Posted September 26, 2025
4790-5db8afd-780 (November 04, 2025)
New Features
We have updated the Raven Vault with a new batch of development materials found shortly before we released the game in August. Be sure to go through the sections and check everything out!
Fixes
General
• Keys will no longer reset when respawning in cooperative mode when modern cooperative is disabled
• Fixed some rare crashes around changing music when navigating through the Raven Vault
• Sky drawing no longer repeats when looking straight up with the fullscreen HUD enabled
Heretic
• Improved physics when walking over explosive pods, making them harder to accidentally slip off now
• Tomed Dragon Claw sub-projectiles will no longer immediately explode when firing at the floor
Hexen
• Enemies can no longer see or use melee attacks on you through polygonal objects
• Class selection now works properly when changing class in split screen multiplayer
• Disabled difficulty modifiers from incorrectly showing up when changing class
• Fixed missing sprites in Mage's Arc of Death attack
PC Fixes
• Vibration settings are now set correctly per player in split screen modes
Modding Changes
• Additional textures and flats from the Raven Vault added to HERETIC.WAD for use in mods
• Added ability to override built-in state jumps in action functions via custom state labels, similar to community source ports
• EXDEFS and ANIMDEFS lumps are now loaded 'cumulatively', i.e. all lumps of the same name will be loaded, instead of only the 'last' one
• EXDEFS: Added ability for actors to define a custom spawn ID for use in ACS scripts
• EXDEFS: Added ability to assign custom terrain definitions (e.g. water splashes, lava, ice) to floor textures
• EXDEFS: Added ability to add & replace strings (text) for all supported languages
• EXDEFS: Added ability to define custom switch textures
• EXDEFS: Added support for MBF21 functions
• GAMECONF: Added ability for a mod to override Enhancement options (e.g. force enhanced enemies/weapons/items on or off)
• GAMECONF: Added a new "gamedefaults" section which allows for customizing many previously-hardcoded values that differ per-game (e.g. menu sounds, falling damage, etc.)
4713-596ffda-725 (September 26, 2025) We have updated the Raven Vault with a new batch of development materials found shortly before we released the game in August. Be sure to go through the sections and check everything out!
Fixes
General
• Keys will no longer reset when respawning in cooperative mode when modern cooperative is disabled
• Fixed some rare crashes around changing music when navigating through the Raven Vault
• Sky drawing no longer repeats when looking straight up with the fullscreen HUD enabled
Heretic
• Improved physics when walking over explosive pods, making them harder to accidentally slip off now
• Tomed Dragon Claw sub-projectiles will no longer immediately explode when firing at the floor
Hexen
• Enemies can no longer see or use melee attacks on you through polygonal objects
• Class selection now works properly when changing class in split screen multiplayer
• Disabled difficulty modifiers from incorrectly showing up when changing class
• Fixed missing sprites in Mage's Arc of Death attack
PC Fixes
• Vibration settings are now set correctly per player in split screen modes
Modding Changes
• Additional textures and flats from the Raven Vault added to HERETIC.WAD for use in mods
• Added ability to override built-in state jumps in action functions via custom state labels, similar to community source ports
• EXDEFS and ANIMDEFS lumps are now loaded 'cumulatively', i.e. all lumps of the same name will be loaded, instead of only the 'last' one
• EXDEFS: Added ability for actors to define a custom spawn ID for use in ACS scripts
• EXDEFS: Added ability to assign custom terrain definitions (e.g. water splashes, lava, ice) to floor textures
• EXDEFS: Added ability to add & replace strings (text) for all supported languages
• EXDEFS: Added ability to define custom switch textures
• EXDEFS: Added support for MBF21 functions
• GAMECONF: Added ability for a mod to override Enhancement options (e.g. force enhanced enemies/weapons/items on or off)
• GAMECONF: Added a new "gamedefaults" section which allows for customizing many previously-hardcoded values that differ per-game (e.g. menu sounds, falling damage, etc.)
