It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×

Give your scout heroes a single fast creature like a Harpy or Stone Gargoyle so they can cover more ground per turn.
I usually give my scouts 7 creatures of one fast and cheap unit type so that I can split them into all 7 stacks. I do it to ensure that I can always flee with my scout, even if attacked by an enemy who starts before me (cause he probably won't kill all 7 creatures in different stacks before I get my turn).

That might be a waste of starting creatures on Impossible though, I usually don't play on Impossible (I mostly play the campaigns, been playing through them lately starting from HoMM 1. At Gelu's campaign in Shadow of Death currently).
Post edited December 10, 2017 by p.schuyler
avatar
Bookwyrm627: That is true (and you make a good point about gold being in shorter supply). I wonder if my starting areas have usually been open (or weak) enough for me to feel like I can keep making progress with just the troops from those first two heroes.

On reflection, I might also be biased by playing through mostly campaign style maps when I've been playing in the past few months. A handful of troops are fine if you've got plenty of spell support.
From my cursory jaunts through multiple ROE scenarios these past few days, I'm pretty sure I'd need to lower the difficulty to do well in some of them. Just going by map layouts, the availability of loose resources, and which neutrals are guarding what, you'd probably need to build several generators and win battles without losing too much. Again, it really depends on the scenario.

Oddly enough, I enjoyed the ROE campaigns a lot more than many of its SP scenarios. "From Day to Night", "Tunnels and Troglodytes", and "United Front" are probably my Top 3 favorites from those campaigns (although "From Day to Night" often made me pull my hair out).

avatar
Bookwyrm627: I'll occasionally kick out a tiny random map, often the smallest possible size and packed with 8 players. Makes for a very brutal, amusing diversion for a few hours. Definitely a scenario to skip straight to creature generators. I don't think I've ever done a random map larger than Medium size; I just have too many games to play, and there are several campaigns and many, many scenarios I haven't tried yet.
Very interesting. I favor Large and Extra Large random maps because both the overland and subterranean levels become very labyrinthine. There are tons of areas to explore and heavily-guarded treasures to claim - all the while keeping the AI at bay. I definitely recommend playing an epically long game once your outside commitments begin to slow down.

avatar
Bookwyrm627: Looks like more of our map differences are coming into play; many of the towns I capture will have the Fort already built. Having no Fort isn't unheard of, but it is pre-built more often than not.

I'll focus economic first, unless I need those troops. If I don't expect to keep the town long, then I might not build at all, instead taking whatever it produces before I lose it again.
I'll keep an eye out for those neutral towns next time I play a ROE scenario all the way through. I'm so used to my neutral acquisitions requiring an expensive Fort.

I normally capture my first neutral town when most or all of my initial town's generators have been built. Even though I've probably built my Capitol by then, I'll try to raise my income even further for my mid-/late game push. So long as my primary town is fully-built and generating creatures, I can take more liberties with my neutrals.

avatar
Bookwyrm627: I'll never really get into the competitive scene, since it tends to sap some of my fun (I can get too focused on trying to win). When I play, I expect that I will win against the AI eventually, but I could almost certainly improve.
I can understand that, especially now that I'm suffering through Clash Royale. I never played more than one or two online HOMM3 games, and I'm content with beating the AI on the highest difficulties. The reason I use more veteran tactics these days is because I used to be belittled and harangued by the top players for playing like a noob. I felt so insulted and humiliated that I forced myself to try earning their respect. I still cannot play at their level, but I feel like I've made significant progress.

avatar
Bookwyrm627: How soon do you push for the higher tier mage guilds? I almost never go higher than level 1 Mage Guild for quite a while. Level 2 is doable, but the higher tiers just burn out the special resources too quickly before at least mid-game. I love having them, but I hate paying for them.
Unless I'm playing Rampart, they're usually a low priority for me. I'd have included Dungeon as well, but they're truly awful to play on 200% thanks to the ridiculous Pillar of Eyes. As a general rule, I might start upgrading my Mage Guilds once everything else is built and I have an insane stockpile of rare resources. Speaking of which, higher level Mage Guilds are much easier to build on random maps.

avatar
Bookwyrm627: It is usually a delay of one week on the generators which I'd have been able to afford anyway (i.e. NOT a cyclops cave), which doesn't bother me much. I usually don't have an issue knocking out the AI when we meet, and I almost never play against human opponents, so I haven't seen much reason to change back.

