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Hi Guys. Several months have passed since the release of Heroes 6, and because there are so many questions from you regarding BH which UBI seemingly ignores, I feel it's time that I give you some information.

I worked for Black Hole during the whole H6 development. For us, it was a dream project as we were real fans of the Heroes series, having played it since the original King's Bounty on Commodore 64. And I can tell you it was the UBI producers who didn't keep their deadlines, and that was what led to a total failure of the whole development. Back in 2008, during the contract negotiation process, UBI business decision makers didn't want to hear about making it into the contract that in case of any UBI delays there would be any penalty for UBI. This was a stupid decision of a business development boss (she said "UBI would never be late with any deliverables".... HAHAHA). And that led to an awkward situation where the whole development got snowed up... but the UBI producers kept telling Black Hole that "no worries, guys, there would be more time and budget, just do what we say". It was then that one faction, Academy had been removed from the content list, as well as many other things. And then, at half of the development, Romain suddenly quit, Erwan was removed from the project - he was "elevated" to the position of Might and Magic Brand Director, which meant his direct involvement in the development was over -, and BH was left there with the blame. Just an example, the final story script - which was UBI responsibility - was delivered to BH after 27 months... while originally there was 24 months for the whole development. No comment.

As for BH commitment, BH used up all its 6 months reserves just to be able to finish the project... this was more than 1 million Euros!!! And they (we) did this knowing it would never be payed back, as royalty would only be paid after 2M Heroes sold at full price. We all knew 2M copies would never be sold (neither at full price nor at reduced price), still we wanted to finish the project. During the last 10 months, our full team worked 24/7, without any chance for compensation... and because of this, we didn't have any resources to find other projects and make sure BH would survive after the release of Heroes 6. In the meantime, our new UBI producers kept telling that "the BH team is not working during the nights and weekends, and is not committed to the project at all...". I can only say, just ask any of the BH team members of their commitment...

As for the many bugs: Heroes 6 is a gigantic project, with 1.5-2 million lines in the source code. This is bigger than most RPGs. Such a project can only be finished with good quality if there are several years and a huge budget (i.e. Blizzard games), or if there is a strict design lock date after 7-9 months of the start of development... in case of Heroes, the UBI guys were adding new ideas and were changing existing features during the whole development, even at the last months, so it was simply impossible to make a stable game for release. Just see what they are now doing with patch 1.3 (BH is not involved in that at all btw.). They cannot release a simple patch with a few smaller fixes in time, they are already in a 2-3 weeks delay. This is because the code is extremely complex, and UBI does not have the team to overview it and make it work in time, even if the Limbic guys are really great (and no, they are not involved in the Heroes development from the project start, they joined like 20 months later).

Some examples of what BH added to the game at their own cost, just to make the game better:
- Town screen (we hate the current version, but it is still better then the "let's make a screen shot from the adventure map 3D town and use it as a town screen" that UBI wanted - we could have made a much better one, but didn't have money and time).
- Additional ingame cutscenes (I know cutscenes are not great, but again, we received the story after 27 months... we only had a couple months to make the cutscenes from scratch, and a very limited budget - and I think that the overall visual quality of the game proves to anyone that we could have made really great cutscenes if we had had the time and budget).
- 300 unique Combat Maps (there were 20 in the contract)
- 3D animated Main Menu (UBI wanted a simple still image)
- Additional NPCs
- Campaign Overview Map (Campaign Window)
- and many more........

And what were the UBI decisions:
- Less resources
- No fullscreen town screens
- Only five factions (as a consequence of the continuous delays of UBI deliverables)
- Creature pool
- and many more such "great" changes.........

This project cost Black Hole its existence... while UBI is making profit on Heroes 6.

And just some more thoughts: UBI EMEA were working with four 3rd party developers during the Heroes development:
- Capibara - They made the really good (and financially successful) Clash of Heroes. The are not working with UBI anymore.
- Eugene Systems - They made R.U.S.E. They are not working with UBI anymore.
- Black Hole - They made Heroes 6. They are not working with UBI anymore.
- Techland - They made a 47% game for UBI (Call of Juarez: The Cartel - http://www.metacritic.com/game/pc/ca...rez-the-cartel) - They are still working with UBI EMEA on a big project.
We heard the UBI guys blame those developers (and Nival) many times... I guess BH was blamed the same way to those developers.