New Features
• Heretic: Added original game's Firemace placement randomization (albeit with 100% spawn chance instead of the original's 75%)
• Added option to disable cutscene subtitles in Accessibility menu
• Added option to restore original two-button press behavior when selecting inventory items
• Added option to restore original behavior where flying forward or backward will keep you at the same height, regardless of looking up or down
• Added option to disable weapon animation smoothing
• Added 'look up', 'look down', and 'center view' key bindings
• Allow use of more buttons to advance through intermission text screens
• Gameplay Modifiers menu is now accessible from episode and player class screens, instead of just difficulty selection
Changes
• Hexen: Buffed Bloodscourge damage and adjusted autoaim behavior to work better with large crowds of enemies
• Hexen: Slightly increased attack speed of Timon's Axe
• Hexen: Decreased Quietus mana usage from 14 of each type to 10
• Hexen: Slightly increased Wraithverge mana usage from 18 to 20
• Hexen: Improved smoothness of weapon attack animations for the weapons: Timon's Axe, Hammer of Retribution, Mace of Contrition, Wraithverge, Sapphire Wand, and Bloodscourge
• Improved smoothness of weapon raise and lower animations
• Disable menu ambience if music soundtrack is set to None
Fixes
• Automap now scrolls at a consistent speed regardless of screen resolution
• Automap now zooms more quickly when using a mouse wheel
• Strafe left and right keys will now cancel each other out to match original game behavior
• Monsters can no longer be pushed off ledges by player weapon attacks
• Triggers can no longer be skipped in certain circumstances when sliding along walls
• Enemy missiles will no longer fire slightly downward, preventing incorrectly exploding on certain windowsills
• Monster melee attacks no longer have infinite height
• Multiplayer scoreboards will no longer show zeroed out stats in certain cases
• Fixed cases where disabling viewbob would cause weapon sprites to offset incorrectly
• Locked door messages will no longer print if door is activated from back side
• Fixed strafe modifier key not working for mouse or controller movement
• Fixed missing accented glyphs in supported languages when using Classic typeface
• Prevented messages at the top of the screen from being stuck after loading certain save games
• Heretic: The Chaos Serpent in Faith Renewed will no longer shoot fireballs over the player’s head
• Heretic: Gauntlets will no longer push enemies backward
• Heretic: Fixed status bar not redrawing correctly on level transition if crossfade option is disabled
• Heretic: Shadowspheres will now correctly penalize enemy aiming at the player
• Heretic: Fix black box on Firemace sprite
• Hexen: Fixed cases where weapon sprites for certain melee weapons (e.g. Cleric Mace) would occasionally jitter
• Hexen: Fixed explosions having infinite height
• Hexen: Messages for switch sequences in Deathkings will now print properly
Level Changes & Fixes
• Heretic: Fixed inconsistent blood floor texture behavior; blood floors will no longer deal damage)
• Heretic: Fixed inconsistencies between types of locked door textures to be consistent with original game
• Heretic: E1M6: Fixed an instance of overlapping monsters on Hard difficulty
• Heretic: E2M1: Removed a few Weredragons in singleplayer, for a bit less grind
• Heretic: E2M2: Remove mid-air floating stalactite
• Heretic: E2M5: Fixed non-damaging lava sector around yellow key
• Heretic: E2M7: Remove unreachable enemies from disabled green key track on easier difficulty modes
• Heretic: E3M5: Fixed gargoyles getting randomly stuck on hanging corpses
• Heretic: E3M6: Remove out-of-bounds Quartz Flask which caused 100% items being unobtainable
• Heretic: E4M2: Fixed softlock caused by skipping triggers for lowering the yellow key pyramid
• Heretic: E5M1: Fixed unobtainable secrets; add additional Tome of Power to maze area
• Heretic: E5M2: Fixed missing texture on waterfall steps after blue door
• Heretic: E5M3: "Pod-walk" and "Barrel-walk" sections are no longer required to reach the non-secret exit
• Heretic: E5M5: Fixed unobtainable secrets
• Heretic: E5M6: Fixed sky-pillar cutoff when viewing the starting area from the secret ledge outdoors
• Faith Renewed: E5M1: Fixed unobtainable secret