I acutely remember the difficulties of trying to buy all those stockpiled creatures, but being broke. Granted, that is mostly ROE maps, with a much younger and less experienced me, and I was probably trying to buy all of everything, but the memory is there. ;)
I guess I've little else to add since you can handle the AI just fine. Just out of curiosity, though: does going economy first on a poorer map ever leave your hero with little to do during the first week? I'm sure there are a few scenarios where you can basically grab all the loose goodies in one or two turns, after which there's only tougher neutrals to fight.

avatar
Bookwyrm627: Even with a Castle, you'll only have two extra Wyverns for the next week. Granted, you'll probably have another extra Wyvern over my total if I don't get the Castle up in Week 2, but I expect to have it built by Week 3 regardless (and the Citadel in Week 2). So 3 total extra Wyverns, plus some extra lower tier units.
You don't seem too concerned about being a week behind in troops, which I suppose is okay. As for myself, I like to invoke The Art of War by not giving my opponent that advantage. Whether we're talking Wyverns or any formidable Level 4-7 creature, I've had more than my fair share of uneven battles. At 200%, the AI can be expected to build and recruit basically everything, so I personally don't want to fall behind.

avatar
Bookwyrm627: I haven't played much of any of the SOD campaigns. I think I started on Gem's at one point, but I got distracted or something before beating the second map.
If you value your sanity, don't play the SOD campaigns. Whether you play them on 130% or 200% (like I did), they're custom made to frustrate the hell out of you. Those map designers are beyond sadistic, and I can't even begin to describe the horrors they've subjected me to. Unless you fancy watching your 20 War Unicorns die to 40+ Dread Knights that constantly get reanimated, then I'd stay away.

avatar
Bookwyrm627: Yes, random maps do provide a lot of variety. I just don't have time to play everything I want to play, so I don't usually start a random map that I can't finish in a RL day or two.
I'm clearly biased towards random maps, so I'm a little surprised that you've mostly stuck to ROE scenarios of late. I save most of my games, so it's not uncommon for me to take extensive breaks before returning to a particularly long game.

avatar
Bookwyrm627: I'll probably start a large Random map on Hard difficulty. We can post our respective saves every 7 turns or so, with a turn log of highlights from that week, and reporting what "Week of..." we get for the next week.
Okay, I've played a full week in my game and logged some events. How are we going to upload our saves? GOG's attachment uploader doesn't appear to accept GM1 files, so what else did you have in mind?
avatar
p.schuyler: I usually give my scouts 7 creatures of one fast and cheap unit type so that I can split them into all 7 stacks. I do it to ensure that I can always flee with my scout, even if attacked by an enemy who starts before me (cause he probably won't kill all 7 creatures in different stacks before I get my turn).
I don't generally see a lot of value is preserving your scout in such a fashion. It will still cost you 2500 gold to get a replacement hero, whether you hire the old one or a different one. If the scout has attained enough power to really be worth preserving, then they aren't really a scout anymore.

avatar
lanipcga: I definitely recommend playing an epically long game once your outside commitments begin to slow down.
I'll keep it in mind, especially if I haven't done it by the time I've finished the Chronicles games.

avatar
lanipcga: I normally capture my first neutral town when most or all of my initial town's generators have been built. Even though I've probably built my Capitol by then, I'll try to raise my income even further for my mid-/late game push. So long as my primary town is fully-built and generating creatures, I can take more liberties with my neutrals.
I tend to go resources first because those can stockpile, can't be taken away (unless the map includes triggers to remove resources), and those resources can be used anywhere else on the map (like hiring reinforcements on some other front). Generators come next, so creatures start piling up.

avatar
lanipcga: I guess I've little else to add since you can handle the AI just fine. Just out of curiosity, though: does going economy first on a poorer map ever leave your hero with little to do during the first week? I'm sure there are a few scenarios where you can basically grab all the loose goodies in one or two turns, after which there's only tougher neutrals to fight.
Once in a while I'll find myself kind of cooling my heels, but I can usually use the time to go back and clear things I skipped earlier, or I can visit towns that have built mage guilds or stat bonuses after my main hero moved past them.

