Posted March 25, 2015
Hi all,
We've uploaded a new patch for Windows ("Patch 1.0.3") and new Mac and Linux install files. Please download the installation media of your choice to get the latest and greatest version of the game :)
Changelog for version 1.0.3:
OpenGL skin shader workaround for OS X/Linux
Add a game cube controller windows profile
Update our XInput dll
Add some ps3 ds3 controller profiles back in
Fix ds4 option button on Win/OS X/Linux
Try a fix for gamepad vibration getting stuck on
Fixed multiple 'haunted' curses leaving cards on the screen.
Fixed achievement VO when loading a saved game.
Updated stat cards so showing changes is consistent.
Fixed 'view card' VO playing from shop 'sell' menu items.
Fixed some VO.
Fixed 'skeleton king sword description (english only).
Moved/scaled spice models for food/gold.
Fixed 'skeleton king sword' so it can't lifesteal from totems.
Fixed spear traps so invisible hand can intercept them.
Reflecting a projectile now adds to the hit counter.
Fixed crash when dying and completing trap level simultaneously.
Fixed a unity crash enumerating network interfaces on Linux
Thanks and have a nice day :)
We've uploaded a new patch for Windows ("Patch 1.0.3") and new Mac and Linux install files. Please download the installation media of your choice to get the latest and greatest version of the game :)
Changelog for version 1.0.3:
OpenGL skin shader workaround for OS X/Linux
Add a game cube controller windows profile
Update our XInput dll
Add some ps3 ds3 controller profiles back in
Fix ds4 option button on Win/OS X/Linux
Try a fix for gamepad vibration getting stuck on
Fixed multiple 'haunted' curses leaving cards on the screen.
Fixed achievement VO when loading a saved game.
Updated stat cards so showing changes is consistent.
Fixed 'view card' VO playing from shop 'sell' menu items.
Fixed some VO.
Fixed 'skeleton king sword description (english only).
Moved/scaled spice models for food/gold.
Fixed 'skeleton king sword' so it can't lifesteal from totems.
Fixed spear traps so invisible hand can intercept them.
Reflecting a projectile now adds to the hit counter.
Fixed crash when dying and completing trap level simultaneously.
Fixed a unity crash enumerating network interfaces on Linux
Thanks and have a nice day :)