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Changelog for patch 1.2.1.0 (added 20 December 2016):

- Welcome to v.1.2.1.0 update! There's a big batch of Fleet UI changes, some fixes and long-awaited Quality of Life stuff, and some fun and frivolous Holiday-In-Space thematic tweaks! Let's get into the details, shall we?

What's New + Important Changes

- Ironman mode is here! Punish yourselves at will, commanders.
- We've added credits! (thanks again, backers <3)

Bug Fixes + Enhancement

- Bucky Rogers rides again! Super soldier experiments are back.
- Updated scoring system to work with new faction quests, completed plot and difficulty modifiers.
- Fixed bug that allowed Chruul and Voraash colonies to be rebuilt.
- Alternate endings for alien factions depending on story choices.
- Fixed Xlar engineering officer's ship powers so they can level up correctly.
- Pirates no longer chatter if the bosses have been wiped out. Awkward.

Animation + UI

- New, improved fleet movement controls on the Starmap.
- Drones now look a bit more distinct compared to the normal Federation fleet icons, plus we've updated their "ship" sprites plus resource icons.
- Torres no longer has a huge head. Ego: possibly; actual giant melon: no.
- Psychic ships are more yellow in colour.
- Fleet travel paths are now displayed on the Starmap.
- Ship/Officer details in combat now include current status effects.
- New limited-time Holiday-themed backgrounds and art!

Quest + Economy

- Reduced build cost of Satellite Drones by 40%.
- Time to hang your stockings by the dark matter replicator with care and find out how the Chruul stole Christmas. Good luck out there, Commanders and happy holidays from everyone at Massive Damage!
Post edited December 20, 2016 by DeMignon
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Changelog for Patch 1.2.1.2 / GOG-18 (Windows) / GOG-22 (Linux) / GOG-1543200 (Mac) (added 29 December 2016):

- in some edge cases (related to missions in a specific state), save files weren't loading. After some dev wizardry, this is corrected with v1.2.1.2
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Changelog for patch 1.2.1.3 / GOG-19 (Windows) / GOG-1559338 (Mac) / GOG-23 (Linux) (added 11 January 2017):

Bug Fixes + Enhancements

- We've taken down the holiday decorations and returned space to its original cold and ominous state.
- Corrected some typos.

Ship/Officers + Powers

- Korzan Celestial Artifact no longer takes up a ship power slot.
- Xlar ships no longer have the Korzan Fifth Column power.

We've received your reports about the Voraash being their temperamental and dramatic selves, refusing to abide by an expected behaviours. While we haven't pushed out all our Voraash related fixes yet, we're on the case. You should see something coming soon!
As always, thanks for the reports and your feedback! Good luck out there. o7
Post edited January 11, 2017 by DeMignon
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Changelog for patch 1.2.1.4 / GOG-20 (Windows) / GOG-1563806 (Mac) / GOG-24 (Linux) (added 12 January 2017):

- Like cats and striped socks, hotfixes are better in pairs!
- v1.2.1.4 is LIVE now, folks. It corrects an issue with station visitors, where ships would arrive at Halcyon 6 and just, you know, hang out. They will now engage, threaten, fight and/or leave, as appropriate.
- Thanks for the reports!
Post edited January 12, 2017 by DeMignon
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Changelog for Update 1.3.0.0 / GOG-21 (Windows) / GOG-25 (Linux) / GOG-1593114 (Mac) (added 27 January 2017):

What's New + Important Changes
- Starships now can be outfitted with Equipment! Some equipment can be built in the new starbase room, the Foundry and some can be found while adventuring
- Station Health replaces Crew Death upon bombardment; Station is destroyed when Station Health (no longer Crew count) reaches 0; Station Health can be repaired in the Repair Bay;
- Overkills can be executed in combat by doing excessive damage on the killing blow, which could result in an Equipment reward

Bug Fixes + Enhancements
- Fixed bug with homeworld artifact retrieval after the Chruul Lt. has been killed
- Fix for crash after ship combat when the officer is not on board
- Fixed a bug with factions not being destroyed probably after becoming extinct
- Fixed a bug with the red alert not turning off after a bombardment has been dealt with
- Fixed a bug with the Admirax quest not working properly
- Sectors now have details which display whether a colony is automated or has been upgraded
- New and improved random events while exploring the Halcyon sector
- Fixed a couple typos
- Fixed a single off pixel in the male officer avatar model that was causing a small blip

Art + Animation
- Improved Fleet Launch and Ship Management screens to accommodate equipment additions
- Fleet travel lines have been made more efficient, travelling from the selected fleet to its destination, rather than its point of origin to destination
- New Overkill animation for space combat

Mission/Quest + Economy
- Trilithium and Zirordiax Reactors now require the previous reactor tech to be unlocked
- An untold number of new random and zany travel events!

