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Finished I.G.I. 2. Judging from the number of comments in the game's forum, not a lot of folks have picked this one up, much less finished it. A shame, because IMO it's an extremely enjoyable game that improves significantly on its predecessor simply because it lets you save mid-level (on the default difficulty, you get three saves per level). This one tweak makes the game infinitely more playable especially for time-challenged players like myself, as compared with IGI 1. Like IGI 1, the AI can be really frustrating in that baddies have pinpoint accuracy with all weapons from just about any range; this, combined with the limited saves, makes it almost mandatory to exploit the AI's dumber tendencies in some of the harder levels (i.e. you can find a protected position, fire off a few shots to alert the enemies, and then pick them off at point blank range one after another as they parade to your position, until the level is depopulated, leaving you free to complete the objectives without much fear.) All in all, a solid, rather old-school FPS with decent graphics for the era, high but not unfair difficulty, and a large campaign with lots of interesting locations. Definitely recommended.

PS - there are some fairly serious bugs to contend with in the GOG version that are mentioned in the game's forums. While quickloading a mid-level save works fine, if you die in a level prior to making your first save, you must reload the level from the main menu or the graphics will glitch out. Not a huge deal but still highly annoying.

Second (and I assume this is intentional behavior) if the player is in the prone position and very near a wall (which is often, since firing from the prone is far more accurate) your ability to mouselook will often disappear, presumably because the game is calculating that the player-model doesn't have enough room to physically turn around, or something. This feature/bug will lead to many unnecessary deaths, but once you understand when it happens, you can play around it.
I agree it's an underrated game, and I've mentioned it several times in threads dealing with that subject.

I like the level design. Most levels are quite open and you can approach them from different angles.

My main beef with the game was to do with the AI. Enemies tended to have superhuman hearing, but be blind as bats. Walking too close to a barracks would make the guards inside go bananas, but often you could sneak past guards right under their noses. Didn't like the voice acting for the guards either; very ugly language. Polish or something?
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PetrusOctavianus: I agree it's an underrated game, and I've mentioned it several times in threads dealing with that subject.

I like the level design. Most levels are quite open and you can approach them from different angles.

My main beef with the game was to do with the AI. Enemies tended to have superhuman hearing, but be blind as bats. Walking too close to a barracks would make the guards inside go bananas, but often you could sneak past guards right under their noses. Didn't like the voice acting for the guards either; very ugly language. Polish or something?
Yeah IGI 1 had the same issue. I got to the point where I'd deliberately alert the troops in the barracks, lie prone by the front door, and just shoot 'em as they came out, simply so I wouldn't have them flooding in behind me somewhere else in the level. But despite the dodgy AI I still think this is a really solid FPS, superior to some better-known FPS's like the first Red Faction. The limits on the ability to save really adds a lot of tension - I kind of wish more games did that, or at least gave the player the option, like Soldier of Fortune did back in the day.
This series deserves a resurgence.
With enough ammo saved up for the AK or Minimi, on many maps it's best to just fire a long burst into the back of each barracks. Usually take out two or three barracks worth before they get to the doors, and most only have two or three barracks at most anyway.
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PetrusOctavianus: I agree it's an underrated game, and I've mentioned it several times in threads dealing with that subject.

I like the level design. Most levels are quite open and you can approach them from different angles.

My main beef with the game was to do with the AI. Enemies tended to have superhuman hearing, but be blind as bats. Walking too close to a barracks would make the guards inside go bananas, but often you could sneak past guards right under their noses. Didn't like the voice acting for the guards either; very ugly language. Polish or something?
It's not the Polish, it is a Russian language
Post edited April 11, 2019 by GBHunter
Press I -> Upload Mission
So thats how you can save progress
Post edited November 13, 2019 by Golovkin