It is always the developer who is responsible...

Just some food for thought.... Thanks guys for reading.
Source.

The game isn't out on GOG yet but it is sad to hear how much fail the folks at Ubisoft seem to be accumulating. Truly sad.
While horrible mismanagement from Ubisoft is nothing surprising, if the stuff written there is true then these developers were incredibly naive, and basically set themselves up for failure from the beginning. It sounds like they went into it without a firm development plan in place that Ubisoft had agreed to, without a contract specifying what each company was responsible for, and then when things started to go sideways they doubled down on their mistakes. Hopefully this has been a learning experience for everyone at Black Hole.
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DarrkPhoenix: While horrible mismanagement from Ubisoft is nothing surprising, if the stuff written there is true then these developers were incredibly naive, and basically set themselves up for failure from the beginning. It sounds like they went into it without a firm development plan in place that Ubisoft had agreed to, without a contract specifying what each company was responsible for, and then when things started to go sideways they doubled down on their mistakes. Hopefully this has been a learning experience for everyone at Black Hole.
Have to agree. Sounds like Black Hole had no business sense and/or were so desperate for a deal that they didn't blink at taking a foolish one. This happens all the time in business, and is especially common with artists, who often don't have their feet on the ground in a business sense. Business is brutal. You have to protect yourself. There's an old joke that goes:

Q. How do you say f*** you in Hollywood?

A: Trust me.
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Future_Suture: And what were the UBI decisions:
- Less resources
- No fullscreen town screens
- Only five factions (as a consequence of the continuous delays of UBI deliverables)
- Creature pool
- and many more such "great" changes.........
If this is true, then I am really afraid about next HoMM game made under Ubi's flag.
In any way HoMM VI is an utter crap. I believe that developers need to stop whining, break the contract and file the lawsuit against Ubi with very little chances to success. Maybe all of us are lucky and Ubisoft will soon die. :-)
Ubisoft are scum. And because of these scum, we'll never have a new HOMM title that is at least not insulting to HOMM 3 if nothing else:(
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Future_Suture: ...
And they (we) did this knowing it would never be payed back, as royalty would only be paid after 2M Heroes sold at full price. We all knew 2M copies would never be sold (neither at full price nor at reduced price), still we wanted to finish the project.
...
I'm sorry, but while it's easy to point the finger at "big bad Ubisoft" i'm baffled when I read that sentence above: how in their right mind could they sign a contract like that?! 2 million copies before royalties on a medium profile title?!
Come on...
Post edited May 05, 2012 by Antaniserse
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Future_Suture: ...
And they (we) did this knowing it would never be payed back, as royalty would only be paid after 2M Heroes sold at full price. We all knew 2M copies would never be sold (neither at full price nor at reduced price), still we wanted to finish the project.
...
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Antaniserse: I'm sorry, but while it's easy to point the finger at "big bad Ubisoft" i'm baffled when I read that sentence above: how in their right mind could they sign a contract like that?! 2 million copies before royalties on a medium profile title?!
Come on...
This. Also I am not a fan of BH's design decisions. Seemed to me they would have royally screwed up the Heroes franchise regardless of what Ubisoft had done. I think Hereos 5: Tribes of the East was on the right track. They only needed to go back to the one hero class of BOTH 'Might' and 'Magic., fixing Heroes 3's gaffs in this area and they would have been golden.
HOMM VI is not a HOMM game

All it is, is a failed experiment from Ubisoft to try and lure in Casuals and retards into the series in order to "Reach a wider audience" This is why there will be no expansions for it, this is why Fans of the series don't give a shit about it, even IV was better than 6

This is why the game has so many features missing and sucks compared to the Legendary III or the Absolutely Amazing V
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Roman5: HOMM VI is not a HOMM game

All it is, is a failed experiment from Ubisoft to try and lure in Casuals and retards into the series in order to "Reach a wider audience" This is why there will be no expansions for it, this is why Fans of the series don't give a shit about it, even IV was better than 6

This is why the game has so many features missing and sucks compared to the Legendary III or the Absolutely Amazing V
The real Might and Magic universe died with New World Computing. As far as I'm concerned, everything Ubisoft has done has just been to paste a famous name on generic fantasy games, some better than others.