And as always, thanks for your feedback and reports, explorers. We love hearing from you! Now get out there and save humanity!
Much <3
the Halcyon 6 team.
high rated
Changelog for patch 1.3.0.1 / GOG-22 (Windows) / GOG-9568 (Mac) / GOG-26 (Linux) (added 02 February 2017):

Bug Fixes + Enhancement

- Fixed bug with quests not showing rewards properly
- Fixed bug with fleets being stuck when a ship is without an officer. They can now (only) return home even without a commanding officer
- Fixed bug with Korzan Zealot debate mission not clearing from the log
- Fixed bug where Chruul could raid a room under construction
- Fixed bug where Korzan artifacts would be kept if you returned to Starbase instead of directly to Onir

Animation + UI

- Clarified station health repair description
- Added additional prompts to repair the station via the Repair Bay
- We're already working on v1.3.0.2 which will bring more of that hot hotfix action to the galaxy. Thanks for the reports and the feedback, Space travellers!
Post edited February 03, 2017 by DeMignon
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Changelog for Patch 1.3.0.2 (added 15 February 2017):

** game updated to v.1.3.0.2 **

Bug Fixes + Enhancements
- Cost of emergency station repairs in the Repair Bay have been slightly reduced
- Fixed bug with red alert turning off when it shouldn't
- You can no longer 'research' ship upgrades via Tech Research
- Fixed bug with Cadet Aiming Training 3 not appearing
- Fixed bug with invisible pirate ships
- Fixed bug with mis-classed Xlar tactical ships
- Fixed a bug where new travel events may not trigger for new games
- Pirate raids no longer fire in Act 2 if the pirates were wiped out in Act 1
- Removed duplicate Willa from Willa's Wraithers fight
- Added expiration timers to pirate away missions
- Fixed buff being applies to the wrong army in Marauder fight
- Fixed typo in Xlar culinary mission
- Fixed typo in New Terran Asteroid description
- Anchored/adjusted power tooltips to stop obscuring other powers
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Changelog for Patch 1.3.1.0: The Morale Booster (added 16 March 2017):

What's New + Important Changes
- New Crew Morale mechanic, receive bonuses (or penalties) depending on current crew's morale. Morale naturally decreases over time but is also increased or decreased based on your actions in events, quests, and diplomatic interactions.
- More (20+) random events affecting Morale and even more random travelling events!
- Suddenly, greenshirts don't feel quite so 'disposable'...
- New Grand Admiral difficulty level!
- Even though they are totally awesome and our animator spent weeks and weeks on them, you can now turn off combat animations in the Options menu
- In efforts to reduce some of the grind and give players more choice as to how the game progresses, we've made some changes:
- greatly reduced the officer XP requirements for later levels
- reduced the resource costs for higher tier Ship Hangar Tech research
- doubled officer XP gains for most starbase activities
** The next two posts contain spoilers **
- The Chruul Lts arrive a bit earlier and can also be taunted to arrive immediately via the Chruul Lab
- The Chruul Mothership now only appears after you combine all 4 Precursor Artifacts in the Chruul Lab to summon her

Bug Fixes + Enhancements
- You can now build all equipment in the Foundry, after you've discovered it (with the exception of organic Chruul equipment)
- Increased the chances of getting equipment other than Omega Drones
- Original launch difficulty preferences have been restored
- Fixed a bug where the ordering of activities in starbase rooms would get shuffled around
- Slightly increased the enemy ship damage across all difficulty levels, to counter the advantages gained from morale bonuses and ship equipment
- Resource generation tasks (Materials, Dark Matter, Crew) now automatically repeat until you decide to cancel
- Events that give drone rewards no longer trigger until the drone room is built
- Added equipment slots to Act3 alien gift ships
- Fixed issue with When In Xlar activity (officers can now be assigned to it)
- Added a block to officer power distribution to prevent issue where they'd occasionally be added twice
- Fixed a bug where the Mothership Hull Leech attack effects were reversed"

