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Usually the buildings that let you recruit additional creatures on the map, like an Dwarf Cottage, is guarded. Is there any point in deafeating these guards and taking control of the building,
if you dont have any intention on hiring low level creatures or dont need the xp?
Post edited February 26, 2017 by purpleprince
This question / problem has been solved by Bookwyrm627image
Well, when you put it that way...

Perhaps when they are in the way? The guards outside might be blocking a shorter path to someplace.

IIRC, there's the possibility of a enemy hero coming through and hiring whatever has accumulated over the weeks. Then attacking you with them. I think. If that's true, then just make sure that doesn't happen.
I mean, does you tagging the building with your flag have any other effect, negative or positive, than you (and your enemies) will know that you have been there before?
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purpleprince: I mean, does you tagging the building with your flag have any other effect, negative or positive, than you (and your enemies) will know that you have been there before?
1) You maintain vision of a small area around it, even if something restores the fog of war (like the Cloud of Darkness).

2) It might distract incoming enemies that stop to flag it.

3) Perhaps most importantly, it gives each city with a matching dwelling a +1 creature/week growth bonus. This bonus is most apparent with the higher tier monsters. Say you have two Ramparts, one with a castle and one with a fort, both with the Dragon Cliffs. The castle will produce two dragons per week, the fort will produce one dragon per week. If you flag a dragon cliff map dwelling, then your two Ramparts will produce 3 and 2 dragons per week. If you flag 5 such map dragon cliffs, you'll be getting 7 and 6 dragons stockpiling each week. This does NOT count the dragons you can get by visiting the structure itself.

If you flag a behemoth map dwelling, then your Ramparts get no such bonus.

There are no negative effects unless you are trying to keep enemies from knowing you've been there. I can't think of a case where this will actually be useful, since there is no fog of war that doesn't also cover the terrain.

The only other possible negative is losing units in combat when taking control of such a structure, but that is more about the combat than about owning the structure.


Edit: I suppose if you DON'T want to stockpile more creatures in your towns, then that isn't actually a bonus. Also, you only get the bonus creatures in the city dwelling if the city has actually built the dwelling. Flagging dragon cliffs doesn't help a Rampart that doesn't have the Dragon Cliff building built.
Post edited February 26, 2017 by Bookwyrm627
> 3) Perhaps most importantly, it gives each city with a matching dwelling a +1 creature/week growth bonus.

Exactly the citation I was after!
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purpleprince: > 3) Perhaps most importantly, it gives each city with a matching dwelling a +1 creature/week growth bonus.

Exactly the citation I was after!
These can really add up. Very useful overlooked feature.
Also worth noting that the creatures themselves can be significant, and having a hero dedicated to going around to map dwellings and picking up units from them each week can significantly bolster your forces. Pretty much essential for some campaign missions, and makes most a lot easier.
One other thing should be noted and this is when you use the DUNGEON town. This is that it has a Portal of Summoning structure that lets you get extra creatures from a flagged dwelling. For this you only want useful and/or high lvl dwellings and not say junky lvl 1/2s that are not even your castles type.
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EvilLoynis: One other thing should be noted and this is when you use the DUNGEON town. This is that it has a Portal of Summoning structure that lets you get extra creatures from a flagged dwelling. For this you only want useful and/or high lvl dwellings and not say junky lvl 1/2s that are not even your castles type.
With a slight drawback...
If the player flags more than one external creature dwelling, there isn't a choice which creature type is offered by the Portal of Summoning.

:)
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HEF2011: With a slight drawback...
If the player flags more than one external creature dwelling, there isn't a choice which creature type is offered by the Portal of Summoning.

:)
I think that's pretty much what he was pointing out. If you have several high level dwellings flagged, then it isn't as much of an issue what populates the Portal of Summoning each week. If you've got a lot of dwarf cottages and one dragon cave flagged, you're going to be seeing mostly dwarves.

Personally, I flag everything. You never know when you'll get that extra, matching town type, and I just don't value trying to restrict any Portals of Summoning I might have in such fashion.