Posted August 12, 2014
The Dog gets her fix of the Infinity Engine gameplay, and whether the bell rings or not, the dog drools. Or so it seems. I realized with Heretic Kingdoms that, doggone it, I am rather strongly conditioned to the "classic RPG" gameplay interface.
I suspect that good ol' Pavlov would have rather self-righteously been happily turning in his grave - that is until I vindicated his poor Dog by getting over my conditioning - ah the figurative snarling! :-p
So in case anyone else has gotten a little lost at the beginning with the gameplay mechanics in the first chapter (Monastery) here goes my take:
- independent resting happens only after the initial chapter - and at very few sports at first (campfires mainly), but it shall get better at later stages, i.e. you can manage your resting
- the healing actually indeed lowers yours HP cap - but temporarily only: upon that resting on that campfire, inn, house you may have bought, it shall be restored
- spotting that young girl shuddered up against a fence to launch the wider world, understandably in view of her story, is rather hard - but she is there!
- there is no "level up" for main skills - (melee, ranged, magic, speed) - but once you get the sufficient skill points, look out for a little "+" sign at your Character screen
- Attunements: a nice way to keep the interest up throughout the game, but look out for slight or rather major things, like not equipping the shield...
- "Reflect" Attunement - monitor your fight minutes because... if the final blow is delivered by the Reclect skill, it seems your CHAR does not get any XP - this is a tactical bug, because your reflect damage counts as long as you deliver the killing blow by other means. Let us say, once I realised this, I deactivated "refecl" dinge - and leveld up better.
Any other comments or recommendations?
Any other gameplay tips or comments on the game, pray?
I suspect that good ol' Pavlov would have rather self-righteously been happily turning in his grave - that is until I vindicated his poor Dog by getting over my conditioning - ah the figurative snarling! :-p
So in case anyone else has gotten a little lost at the beginning with the gameplay mechanics in the first chapter (Monastery) here goes my take:
- independent resting happens only after the initial chapter - and at very few sports at first (campfires mainly), but it shall get better at later stages, i.e. you can manage your resting
- the healing actually indeed lowers yours HP cap - but temporarily only: upon that resting on that campfire, inn, house you may have bought, it shall be restored
- spotting that young girl shuddered up against a fence to launch the wider world, understandably in view of her story, is rather hard - but she is there!
- there is no "level up" for main skills - (melee, ranged, magic, speed) - but once you get the sufficient skill points, look out for a little "+" sign at your Character screen
- Attunements: a nice way to keep the interest up throughout the game, but look out for slight or rather major things, like not equipping the shield...
- "Reflect" Attunement - monitor your fight minutes because... if the final blow is delivered by the Reclect skill, it seems your CHAR does not get any XP - this is a tactical bug, because your reflect damage counts as long as you deliver the killing blow by other means. Let us say, once I realised this, I deactivated "refecl" dinge - and leveld up better.
Any other comments or recommendations?
Any other gameplay tips or comments on the game, pray?