• Faith Renewed: E1M3: Fixed softlock caused by progressing beyond the green doors without a green key
• Faith Renewed: E1M6: Fixed non-lava damaging floor sector
• Faith Renewed: E1M7: Fixed unintended skip to yellow key and softlock caused by leaping into firepits near start
• Faith Renewed: E1M9: Fixed being able to escape beyond the playable bounds of the map in certain areas
• Vestiges of Grandeur: Serpent Temple: Fixed portals to Garden of Medea and Korax's Domain only being usable one time
• Vestiges of Grandeur: Korax's Domain: Fixed softlock when choosing incorrectly for the final puzzle switch
• Vestiges of Grandeur: Korax's Domain: Fixed co-op shortcut teleporter only being usable one time
Microsoft Store
New Features
• Added support for using the Windows virtual keyboard for text inputs
Changes
• Removed option for exclusive fullscreen to fix some issues with Game Bar overlays and to allow virtual keyboard to work
Modding Changes
• Added warning that the mod uploader is not available when using a controller
• Heretic: Added a new non-randomized Firemace actor that can be placed in custom maps
• Heretic: Resolved issue where wand start option was not available when launching Heretic mods
• Heretic: Removed ambient sound limit
• Heretic: Removed D'Sparil boss teleport spot limit
• Heretic: Sector type 4 will now visually scroll again
• Added WF_AUTOAIMFARTHEST flag for weapons; instructs weapon to priortize the furthest available target for autoaim, rather than the nearest
• Added A_MStaffAttackEX (customizable Bloodscourge attack) codepointer
• Fix issue when setting playerclass flags in EXDEFS
• A_RadiusDamage now has flags for customizing behavior
• Added 'endpalette' and 'enddemon' UMAPINFO keys, allowing arbitrary maps to use finales for Heretic Episodes 2 and 3
• Fix crash when loading certain old mods that utilize custom textures
• Updated order of graphic lumps in IWADs to match the originals, to fix potential HUD display issues in community source ports
• Moved UMAPINFO lump for Heretic to heretic_ex.wad, for better compatibility with community source ports
• Only evaluate the -warp commandline option on first launch, not when switching games in the game selection screen
• Heretic: Added original game's Firemace placement randomization (albeit with 100% spawn chance instead of the original's 75%)
• Added option to disable cutscene subtitles in Accessibility menu
• Added option to restore original two-button press behavior when selecting inventory items
• Added option to restore original behavior where flying forward or backward will keep you at the same height, regardless of looking up or down
• Added option to disable weapon animation smoothing
• Added 'look up', 'look down', and 'center view' key bindings
• Allow use of more buttons to advance through intermission text screens
• Gameplay Modifiers menu is now accessible from episode and player class screens, instead of just difficulty selection
Changes
• Hexen: Buffed Bloodscourge damage and adjusted autoaim behavior to work better with large crowds of enemies
• Hexen: Slightly increased attack speed of Timon's Axe
• Hexen: Decreased Quietus mana usage from 14 of each type to 10
• Hexen: Slightly increased Wraithverge mana usage from 18 to 20
• Hexen: Improved smoothness of weapon attack animations for the weapons: Timon's Axe, Hammer of Retribution, Mace of Contrition, Wraithverge, Sapphire Wand, and Bloodscourge
• Improved smoothness of weapon raise and lower animations
• Disable menu ambience if music soundtrack is set to None
Fixes
• Automap now scrolls at a consistent speed regardless of screen resolution
• Automap now zooms more quickly when using a mouse wheel
• Strafe left and right keys will now cancel each other out to match original game behavior
• Monsters can no longer be pushed off ledges by player weapon attacks
• Triggers can no longer be skipped in certain circumstances when sliding along walls
• Enemy missiles will no longer fire slightly downward, preventing incorrectly exploding on certain windowsills
• Monster melee attacks no longer have infinite height
• Multiplayer scoreboards will no longer show zeroed out stats in certain cases
• Fixed cases where disabling viewbob would cause weapon sprites to offset incorrectly
• Locked door messages will no longer print if door is activated from back side
• Fixed strafe modifier key not working for mouse or controller movement
