Thank you for replying.
Can you tell me what is the deviation on CPU load and temperature you usually notice, between running the Dx9 and Dx11 version of the proccess?
Just did a very small test on the starting position at Devil's Crossing:
60 fps cap via RTSS on 144 gsync monitor: (1440p)
x32 DX11 : GPU load 48 CPU load 18
x64 DX9 : GPU load 45 CPU load 22
(This is on a 1080, 8600k@4800)
Edit2 : temps are the same, always below 60 for GPU and around 45 for CPU)
Hi again ThethtorilB1.
My CPU is a Ryzen 5 2600.
My observations in the area of Devil's Crossing are the bellow ;
x86 - Dx11, Average CPU temperature 52 degrees Celsius - Average CPU usage 16% - Average RAM usage 3.4GB
x86 - Dx9, Average CPU temperature 52 degrees Celsius - Average CPU usage 20% - Average RAM usage 3.4GB
x64 - Dx9, Average CPU temperature 52 degrees Celsius - Average CPU usage 20% - Average RAM usage 3.8GB
So regarding temperature, it seems to be irrelevant in a comparison between using Dx9 or Dx11, while the difference in CPU usage is 4% higher when using Dx11, as well as the RAM usage is 12% higher. Also Dx11 looks perceivably better to me, especially on effects, lights and shading.
In conclusion, the difference in the % of CPU usage is somewhat small. Same goes for the RAM usage.
People who still run the game on a 32-bit OS will have to upgrade to a 64-bit version of their OS and add more RAM to see any improvement on gameplay anyway, let alone run any mods (if there are any for this game).
Thank you for sharing your observations.
P.S.; Copy pasting the Dx11.dll of the 32-bit version into the 64-bit version directory does and will NOT run a x64-Dx11 version of the game, as some might have known or noticed already.