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high rated
(Tear of a clown)
high rated
Indeed, finally. I just purchased it again (already own it on Steam and itch).
high rated
I gotta hand it to you, Cleve. I first discovered Grimoire probably 20+ years ago and followed you're progress online with a dial-up connection. Loved what I saw but moved on to other games as they came out first. Still, the name Grimoire stuck in the back of my head and I'd look it up again every few years or so.

And then one day a couple years ago, it arrived. Only I hadn't heard about it because I'm a GOG guy. But today I celebrate!! Congratulations Cleve!!
I had it on Steam already but I bought it again here to support the incline.
Congratulations on taking the mountain to Muhammad, Cleve!
bought the game 4 times and spread the codes around. to show my support to these type of games and many more that need more representation.
Long journey indeed, kudos!
Always bet on Neanderthal! Congratulations and thanks for being persistent, Cleve!
Yup. Had it on Steam, got it again on GOG. This game deserves it.
Hello,
Looks like great game, plan to buy when i get home tonight! I saw these questions posted in the announcement thread and I'd like to know the answers as well.

Some things I'm wondering about this game:

* Once you start, is your party set in stone (like in Wizardry 6 or later), or is there a place where you can leave party members behind and create/recruit new ones, changing them out later if you feel like it?
* Is there an option to get the main interface to display numbers for health and other resources, rather than (or in addition to) bars?
* How do a character's skills improve?
* Does age matter, and if so, is there a way to reduce it?
* Can enemies or effects (this includes things like resurrection) cause permanent damage to your characters?
* How is healing magic? Is it strong enough to be usable? (Wizardry 6 and 7 had a problem with healing magic being so weak later on that bringing a character back to full health after a fight was extremely tedious, even with a high level caster; Wizardry 1-5 solved this with MADI, but had issues until that spell appeared.) Is it worth using in combat? Are there any healing abilities that work in interesting ways?
* What's the level cap, are level ups random, and does anything other than a choice made at level up time affect stat growth? (Also, can stats go down? This might sound like a silly question, but remember that classic Wizardry did this.)

Edit: Thought of a couple more:
* Is the game well balanced in its current form?
* When a new party is fighting low level monsters (the sort that new characters would be expected to be able to defeat), do attacks consistently hit, or is there a lot of missing going on?
Congrats on finally getting this on GOG, Gonna dive into this tonight.
avatar
justporter: Hello,
Looks like great game, plan to buy when i get home tonight! I saw these questions posted in the announcement thread and I'd like to know the answers as well.

Some things I'm wondering about this game:

1. Once you start, is your party set in stone (like in Wizardry 6 or later), or is there a place where you can leave party members behind and create/recruit new ones, changing them out later if you feel like it?
2. Is there an option to get the main interface to display numbers for health and other resources, rather than (or in addition to) bars?
3. How do a character's skills improve?
4. Does age matter, and if so, is there a way to reduce it?
5. Can enemies or effects (this includes things like resurrection) cause permanent damage to your characters?
6. How is healing magic? Is it strong enough to be usable? (Wizardry 6 and 7 had a problem with healing magic being so weak later on that bringing a character back to full health after a fight was extremely tedious, even with a high level caster; Wizardry 1-5 solved this with MADI, but had issues until that spell appeared.) Is it worth using in combat? Are there any healing abilities that work in interesting ways?
7. What's the level cap, are level ups random, and does anything other than a choice made at level up time affect stat growth? (Also, can stats go down? This might sound like a silly question, but remember that classic Wizardry did this.)

Edit: Thought of a couple more:
8. Is the game well balanced in its current form?
9. When a new party is fighting low level monsters (the sort that new characters would be expected to be able to defeat), do attacks consistently hit, or is there a lot of missing going on?
1. No, your party isn't necessarily permanent. You can always pick up NPCs on the road - they are almost overpowered in the first hours of the game, so it may be a good advice to pick up one or two of them if one finds the game too hard. There is a place where you'll be able to get your own characters back.
2. yes
3. skills improve both by using them and by you distributing skill points to them.
4. In my whole playtime (about 300 hours) my characters aged about two years and it didn't matter. I don't know what happens if they get older, but there are means to rejuvenate them later in the game.
5. As far as I remember: No. Resurrection halfs your character's constitution but it restores over time to normal.
6. In my experience healing is important in the first parts of the game and it's effective enough, later in the game I didn't even bother about it as my party was strong enough to survive every battle.
7. I don't even know if there is a levelcap but realistically you won't get higher than to level 15 in one game. I didn't reach this level with any of my characters as I multiclassed them. Multiclassing is a good idea as it increases your HP and makes your characters more versatile and gives you the possibility to get access to the nifty special classes (Pirate, Assassin and the wonderful Jester).
8. At the beginning it's relatively demanding to survive but with enough knowledge it works pretty well (again: it's a good idea to pick up one of the recruitable NPCs if the game seems to be too hard at the beginning). There are certain enemies in the game that have a very mean attitude and use brutal instakill attacks that can wipe out your entire party - even if this party is on level 10. They are seriously overpowered but can be countered with the right kind of magic. Later on the game can be almost a breeze if you know how everything works. That's how the game rewards your dedication and it's a great feeling if your party grows from a ragtag band of weaklings to a battle hardened veteran adventurers.
9. There are a lot of missing hits going on with inexperienced (and/or tired) characters.
Post edited December 12, 2019 by Wolfram_von_Thal
Also a Question to the Developer:

Is the manual gog provided (1.2) up to date with the current version of the game? (3.0.0.0)
is the online manual up to date as well?

EDIT on the manual question: Nevermind I did some googling and apparently it is, awesome to see, so I have about 2 and half hours into it and its fucking GREAT. I seriously misjudged this game earlier, great game.

Game is great though such a beautiful wizardry throwback, its wonderful.
Post edited December 13, 2019 by Lord_Kane
Bought it as soon as I saw it here. Been looking forward to trying this for years. Thank you for not giving up.
Absolutely thrilled to see this game here. Thank you!