• Fixed missing accented glyphs in supported languages when using Classic typeface
• Prevented messages at the top of the screen from being stuck after loading certain save games
• Heretic: The Chaos Serpent in Faith Renewed will no longer shoot fireballs over the player’s head
• Heretic: Gauntlets will no longer push enemies backward
• Heretic: Fixed status bar not redrawing correctly on level transition if crossfade option is disabled
• Heretic: Shadowspheres will now correctly penalize enemy aiming at the player
• Heretic: Fix black box on Firemace sprite
• Hexen: Fixed cases where weapon sprites for certain melee weapons (e.g. Cleric Mace) would occasionally jitter
• Hexen: Fixed explosions having infinite height
• Hexen: Messages for switch sequences in Deathkings will now print properly
Level Changes & Fixes
• Heretic: Fixed inconsistent blood floor texture behavior; blood floors will no longer deal damage)
• Heretic: Fixed inconsistencies between types of locked door textures to be consistent with original game
• Heretic: E1M6: Fixed an instance of overlapping monsters on Hard difficulty
• Heretic: E2M1: Removed a few Weredragons in singleplayer, for a bit less grind
• Heretic: E2M2: Remove mid-air floating stalactite
• Heretic: E2M5: Fixed non-damaging lava sector around yellow key
• Heretic: E2M7: Remove unreachable enemies from disabled green key track on easier difficulty modes
• Heretic: E3M5: Fixed gargoyles getting randomly stuck on hanging corpses
• Heretic: E3M6: Remove out-of-bounds Quartz Flask which caused 100% items being unobtainable
• Heretic: E4M2: Fixed softlock caused by skipping triggers for lowering the yellow key pyramid
• Heretic: E5M1: Fixed unobtainable secrets; add additional Tome of Power to maze area
• Heretic: E5M2: Fixed missing texture on waterfall steps after blue door
• Heretic: E5M3: "Pod-walk" and "Barrel-walk" sections are no longer required to reach the non-secret exit
• Heretic: E5M5: Fixed unobtainable secrets
• Heretic: E5M6: Fixed sky-pillar cutoff when viewing the starting area from the secret ledge outdoors
• Faith Renewed: E5M1: Fixed unobtainable secret
• Faith Renewed: E1M3: Fixed softlock caused by progressing beyond the green doors without a green key
• Faith Renewed: E1M6: Fixed non-lava damaging floor sector
• Faith Renewed: E1M7: Fixed unintended skip to yellow key and softlock caused by leaping into firepits near start
• Faith Renewed: E1M9: Fixed being able to escape beyond the playable bounds of the map in certain areas
• Vestiges of Grandeur: Serpent Temple: Fixed portals to Garden of Medea and Korax's Domain only being usable one time
• Vestiges of Grandeur: Korax's Domain: Fixed softlock when choosing incorrectly for the final puzzle switch
• Vestiges of Grandeur: Korax's Domain: Fixed co-op shortcut teleporter only being usable one time
Microsoft Store
New Features
• Added support for using the Windows virtual keyboard for text inputs
Changes
• Removed option for exclusive fullscreen to fix some issues with Game Bar overlays and to allow virtual keyboard to work
Modding Changes
• Added warning that the mod uploader is not available when using a controller
• Heretic: Added a new non-randomized Firemace actor that can be placed in custom maps
• Heretic: Resolved issue where wand start option was not available when launching Heretic mods
• Heretic: Removed ambient sound limit
• Heretic: Removed D'Sparil boss teleport spot limit
• Heretic: Sector type 4 will now visually scroll again
• Added WF_AUTOAIMFARTHEST flag for weapons; instructs weapon to priortize the furthest available target for autoaim, rather than the nearest
• Added A_MStaffAttackEX (customizable Bloodscourge attack) codepointer
• Fix issue when setting playerclass flags in EXDEFS
• A_RadiusDamage now has flags for customizing behavior
• Added 'endpalette' and 'enddemon' UMAPINFO keys, allowing arbitrary maps to use finales for Heretic Episodes 2 and 3
• Fix crash when loading certain old mods that utilize custom textures
• Updated order of graphic lumps in IWADs to match the originals, to fix potential HUD display issues in community source ports
• Moved UMAPINFO lump for Heretic to heretic_ex.wad, for better compatibility with community source ports
• Only evaluate the -warp commandline option on first launch, not when switching games in the game selection screen
Post edited November 04, 2025 by Berzerk2k2