avatar
lanipcga: You don't seem too concerned about being a week behind in troops, which I suppose is okay. As for myself, I like to invoke The Art of War by not giving my opponent that advantage. Whether we're talking Wyverns or any formidable Level 4-7 creature, I've had more than my fair share of uneven battles. At 200%, the AI can be expected to build and recruit basically everything, so I personally don't want to fall behind.
It is kind of a question of priorities. I (currently) prize those economic structures giving me financial flexibility over getting the dwellings up earlier. I can still recruit creatures from generators that are sprinkled around the map, as long as I have resources.

avatar
lanipcga: If you value your sanity, don't play the SOD campaigns. Whether you play them on 130% or 200% (like I did), they're custom made to frustrate the hell out of you. Those map designers are beyond sadistic, and I can't even begin to describe the horrors they've subjected me to. Unless you fancy watching your 20 War Unicorns die to 40+ Dread Knights that constantly get reanimated, then I'd stay away.
I do want to try and beat each campaign at least once; I plan to get to the SOD campaigns eventually. I seem to recall getting kind of annoyed and/or bored while playing Gem's campaign, but it was because of random events and stuff in the map, not my AI opponents steam rolling me.

I can't say I'd send my 20 War Unicorns into battle against 40 Dread Knights, especially backed by a hero, unless my hero had some serious nuking power. ;)

What did you think of the Dragon Slayer campaign from AB? I enjoyed that one a lot.

avatar
lanipcga: I'm clearly biased towards random maps, so I'm a little surprised that you've mostly stuck to ROE scenarios of late. I save most of my games, so it's not uncommon for me to take extensive breaks before returning to a particularly long game.
I grew up on ROE scenarios, but it has been a long time since I've really played one. I've been focused on the campaigns (or those afternoon jaunts on small random maps) when I've been playing H3.

avatar
lanipcga: Okay, I've played a full week in my game and logged some events. How are we going to upload our saves? GOG's attachment uploader doesn't appear to accept GM1 files, so what else did you have in mind?
Did you keep a save from before you did anything? If not, then I've started a fresh one; the idea is that we start from the exactly same point, then see how much progress we each make over time. I just a Large random map, 8 players, no teams, "Normal" water and "Normal" monster strength, and Hard (130%) difficulty. All player specific options were left as Random.

I was thinking we could just change the file type of the attachment, then attach it to a post. However, it seems the forum isn't accepting it. I guess someone made a change to the forum so that attachments are checked to be sure they are indeed picture files. My plan didn't work, so I'm open to suggestions.
avatar
lanipcga: <snip>
Oh good grief. If your usual experience is anything like what I've just run into, then no wonder you go creatures first. I've hit two different computer opponents before Turn 4.
avatar
Bookwyrm627: I do want to try and beat each campaign at least once; I plan to get to the SOD campaigns eventually. I seem to recall getting kind of annoyed and/or bored while playing Gem's campaign, but it was because of random events and stuff in the map, not my AI opponents steam rolling me.
Okay, you may as well give them a try. Certain parts might drive you nuts, though. Sometimes, restarting a map with your newfound knowledge and experience is necessary to win.

avatar
Bookwyrm627: I can't say I'd send my 20 War Unicorns into battle against 40 Dread Knights, especially backed by a hero, unless my hero had some serious nuking power. ;)
Oh, it's not usually by choice - you'll encounter some nasty AI heroes that love to teleport in with their superior numbers and spells. Maybe playing on the easier difficulties will make it a little less hellish, but I remember giving up when I played it back in the day.

avatar
Bookwyrm627: What did you think of the Dragon Slayer campaign from AB? I enjoyed that one a lot.
Unfortunately, I haven't played that one yet. Since it's chronologically last, I played through ROE and SOD first. My computer died during the "Unholy Alliance" chapter of SOD, so I was *that* close to finishing the game. I'll give the AB campaigns a try later, but I have ZERO desire to replay SOD.

avatar
Bookwyrm627: Did you keep a save from before you did anything? If not, then I've started a fresh one; the idea is that we start from the exactly same point, then see how much progress we each make over time. I just a Large random map, 8 players, no teams, "Normal" water and "Normal" monster strength, and Hard (130%) difficulty. All player specific options were left as Random.
Okay, all of that wasn't clear. I kept a save from Day 7, but I'm thinking a random map will be tricky to do unless we have an efficient way to share files. Should we try a SP scenario instead?
Post edited December 11, 2017 by lanipcga
avatar
Bookwyrm627: I can't say I'd send my 20 War Unicorns into battle against 40 Dread Knights, especially backed by a hero, unless my hero had some serious nuking power. ;)
avatar
lanipcga: Oh, it's not usually by choice - you'll encounter some nasty AI heroes that love to teleport in with their superior numbers and spells. Maybe playing on the easier difficulties will make it a little less hellish, but I remember giving up when I played it back in the day.
That must be a difficulty level thing, then. I can't remember the last time the AI acquired things like Dimension Door to use against me. Or was this in one of the SOD campaigns?

