tellville: Ok, so HOMM IV is unlike the previous Heroes games where the attack and defence of the hero are added to the creatures under their command? The only time a Hero adds to it's creatures are when it has the tactics skill and then all that is added is a percentage based on the skill level of the hero, not what the actual stats of the hero are?
Exactly.
Also there are a few artifacts, which add to your creatures' attack or defense, like the Tactics skill.
Warlord's ring and Crusader's mace add +20% and +30% respectively to melee and ranged attack, Ring of protection and Steadfast shield add +20% and +30% to melee and ranged defense.
I don't remember how (if) it stacks with tactics, but these artifacts are quite common, so you won't need to get Tactics at all costs.
Also a few items has another beneficial properities for your units:
Sniper's crossbow removes your ranged units' range and obstacle penalty
Spear of the Centaur lets your ranged units have the "No melee penalty" ability
Five shields affects your units with the <allignment> Ward spell
Dragon scale shield gives your units Fire resistance
etc.