If it doesn't involve the Ancients, if it doesn't involve that eclectic blend of fantasy and RPG, then it ain't Might and Magic. And Ubisoft's games ain't Might and Magic.
Post edited July 19, 2012 by gammaleak
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Roman5: HOMM VI is not a HOMM game

All it is, is a failed experiment from Ubisoft to try and lure in Casuals and retards into the series in order to "Reach a wider audience" This is why there will be no expansions for it, this is why Fans of the series don't give a shit about it, even IV was better than 6

This is why the game has so many features missing and sucks compared to the Legendary III or the Absolutely Amazing V
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gammaleak: The real Might and Magic universe died with New World Computing. As far as I'm concerned, everything Ubisoft has done has just been to paste a famous name on generic fantasy games, some better than others.

If it doesn't involve the Ancients, if it doesn't involve that eclectic blend of fantasy and RPG, then it ain't Might and Magic. And Ubisoft's games ain't Might and Magic.
Stop, please

you are starting to sound like those "Fallout fans" who say that any games not made by Interplay/Black Isle are not "Fallout games"
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Roman5: Stop, please

you are starting to sound like those "Fallout fans" who say that any games not made by Interplay/Black Isle are not "Fallout games"
gammaleak is right. So-called 'HoMM V' proper name should be Etherlords III. Ashan isn't related to HoMM series in any way. Heroes VI is even more distant from the HoMM series.

HoMM IV is the last game in true HoMM universe.
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Roman5: This is why the game has so many features missing and sucks compared to the Legendary III or the poor Heroes 3 remake.
FTFY.
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Roman5: HOMM VI is not a HOMM game

All it is, is a failed experiment from Ubisoft to try and lure in Casuals and retards into the series in order to "Reach a wider audience" This is why there will be no expansions for it, this is why Fans of the series don't give a shit about it, even IV was better than 6
If you say so....

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Roman5: Stop, please

you are starting to sound like those "Fallout fans" who say that any games not made by Interplay/Black Isle are not "Fallout games"
So, what's so great about Nival's game? Pathetic story? Generic fantasy setting? Unoptimalized game? Or do you like that many units are conspicuously similar to Warhammer Fantasy? Poor camera (mainly in underground)? No, I get it. You really love Nival's patching incompetency that added new bugs with each patch, right?

Yes, the game has a few good ideas in it (skill system for example), but that does not save this trainwreck of a game.

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Tarnum: gammaleak is right. So-called 'HoMM V' proper name should be Etherlords III. Ashan isn't related to HoMM series in any way. Heroes VI is even more distant from the HoMM series.

HoMM IV is the last game in true HoMM universe.
This. 1000x this. Nival's copypasta job doesn't hold a candle to NWC-made games. Why else would Ubifail let another studio do the next game? (and even that studio did a piss poor job)
Post edited July 20, 2012 by klaymen
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Roman5: Stop, please

you are starting to sound like those "Fallout fans" who say that any games not made by Interplay/Black Isle are not "Fallout games"
I have not played HoMM V. I tried, but the blurry textures bug has no fix for my video card (a mobile NVidia card). I have heard good things about it from family and friends, though, so I'm sure it's a good game.

But it's not a Might and Magic game.

See, the Fallout fans you're referencing are a bit crazy because Bethesda has actually created games consistent with the universe and setting of the original Fallout games.

Ubisoft has not. They proudly announced they were abandoning the original setting. Which may have been OK, except that they didn't keep any of the things that are uniquely Might and Magic in the new setting -- things like the fantasy/sci-fi blend.

Heck, I'm looking forward to playing Dark Messiah of Might and Magic (it's on my backlog of games). I've heard it's fun. But I have no illusions that it's really a "Might and Magic" game, at least, not in the sense that I think of that brand.
If you ever heard something like these lines are saying:
". And that led to an awkward situation where the whole development got snowed up... but the UBI producers kept telling Black Hole that "no worries, guys, there would be more time and budget, just do what we say"."

Know very well, you will be in a ton of trouble and those people are evil!