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gamebin: I'd prefer lossless myself, but 192 should be the absolute minimum. If the games got packed with 192, but there was an optional lossless package for people, then that would be ideal.
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Sargon: Lossless would be even better. :-) For me the limit where I can't hear any difference anymore compared with higher bitrates is at 192 Kbs (mp3's) but I know that many people think lossless is really important. I don't know how much bandwidth costs but perhaps creating a lossless package for the games that uses cd music would be a lot cheaper in the long run.

Since GOG is GOG I have a lot of faith that they will actually fix this problem for HoMM 2. Maybe not right now but sooner or later I think they will do something about it if we are vocal about it.

Perhaps the users could submit ripped lossless audio files to GOG for some of the games with low quality and\or clicks and pops in the audio. If a lot of the data, including the music for some games actually are ripped from personal copies of the staff of GOG there shouldn't be any legal problems in using copies that users have ripped from their original cd's?

Perhaps there could be a place in the support section where you could make a complaint about the music in some game and then upload a version that you had to agree that you had listened through yourself for any defects. Then a member of the GOG staff could read the complaint, do some comparison between the two and then listen through the audio that was uploaded once. If found satisfactory he\she could then forward it to some other staff member that just need to update the game files.

GOG should make some notification system that automatically puts a label like "Updated" on the games in your shelf that have been updated since you bought them. When you download the game again the label could go away. Perhaps the label that is placed there automatically could say "minor update" and when a more important update has been made the person that updated it could edit the label to say "have been impoved" or "updated".
The GoG team is way too understaffed to do all of that to switch sound files. I think it would be less complicated to just do 192 in the package and lossless as an optional download is easier and idiot proof. It's not rocket science to use EAC to get a good rip. I had a 10 yr old child help me back up my 200 audio CDs a year ago.

I'm not sure what GoG's problem is with file sizes because I use plenty of unlimited bandwidth in Europe at very cheap costs for 100 mbit connections. And yes, there would be a problem ripping the audio ourselves and posting links to it.

I like the idea for a minor update label, but we won't get it.

Altogether, GoG's quality control has been suspect. It's not as bad as STEAM's, but they still don't do a good job at it. I don't find it a difficult job because I used to do the same thing for several other companies as a youngster. The best people at that job are usually OCD or very meticulous nutcases. If GoG could find a few of those people, then I don't think we would have so many issues with some of the titles.
Post edited May 01, 2011 by gamebin
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gamebin: I'd prefer lossless myself, but 192 should be the absolute minimum. If the games got packed with 192, but there was an optional lossless package for people, then that would be ideal.
This would be perfect. I've recently downloaded HOMM2, with the soundtrack download being an excellent addition, but was a little disappointed concerning the skipping during game play.

Loseless would be ideal! [2]
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Firek: We've got a plan already, but more stuff never hurts. ;) I'll get in touch with you via e-mail in a few minutes. Thanks for the offer. :)
I just created a GOG account specifically looking at HOMM2, since I have such fond memories of it from my childhood. The soundtrack was a real draw in this game. I hope you are able to update it soon (I may just sit on the decision until then). Thanks for working with the community, that's encouraging!
I own both, Succession Wars and Gold Edition on CD, and the Gold Edition has cracks and glitches there, too. The original Succession Wars CD is fine, but they have slightly different soundtracks.

If you could fix this issue, I'd buy immediately! This game is a true classic, I remember how I fell in love with it when I saw the first preview images back then and couldn't wait till it finally came out.
A friendly bump.
Lossless would probably be enough for me to jump on the HoMM 2 wagon myself. I've only played HoMM III so that's probably why I need a little push like this to spit 9.99$ in the bucket. Not that I've taken any ABX tests or anything, but I think of lossless as extra value for the money and would appreciate it if it doesn't take too much effort for the GOG staff.
Post edited October 22, 2011 by Stockpile
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Stockpile: Lossless would probably be enough for me to jump on the HoMM 2 wagon myself. I've only played HoMM III so that's probably why I need a little push like this to spit 9.99$ in the bucket. Not that I've taken any ABX tests or anything, but I think of lossless as extra value for the money and would appreciate it if it doesn't take too much effort for the GOG staff.
It doesn't take effort at all, but they have not fixed or released high quality audio tracks for the majority of releases on the site. Blood is another game with just plain bad audio rips. This is probably the easiest thing to do, but they consistently mess this up or try to save a little bandwidth by putting out crap. That is something I expect from a warez group, but not from something I pay to get.
Post edited October 22, 2011 by gamebin
Is this now fixed?
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damien: Is this now fixed?
This is fixed. HoMM2 now uses 192kb/s OGG Vorbis.

I didn’t try it yet, but you should be able to use the FLAC lossless soundtrack from the extras as a soundtrack for the game, just by placing the files under "music/" and editing "homm2.inst".
Post edited November 14, 2014 by vv221
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damien: Is this now fixed?
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vv221: This is fixed. HoMM2 now uses 192kb/s OGG Vorbis.

I didn’t try it yet, but you should be able to use the FLAC lossless soundtrack from the extras as a soundtrack for the game, just by placing the files under "music/" and editing "homm2.inst".
so it is not fixed, but there is a workaround?
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damien: so it is not fixed, but there is a workaround?
The problem itself (low quality soundtrack) is fixed.

What I suggested is a method to get a lossless soundtrack if you’re not satisfied with 192kb/s OGG Vorbis.
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vv221: The problem itself (low quality soundtrack) is fixed.

What I suggested is a method to get a lossless soundtrack if you’re not satisfied with 192kb/s OGG Vorbis.
thank you. But what we now have is the redbook audio mentioned here?
Post edited November 15, 2014 by damien
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damien: thank you. But what we now have is the redbook audio mentioned here?
I don’t know what "redbook" stand for.

What we have now is:
_in game, compressed music of good quality (OGG Vorbis 192kb/s), when it was formerly compressed music of bad quality (96kb/s, I don’t know which codec was used)
_as a downloadable extra, a lossless version of the soundtrack (FLAC)

The downloadable soundtrack could be used in-game if you want to stick to lossless music during your gaming sessions.
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vv221: I don’t know what "redbook" stand for.

What we have now is:
_in game, compressed music of good quality (OGG Vorbis 192kb/s), when it was formerly compressed music of bad quality (96kb/s, I don’t know which codec was used)
_as a downloadable extra, a lossless version of the soundtrack (FLAC)

The downloadable soundtrack could be used in-game if you want to stick to lossless music during your gaming sessions.
thank you this is helpful. sorry if this is a dumb question but even when it is good quality compressed music, should it not still be inferior?

Also, my understanding is if you replaced the compressed files with the downloadable FLAC files, you will have uncompressed audio without any sync problems? The songs will play when they should?
Post edited November 24, 2014 by damien
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damien: thank you this is helpful. sorry if this is a dumb question but even when it is good quality compressed music, should it not still be inferior?
Of course the quality is inferior to any kind of lossless compression.
But that does not mean you can hear the difference.

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damien: Also, my understanding is if you replaced the compressed files with the downloadable FLAC files, you will have uncompressed audio without any sync problems? The songs will play when they should?
All you need is to put the .flac files in place of the .ogg ones, and edit the homm2.inst file (with any text editor) to reflect the change. There should be no sync proroblem.
Post edited November 24, 2014 by vv221