Did you "farm" each campaign map before completing it? If you aren't on a timer, then have each hero that will carry over go visit all the stat boost locations, try to hit the level cap, and visit the mage guilds in all your cities (which you'll build out to max level).

avatar
lanipcga: Okay, all of that wasn't clear. I kept a save from Day 7, but I'm thinking a random map will be tricky to do unless we have an efficient way to share files. Should we try a SP scenario instead?
I've been thinking on it, and, assuming you are willing, I don't see why we can't just email the saves. PM me an email address to use for you, and I'll send you the Start-Game save that I've got.
avatar
Bookwyrm627: That must be a difficulty level thing, then. I can't remember the last time the AI acquired things like Dimension Door to use against me. Or was this in one of the SOD campaigns?
I'm talking about SOD. If it's not Dimension Door, then it's Town Portal or some other means. Regardless, they'll come knocking and you'll have to fight with whatever you've got. Expect some lopsided battles. Whereas ROE was occasionally challenging, SOD is replete with tough AI and "meandering" victory conditions. Even the map itself will work against you. I didn't get very far on 130% as a youngster, but I somehow completed most of the game on 200% a year ago.

avatar
Bookwyrm627: Did you "farm" each campaign map before completing it? If you aren't on a timer, then have each hero that will carry over go visit all the stat boost locations, try to hit the level cap, and visit the mage guilds in all your cities (which you'll build out to max level).
I did that as often as I could, but my main heroes were usually busy rushing all over the map attacking, defending, or desperately trying to meet some objective. The AI usually has an overwhelming advantage, so you won't always have a moment to visit every stat-increasing site. I made a concerted effort to learn all the spells I could, though. They were just that important.
avatar
Bookwyrm627: Did you "farm" each campaign map before completing it? If you aren't on a timer, then have each hero that will carry over go visit all the stat boost locations, try to hit the level cap, and visit the mage guilds in all your cities (which you'll build out to max level).
avatar
lanipcga: I did that as often as I could, but my main heroes were usually busy rushing all over the map attacking, defending, or desperately trying to meet some objective. The AI usually has an overwhelming advantage, so you won't always have a moment to visit every stat-increasing site. I made a concerted effort to learn all the spells I could, though. They were just that important.
I'm not talking about doing it mid-map, I'm talking about doing it when the AI has one town left, and maybe two heroes sitting in that town, while you have a hero with an overwhelming army just outside keeping them honest. Or when the map is cleared, and you just need to trot over and pick up the artifact to meet the victory condition. When the map is won except for that last battle, so you are free and clear to send the relevant heroes on a grand tour to see the sites.
avatar
Bookwyrm627: I'm not talking about doing it mid-map, I'm talking about doing it when the AI has one town left, and maybe two heroes sitting in that town, while you have a hero with an overwhelming army just outside keeping them honest. Or when the map is cleared, and you just need to trot over and pick up the artifact to meet the victory condition. When the map is won except for that last battle, so you are free and clear to send the relevant heroes on a grand tour to see the sites.
Believe me: I did that whenever I could. Difficulty-wise, SOD is not on par with ROE, where you had more freedom to level up from map to map. You might be able to grab every stat boost on certain maps, but at other times, you'll just be desperate to win and move on. You'll understand when you play SOD.
avatar
lanipcga: Believe me: I did that whenever I could. Difficulty-wise, SOD is not on par with ROE, where you had more freedom to level up from map to map. You might be able to grab every stat boost on certain maps, but at other times, you'll just be desperate to win and move on. You'll understand when you play SOD.
Fair enough. When I was taking a look at the SOD campaigns, I think I played about two turns of the barbarion (Yog?), where the first map is you running from the wizards or something. It didn't hook me enough at the time, so I dropped it.

Actually, most of the campaigns for both expansions didn't really draw me in. I played the main AB one, where you go after the sword, and I enjoyed the uniqueness of Dragon Slayer, but I got bored with the campaigns for Mutare and Adrienne pretty quickly.