pavo.gog: I like the start of the game, slowly introducing the player to the atmosphere. Graphic and sound are beautiful. I also like to discover the world. But it seems, I'm not good at fighting, I died on the first fight because I didn't know I could block or dodge (I did not look at the keyboard controls before playing). I always died multiple times even with dodging/blocking before defeating the enemies. Then there is the fight when you face an enemy with a shield for the first time. It's a small arena and when you move near a pillar, the camera sometimes moves behind that pillar an you didn't see anything. Blocking and dodging doesn't seem to help much, maybe I'm just too slow or still making some mistakes. I played using "auto" difficulty, then switched to "easy", but I'm still not able to beat that fight. I stopped playing the game for now, maybe return to it some other day.
I don't know how "auto" difficulty is supposed to work, but I would suggest a simple scaling: The player and the enemies start with 100% HP and damage. When the player dies, his HP and damage are increased by 5% and the enemies HP and damage are decreased by 5%. After dying three times in a row the player would starts the next fight with 115% and the enemies at 85%. After two fights without dying, the players values are decreaed by 5% and the enemies get 5% stronger. In the long run, the player will be able to win two fights, then die one time in his third fight.
pavo
I'm not sure how the difficulty options work, either, but I did find it frustratingly hard to pass a certain fight sequence that takes place right before the end of the game. I suggest watching walkthroughs on youtube to get pointers, and if that doesn't work, maybe just watch a youtube video of a complete playthrough with no commentary. The game is extremely brilliant, for so many reasons, and it would be an extreme shame to not be able to experience it at least once, even if you didn't pay for it. I assume you did pay for it, so that's an even bigger incentive to try to keep playing. This has been one of the best selling games on GOG since its release, and a couple weeks ago it won a Game Award for Best Audio Design, Games For Impact Award and Best Performance by the actor who played Senua. IMO all of these awards were very well deserved. For the Games For Impact Award, it even beat out Life is Strange: Before the Storm, and I'm shocked that it didn't win the award for "Best Narrative". It lost to "What Remains of Edith FInch", which I've been meaning to buy and play, so I don't know how good it is, but I'm genuinely shocked that Hellblade didn't win that award, as it's easily the best narrative game I've played since the first season of The Walking Dead, and narrative games are my favorite genre.