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Might & Magic: Heroes 5.5

MMH5.5 is a huge fan made modification for H5TOE or H5 GOG Bundle and a spiritual successor to the popular WOG modification for H3. The goal of MMH5.5 to combine the majority of great features of H5TOE, H3SOD, H3WOG, H4 Equilibris and Kings Bounty the Legend series into one 3-dimensional game to create an all-in-one TBS experience. Technically MMH5.5 is a huge script extension to the H5TOE Adventure map that will bring the same diversity of WOG ERM scripted maps and H4 equilibris maps into a 3D environment. MMH5.5 will also have a new RMG capable of generating both balanced PvP and Singleplayer 320x320 maps with all new adventure objects from MMH5.5.

Extended Adventure Map

In MMH5.5 there will be around ~30 new adventure objects. Treasure vaults and dungeons will now have unique immersive interiors with larger battlefields, growing armies and new obstacles. The contents of the new locations is completely dynamic and follows an Oblivion/Skyrim inspired constantly scaling and endlessly randomized system. Armies and rewards will never be exactly the same again no matter how often you play a map. The resistance will scale up to the players strength no matter how long the game takes. Possible rewards are no longer static amounts of gold and resources, but can also include artifacts, spells, scrolls, wands, prisoners and small permanent skillboosts.

The Advanced RMG

The new RMG must fix the lack of great H5 maps and increase the replayability of the game. It combines the excellent 3D landscaping capability from the original H5 3.1 RMG with a complete overhaul and extension of the internal adventure objects, artifacts and monster placement mechanics. The advanced RMG is capable of properly balancing player starting zones and differentiate between early, mid and late game areas. It places all 30 new adventure objects and previously excluded adventure objects. The resistance is much stronger and various with 480 additional mixed neutral stack templates. The new RMG can create balanced PvP maps as well as gigantic singleplayer XXXL maps with hundreds of epic battles and all zones scaling up to crazy powerful heroes. See the Details

New Artifact Framework

MMH5.5 will be the first mod to add new artifacts to the game. Currently 34 new artifacts are added including 6 new ultimate items. The effective amount of artifacts in the game will now be the same as H3SOD. There will also be many new effects, in terms of unique effects the variation is actually far greater than H3. Furthermore Smart backpack items will increase the amount of effective slots to the same amount as H3/4.See the Details

Enhanced Class/Skill/Spell System

MMH5.5 will have might/magic and balanced classes with ingame skilltrees and 8 secondary skill option for all 24 classes!. New framework with 18 heroes per faction, 6 heroes per class, all heroes have only professional quality Ashan style portraits and many newly programmed skills and specializations. Improved experience levels allow the player to fill more slots and level up to 40. Smart witch huts that ask questions and understand class differences. All set artifacts will be rewritten for 24 classes. Improved spell system with spellpower dependant light and dark magic, nurf/buff strength improves with spellpower or the creature stack size. See the Details

Faster AI and Performance

MMH5.5 uses the very fast reprogrammed H5_AIProcess31j.exe from Quantomas. New Quick-Combat loss correction scripts will keep the AI challenging even on the largest maps without losing calculation time. There will be a new 64bit exe file that can address more memory and fix performance and CTD issues H5 was having on XL maps. There will be new console commands and script functions. MMH5.5 will also have extremely easy team settings, the game will autodetect if there are more than 2 human players on the map and propose to make teams, if the proposal is refused the players continue as normal. In singleplayer a console command can be used on any map to play human vs all AI.

Campaigns and Maps

All old campaigns and singleplayer maps from H5/HOF are playable in MMH5.5 with new features. There are also 15 demo maps available that allow to explore all new adventure objects and features without the need to read the ARMG manual first.

Advanced Town Portal (optional)

The ability to teleport to any desired town from H3 is back in H5. In MMH5.5 the system is very simple and balanced. Every town with a mage guild lvl 5 receives a 'town gate' and all heroes can be teleported back to that town if desired, regardless of their level.

