that corresponds to the hardware the music had been synthesized on (shouldn't be too hard to find out which one it was, probably one of the more popular sound cards among musicians back then such as the SC-55). Then you get the original sound rendered in real-time which has a whole bunch of advantages over the method you described. Or you can go further and use a Soundfont that sounds even better than the soundcard Ottman owned back in the day.
avatar
Alpheon: Enjoy hearing the game the way the composer intended it! It's a totally transformed soundscape.
avatar
F4LL0UT: The bonus tracks seem to have been simply synthesized on a pretty standard sound card. This means that you get better results by simply setting the game to use General MIDI and using a Soundfont that corresponds to the hardware the music had been synthesized on (shouldn't be too hard to find out which one it was, probably one of the more popular sound cards among musicians back then such as the SC-55). Then you get the original sound rendered in real-time which has a whole bunch of advantages over the method you described. Or you can go further and use a Soundfont that sounds even better than the soundcard Ottman owned back in the day.
Which soundfront in particular would you recommend?
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JoesGuy: Which soundfront in particular would you recommend?
Personally I love Fluid R3 and it works great with the game but I haven't compared different ones to find out which one is best specifically for IHNMAIMS, yet
Just wanted to say thank you to Alpheon and TrueRT for this :)
(Edit - struggled a bit to figured this out, here's how)
Have the GOG release which already uses ScummVM

Edit Okay it took some doing but I have it figured out

Picked a soundfont from here
http://www.synthfont.com/soundfonts.html
Downloaded ScummVM
Added this game's installed directory as a new game in ScummVM
and also selected the MIDI tab to choose my downloaded soundfont
Run the game through ScummVM
Maximize window/hit Alt Enter for fullscreen game with much better sounding music.
Using the Fluid R3 soundfont but will download a huge library for the hell of it soon :-)
Haven't messed with soundfonts or midi music for games in years...
Post edited December 21, 2019 by mbuddha
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Alpheon: Enjoy hearing the game the way the composer intended it! It's a totally transformed soundscape.
avatar
F4LL0UT: The bonus tracks seem to have been simply synthesized on a pretty standard sound card. This means that you get better results by simply setting the game to use General MIDI and using a Soundfont that corresponds to the hardware the music had been synthesized on (shouldn't be too hard to find out which one it was, probably one of the more popular sound cards among musicians back then such as the SC-55). Then you get the original sound rendered in real-time which has a whole bunch of advantages over the method you described. Or you can go further and use a Soundfont that sounds even better than the soundcard Ottman owned back in the day.
Idk it sounds very different and more "MIDI-like imo"