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lower the difficulty ffs
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wanazat: lower the difficulty
Same here. I see no difference betwenn "auto", "normal" and "easy" (didn'r try "hard"). Dying multiple times in a row without any progress totally breaks the immersion.

pavo
I had a lot of trouble until I learned when to block. This helped immensely.
I like the start of the game, slowly introducing the player to the atmosphere. Graphic and sound are beautiful. I also like to discover the world. But it seems, I'm not good at fighting, I died on the first fight because I didn't know I could block or dodge (I did not look at the keyboard controls before playing). I always died multiple times even with dodging/blocking before defeating the enemies. Then there is the fight when you face an enemy with a shield for the first time. It's a small arena and when you move near a pillar, the camera sometimes moves behind that pillar an you didn't see anything. Blocking and dodging doesn't seem to help much, maybe I'm just too slow or still making some mistakes. I played using "auto" difficulty, then switched to "easy", but I'm still not able to beat that fight. I stopped playing the game for now, maybe return to it some other day.

I don't know how "auto" difficulty is supposed to work, but I would suggest a simple scaling: The player and the enemies start with 100% HP and damage. When the player dies, his HP and damage are increased by 5% and the enemies HP and damage are decreased by 5%. After dying three times in a row the player would starts the next fight with 115% and the enemies at 85%. After two fights without dying, the players values are decreaed by 5% and the enemies get 5% stronger. In the long run, the player will be able to win two fights, then die one time in his third fight.

pavo
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pavo.gog: I like the start of the game, slowly introducing the player to the atmosphere. Graphic and sound are beautiful. I also like to discover the world. But it seems, I'm not good at fighting, I died on the first fight because I didn't know I could block or dodge (I did not look at the keyboard controls before playing). I always died multiple times even with dodging/blocking before defeating the enemies. Then there is the fight when you face an enemy with a shield for the first time. It's a small arena and when you move near a pillar, the camera sometimes moves behind that pillar an you didn't see anything. Blocking and dodging doesn't seem to help much, maybe I'm just too slow or still making some mistakes. I played using "auto" difficulty, then switched to "easy", but I'm still not able to beat that fight. I stopped playing the game for now, maybe return to it some other day.

I don't know how "auto" difficulty is supposed to work, but I would suggest a simple scaling: The player and the enemies start with 100% HP and damage. When the player dies, his HP and damage are increased by 5% and the enemies HP and damage are decreased by 5%. After dying three times in a row the player would starts the next fight with 115% and the enemies at 85%. After two fights without dying, the players values are decreaed by 5% and the enemies get 5% stronger. In the long run, the player will be able to win two fights, then die one time in his third fight.

pavo
I'm not sure how the difficulty options work, either, but I did find it frustratingly hard to pass a certain fight sequence that takes place right before the end of the game. I suggest watching walkthroughs on youtube to get pointers, and if that doesn't work, maybe just watch a youtube video of a complete playthrough with no commentary. The game is extremely brilliant, for so many reasons, and it would be an extreme shame to not be able to experience it at least once, even if you didn't pay for it. I assume you did pay for it, so that's an even bigger incentive to try to keep playing. This has been one of the best selling games on GOG since its release, and a couple weeks ago it won a Game Award for Best Audio Design, Games For Impact Award and Best Performance by the actor who played Senua. IMO all of these awards were very well deserved. For the Games For Impact Award, it even beat out Life is Strange: Before the Storm, and I'm shocked that it didn't win the award for "Best Narrative". It lost to "What Remains of Edith FInch", which I've been meaning to buy and play, so I don't know how good it is, but I'm genuinely shocked that Hellblade didn't win that award, as it's easily the best narrative game I've played since the first season of The Walking Dead, and narrative games are my favorite genre.
Post edited December 18, 2017 by finkleroy
Oh yeah! I completely forgot! You guys need to focus! I mean use the button/key to focus like you would normally use to focus on an object. If you don't do that on an enemy who has a shield, or worse, you're toast. I hope this helps. The voices tell you to do it, and it took me a while to connect their telling me to "focus" with using the "focus" button/key, but after I made that connection, it was WAY easier to progress. At first, I though that their telling me to "focus" meant that I should pay closer attention to what I'm doing, but it actually meant that as soon as they told me to "focus", I needed to hit the focus button/key; if you do that, it should slow down time to the point that you can run right up to him and slay him without any real effort... at least on easy difficulty. I haven't tried playing the game on a harder difficulty level or on "auto"... whatever that means.
Post edited December 18, 2017 by finkleroy
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finkleroy: Oh yeah! I completely forgot! You guys need to focus! I mean use the button/key to focus like you would normally use to focus on an object.
...
That sounds like an essential tip. The configuration shows keys for melee attack, block, dodge. "E" for focus is only shown for out-of combat - i didn't thought about using it in combat. :)