Governance (optional)

The new optional governance feature, introduced in RC4 will allow players to use secondary heroes to govern towns and gain experience points and skills by doing that. Governor heroes will also receive various special bonuses from the town buildings

Town & Dwelling Conversion (optional)

Starting from MMH5.5 RC3 it will be possible, but not obligatory, to play any H5 map with town & dwelling conversion. In H5.5 Town Conversion will be much better balanced then it was in H6. In H6 it made the game too simple, because it was too cheap to convert towns and there were not enough restrictions. In H5.5 Town Conversion can actually make the game more difficult, instead of easier. There will be various new RMG Templates available designed specifically for expert players who want the game to be harder and more chaotic with Town Conversion enabled.

Screenshots

MMH5.5 Homepage

Download:

MMH5.5 Download Page

Hotseat & LAN require script activation!

MMH5.5 is a script extension and H5 does not have scripts activated in multiplayer modes (Hotseat & LAN) by default. Therefore it is required to activate scripts on newly generated RMG maps and also on multiplayer maps downloaded from the internet (which don't have any scripted content) if you want to play those in Hotseat/LAN. You don't need to do this for playing in single player. All H5.5 default maps and included maps have scripts already activated.

MMH5.5 Script Activation and Preventing Sync Issues

System Requirements

MMH5.5 has higher system requirements ,you can pretty much consider the H6 requirements as applicable. Otherwise you may suffer from adventure map lag. MMH5.5 uses more detailed landscape textures. Next-gen core-ix processors with high clockspeed on single core really make the AI 'fly' and are highly recommended.

MMH5.5 FAQ - Troubleshooting
Post edited December 19, 2015 by magnomagus
Hi magnomagus, it is nice to see you here.
Will this work with just Tribes of the East or does it require all the expansions? I have that on DVD somewhere, I'd just need to figure out how to get it working with a finicky DVD drive...
Hi, yes this works with TOE standalone + you must also have patch 3.1
When I come back to H5 I'll give it a try. Thanks for sharing.
Large update for the mod has been released, including 34 new artifacts and 6 ultimate items

[url=]http://heroescommunity.com/viewthread.php3?TID=41303&pagenumber=1[/url]
Another Large Update for the mod has been released. Many new templates and enhancements for the Advanced Random map Generator and players can choose to play any map with town and dwelling conversion:

[url=]http://heroescommunity.com/viewthread.php3?TID=41303&PID=1335372#focus[/url]
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magnomagus: Another Large Update for the mod has been released. Many new templates and enhancements for the Advanced Random map Generator and players can choose to play any map with town and dwelling conversion:

[url=]http://heroescommunity.com/viewthread.php3?TID=41303&PID=1335372#focus[/url]
Thanks for your work, and for keeping us informed !
Post edited November 02, 2015 by Splatsch
Yeah, thanks!
Another major update has been released, new version allows for better user customization of the mod, adventure objects like windmills and waterwheels can be 'flagged' and optional new feature to use secondary heroes as town governors.

http://heroescommunity.com/viewthread.php3?TID=41303&PID=1341070#focus
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magnomagus: Another major update has been released, new version allows for better user customization of the mod, adventure objects like windmills and waterwheels can be 'flagged' and optional new feature to use secondary heroes as town governors.

http://heroescommunity.com/viewthread.php3?TID=41303&PID=1341070#focus
Great ! Thanks again for keeping us informed :D
I only have one small question though : the "Advanced RMG" is included in Heroes 5.5 ? Or it must be downloaded separately ?
Post edited December 04, 2015 by Splatsch
Everything is included in the installer.
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magnomagus: Everything is included in the installer.
Oh, perfect ! I wasn't sure :P Thanks !
A new update RC5 has been released quickly, because unfortunately RC4 contained some bugs that urgently needed a fix. (Stronghold was unable to use town gate and governors weren't resigned after dying).

Download Latest Version
Post edited December 17, 2015 by magnomagus
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magnomagus: A new update RC5 has been released quickly, because unfortunately RC4 contained some bugs that urgently needed a fix. (Stronghold was unable to use town gate and governors weren't resigned after dying).

<a href="http://www.gog.com/forum/heroes_of_might_and_magic_series/might_magic_heroes_55_unofficial_expansion/post14" class="link_arrow"></a></div> Here is a [url=http://www.moddb.com/mods/might-magic-heroes-55/downloads]clickable link (I don't know why yours isn't functioning).
Thanks again for updates :)