Animation + UI
- Improved UI for Ship Equipment screen (including stacking of equipment and a Scrap All option)
- Scrapping ships will now return slotted equipment back into the equipment inventory
- Cost of emergency station repairs in the Repair Bay have been slightly reduced
- Fixed bug with red alert turning off when it shouldn't
- You can no longer 'research' ship upgrades via Tech Research
- Fixed bug with Cadet Aiming Training 3 not appearing
- Fixed bug with invisible pirate ships
- Fixed bug with mis-classed Xlar tactical ships
- Fixed a bug where new travel events may not trigger for new games
- Pirate raids no longer fire in Act 2 if the pirates were wiped out in Act 1
- Removed duplicate Willa from Willa's Wraithers fight
- Added expiration timers to pirate away missions
- Fixed buff being applied to the wrong army in Marauder fight
- Fixed typo in Xlar culinary mission
- Fixed typo in New Terran Asteroid description
- When you have 2 fleets in a sector enter combat, the stronger of the two fleets will enter combat first
- Overkill text has been moved to the left to be more visible
- Fixed bug where long save file names would make the UI jump around
- After assigning an officer to a resource multiplier activitiy, you will no longer receive a pop-up for completion. Instead, you will receive a notification and the officer will continue the task until you decide to cancel it
- When selecting an officer for an activity, all officers at the location (including officers already in a task) will appear on the available officers list. This will allow you to easily switch the officer activity without having to cancel their activity first

Quest + Economy
- Overkill is now slightly easier against higher tiered enemies
- Remember Commanders: the firings will continue until morale improves! Get out there and have fun already!
high rated
Changelog for patch 1.3.1.2 (added 11 May 2017):

What's New + Important Changes

- slowed the morale attrition rate by 33% (1 every 10 days instead of 7.5 days)
- Counselor Room tasks to increase Morale are now repeatable but are more costly and difficult every time you complete one, so pace them out accordingly!

Bug Fixes + Enhancements

- Fixed bug with Wraithers influence circle not being removed correctly
- Fixed bug with Hull Leech effect
high rated
Changelog for Patch 1.3.1.3 / (Windows, Linux and Mac) (added 25 May 2017):

Bug Fixes & Enhancements
- Fixed bug with granting achievements for lower difficulty levels when a higher level was completed
- Fixed bug with no greenshirts being available for certain morale events
- Fixed bug with too many notifications preventing the ability to save game, including autosaves
- Fixed bug with Korzan mission, Psychic Surgery not returning Officer back to ship after completion
- Fixed bug with Xlar mission, I Like It Extra Splicey not returning Officer back to ship after completion


Changelog for Patch 1.3.1.4 / (Windows, Linux and Mac) (added 30 May 2017):

Bug Fixes & Enhancements
- Added keyboard scrolling to Tech Research screen
- Fixed bug with ending cinematic sometimes getting cut off
- Fixed bug with diplomacy being affected after destroying a possessed raider fleet


Changelog for Patch 1.3.1.5 / (Windows, Linux and Mac) (added 22 June 2017):

- Fixed bug where player does not receive 20 fuel for the Upgrading
- Refinery Quest at Ghost Head
- Save game patch for players stuck on the Chruul Seeder mission
- Fixed bug with O'Brien's second event firing before the first happens
- Various minor bug fixes, UI tweaks, and game engine optimizations

Update on the big update…
- Now onto bigger news! First off, we’d like to thank all our fans for being so supportive of us devs from Day 1. Your feedback on Halcyon 6 has been so helpful to improving the game over the year. Creating fun game content and mechanics for you has always been our sole priority.
- We'd like to announce our upcoming release of Halcyon 6: Lightspeed Edition! We started working on H6:LE after v1.3.1 was released. By the time it is released in August, that will be almost 6 months of full time development on this new edition!
- Of course, Halcyon 6: Lightspeed Edition will be FREE for all players who already own a copy of Halcyon 6: Starbase Commander.
- We’re currently finishing up the revamped UI for H6:LE so we can get the trailer finished for the big announcement next month!
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Changelog for patch 1.3.1.7 / (Windows) / (Mac) / (Linux) (added 05 July 2017):

- Fix bug for Build Chruul Lab mission coming back
- Reduced Morale drop from starbase raids by 80%
- Fixed bug with officer deaths not registering popup dialog
- Fixed bug with +25% morale boost when building Counselor’s Room
- Fixed bug with taunting Chruul Lts not granting morale boost and accelerating the next Lt as well
- Fixed some typos in morale events
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Changelog for Patch 1.3.1.8 (added 21 July 2017):

- Fixed bug with Sweet Nectar of the Yab not completing properly
- Fixed bug with spires sometimes appearing in Act 2
- Fixed bug with Xiao quest markers reappearing
- Fixed bug with Chimera sometimes appearing twice
- Fixed bug with Chruul Seeder mission not continuing
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Changelog for Patch 1.3.1.9 (added 27 July 2017):

- Fixed bug with Korzan Pillars mission and missions that can't be completed after returning to the starbase mid-mission
- Fixed bug with travel events not completing properly