I have limited space on my games SSD and uninstalled "Hellblade" to start with "What Remains of Edith Finch" (I like games with a good story). I'll return to Senua when I'm finished with that and try your suggestion.

Thanks for the help.
pavo
It is hard for me as well.
Not so much the fights, I get lost and confused and end up back where I started.
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objectchord: It is hard for me as well.
Not so much the fights, I get lost and confused and end up back where I started.
Keep in mind that the... I'm not sure what to call them... archways? change the layout of the area somewhat when you look through them, then walk through them. It sounds like you may need to consult a youtube walkthrough to get an idea of how this part of the game works, like I did.
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wanazat: lower the difficulty ffs
Same here. I finally quit and uninstalled after about 8-9 hours, then watched all the cutscenes on youtube. I was playing on easy also and got stuck on a battle with 3 at a time that kept killing me pretty instantly. Easy should be just a little more challenging than a walking simulator. I felt like I was playing Dark Souls or something.
Same here.
It spoils the game for me to fight the same guys over and over again. Always outnumbered and the girl is not doing what I tell her. She never moves away, never gets up, is always to slow.. it's frustrating and meaningless... why did I pay for this?
Post edited December 27, 2017 by titule
I also found the fights quite tough at first, even on the easiest difficulty, but now I think they are actually pretty simple.

The key is to primarily use the evade button to move, not just to evade. Otherwise Senua is incredibly slow and will be outnumbered and surrounded in no time. By repeated evading backwards you can quickly gain distance between you and the enemies and fight them one by one.

For example, you are surrounded by multiple enemies > do nothing but evade, evade, evade... until you're out of their range. Then let them come, but only allow one of them to get real close. As soon as you see him attack > evade (or even better: block). Immediatly counter attack and fight him as long as you can, but retreat if one of the others gets in range. Repeat :)

After learning this, I could switch from easy to hard, and still didn't had much trouble anymore.
Post edited January 11, 2018 by colorito
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colorito: I also found the fights quite tough at first, even on the easiest difficulty, but now I think they are actually pretty simple.

The key is to primarily use the evade button to move, not just to evade. Otherwise Senua is incredibly slow and will be outnumbered and surrounded in no time. By repeated evading backwards you can quickly gain distance between you and the enemies and fight them one by one.

For example, you are surrounded by multiple enemies > do nothing but evade, evade, evade... until you're out of their range. Then let them come, but only allow one of them to get real close. As soon as you see him attack > evade (or even better: block). Immediatly counter attack and fight him as long as you can, but retreat if one of the others gets in range. Repeat :)

After learning this, I could switch from easy to hard, and still didn't had much trouble anymore.
Sounds like a useful tip, thanks!

I'm another one who is finding even the early fights too difficult to be enjoyable...which is unusual for me.
Fighting is easy when you use move and evade. You can search for megadev trainer, might help.
Tried every trainer I could find without paying ca$h on shady websites.
Also every hextable I could find.
Nothing works on my friggin gog version.


Still haven't seen any content past the second fight.

I'm more than mad.

Has *anyone* found a working trainer with working godmode?
As in, a godmode where ONLY Senua gets the godmode?

This thing is driving me crazy!