Posted February 01, 2015
When I installed the original Grim Fandango on more modern computers, some animations played faster than they should be. I'm talking about the ones like the conveyor belt and the crane in year 3 and such. I bought this release so that I could play the game as it should be but with better graphics. I'm currently playing the remastered on year 2 but I have noticed that none of the animations that plagued the original release on modern computers, haven't been fixed. The bone wagon drives too fast in the first year, the signs that you use to find the secret entrance spins around faster than it should be (the fmv animation show the speed the sign should spin while ingame). I'm not sure but I think the seabees working on the boat fly too fast on year 2. Is this only on my end or does everyone have these problems?
I'm sure that the fast animations that affected the gameplay itself originally (like the conveyor belt) have been fixed to this version, but my point is that all the animations, even the ones that don't directly affect the gameplay should be fixed to this version. It's a minor complaint yeah, but it would be nice to play this game like it was supposed to be.
I'm sure that the fast animations that affected the gameplay itself originally (like the conveyor belt) have been fixed to this version, but my point is that all the animations, even the ones that don't directly affect the gameplay should be fixed to this version. It's a minor complaint yeah, but it would be nice to play this game like it was supposed to be.